gzdoom-gles/src/win32/i_keyboard.cpp

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// HEADER FILES ------------------------------------------------------------
#define WIN32_LEAN_AND_MEAN
#define DIRECTINPUT_VERSION 0x800
#define _WIN32_WINNT 0x0501
#include <windows.h>
#include <dinput.h>
#define USE_WINDOWS_DWORD
#include "i_input.h"
#include "i_system.h"
#include "d_event.h"
#include "d_gui.h"
#include "c_cvars.h"
#include "doomdef.h"
#include "doomstat.h"
#include "win32iface.h"
#include "rawinput.h"
// MACROS ------------------------------------------------------------------
#define DINPUT_BUFFERSIZE 32
// TYPES -------------------------------------------------------------------
class FDInputKeyboard : public FInputDevice
{
public:
FDInputKeyboard();
~FDInputKeyboard();
bool GetDevice();
void ProcessInput();
bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
protected:
LPDIRECTINPUTDEVICE8 Device;
BYTE KeyStates[256/8];
int CheckKey(int keynum) const
{
return KeyStates[keynum >> 3] & (1 << (keynum & 7));
}
void SetKey(int keynum, bool down)
{
if (down)
{
KeyStates[keynum >> 3] |= 1 << (keynum & 7);
}
else
{
KeyStates[keynum >> 3] &= ~(1 << (keynum & 7));
}
}
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern HWND Window;
extern LPDIRECTINPUT8 g_pdi;
extern LPDIRECTINPUT g_pdi3;
extern bool GUICapture;
extern bool HaveFocus;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// Convert DIK_* code to ASCII using Qwerty keymap
static const BYTE Convert [256] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 8, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, 0, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 3
0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', // 4
'2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 7
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '=', 0, 0, // 8
0, '@', ':', '_', 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 9
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // A
0, 0, 0, ',', 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // B
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // C
0, 0, 0, 0, 0, 0, 0, 0
};
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FInputDevice *Keyboard;
// Set this to false to make keypad-enter a usable separate key.
CVAR (Bool, k_mergekeys, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FDInputKeyboard - Constructor
//
//==========================================================================
FDInputKeyboard::FDInputKeyboard()
{
Device = NULL;
memset(KeyStates, 0, sizeof(KeyStates));
}
//==========================================================================
//
// FDInputKeyboard - Destructor
//
//==========================================================================
FDInputKeyboard::~FDInputKeyboard()
{
if (Device != NULL)
{
Device->Release();
Device = NULL;
}
}
//==========================================================================
//
// FDInputKeyboard :: GetDevice
//
// Create the device interface and initialize it.
//
//==========================================================================
bool FDInputKeyboard::GetDevice()
{
HRESULT hr;
if (g_pdi3 != NULL)
{ // DirectInput3 interface
hr = g_pdi3->CreateDevice(GUID_SysKeyboard, (LPDIRECTINPUTDEVICE*)&Device, NULL);
}
else if (g_pdi != NULL)
{ // DirectInput8 interface
hr = g_pdi->CreateDevice(GUID_SysKeyboard, &Device, NULL);
}
else
{
hr = -1;
}
if (FAILED(hr))
{
return false;
}
// Yes, this is a keyboard.
hr = Device->SetDataFormat(&c_dfDIKeyboard);
if (FAILED(hr))
{
ufailit:
Device->Release();
Device = NULL;
return false;
}
// Set cooperative level.
hr = Device->SetCooperativeLevel(Window, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND);
if (FAILED(hr))
{
goto ufailit;
}
// Set buffer size so we can use buffered input.
DIPROPDWORD prop;
prop.diph.dwSize = sizeof(prop);
prop.diph.dwHeaderSize = sizeof(prop.diph);
prop.diph.dwObj = 0;
prop.diph.dwHow = DIPH_DEVICE;
prop.dwData = DINPUT_BUFFERSIZE;
hr = Device->SetProperty(DIPROP_BUFFERSIZE, &prop.diph);
if (FAILED(hr))
{
goto ufailit;
}
Device->Acquire();
return true;
}
//==========================================================================
//
// FDInputKeyboard :: ProcessInput
//
//==========================================================================
void FDInputKeyboard::ProcessInput()
{
DIDEVICEOBJECTDATA od;
DWORD dwElements;
HRESULT hr;
int key;
bool foreground = (GetForegroundWindow() == Window);
event_t ev = { 0 };
for (;;)
{
DWORD cbObjectData = g_pdi3 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA);
dwElements = 1;
hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0);
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
{
Device->Acquire();
hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0);
}
if (FAILED(hr) || !dwElements)
{
break;
}
key = od.dwOfs;
// Printf("buffer ofs=%02x data=%02x\n", od.dwOfs, od.dwData);
if (key >= 1 && key <= 255)
{
if (k_mergekeys)
{
// "Merge" multiple keys that are considered to be the same.
if (key == DIK_NUMPADENTER)
{
key = DIK_RETURN;
}
else if (key == DIK_RMENU)
{
key = DIK_LMENU;
}
else if (key == DIK_RCONTROL)
{
key = DIK_LCONTROL;
}
else if (key == DIK_RSHIFT)
{
key = DIK_LSHIFT;
}
}
// Generate an event, but only if it isn't a repeat of the existing state.
if (od.dwData & 0x80)
{
if (!foreground || GUICapture)
{ // Do not generate key down events if we are in the background
// or in "GUI Capture" mode.
continue;
}
if (CheckKey(key))
{ // Key is already down.
continue;
}
SetKey(key, true);
ev.type = EV_KeyDown;
}
else
{
if (!CheckKey(key))
{ // Key is already up.
continue;
}
SetKey(key, false);
ev.type = EV_KeyUp;
}
ev.data1 = key;
ev.data2 = Convert[key];
D_PostEvent(&ev);
}
}
}
//==========================================================================
//
// FDInputKeyboard :: WndProcHook
//
//==========================================================================
bool FDInputKeyboard::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
{
return false;
}
//==========================================================================
//
// I_StartupKeyboard
//
//==========================================================================
void I_StartupKeyboard()
{
Keyboard = new FDInputKeyboard;
if (!Keyboard->GetDevice())
{
delete Keyboard;
}
}