gzdoom-gles/src/dthinker.cpp

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/*
** dthinker.cpp
** Implements the base class for almost anything in a level that might think
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "dthinker.h"
#include "stats.h"
#include "p_local.h"
#include "statnums.h"
#include "i_system.h"
#include "doomerrors.h"
#include "farchive.h"
#include "d_player.h"
static cycle_t ThinkCycles;
extern cycle_t BotSupportCycles;
extern cycle_t ActionCycles;
extern int BotWTG;
IMPLEMENT_CLASS (DThinker)
DThinker *NextToThink;
FThinkerList DThinker::Thinkers[MAX_STATNUM+2];
FThinkerList DThinker::FreshThinkers[MAX_STATNUM+1];
bool DThinker::bSerialOverride = false;
void FThinkerList::AddTail(DThinker *thinker)
{
assert(thinker->PrevThinker == NULL && thinker->NextThinker == NULL);
assert(!(thinker->ObjectFlags & OF_EuthanizeMe));
if (Sentinel == NULL)
{
Sentinel = new DThinker(DThinker::NO_LINK);
Sentinel->ObjectFlags |= OF_Sentinel;
Sentinel->NextThinker = Sentinel;
Sentinel->PrevThinker = Sentinel;
GC::WriteBarrier(Sentinel);
}
DThinker *tail = Sentinel->PrevThinker;
assert(tail->NextThinker == Sentinel);
thinker->PrevThinker = tail;
thinker->NextThinker = Sentinel;
tail->NextThinker = thinker;
Sentinel->PrevThinker = thinker;
GC::WriteBarrier(thinker, tail);
GC::WriteBarrier(thinker, Sentinel);
GC::WriteBarrier(tail, thinker);
GC::WriteBarrier(Sentinel, thinker);
}
DThinker *FThinkerList::GetHead() const
{
if (Sentinel == NULL || Sentinel->NextThinker == Sentinel)
{
return NULL;
}
assert(Sentinel->NextThinker->PrevThinker == Sentinel);
return Sentinel->NextThinker;
}
DThinker *FThinkerList::GetTail() const
{
if (Sentinel == NULL || Sentinel->PrevThinker == Sentinel)
{
return NULL;
}
return Sentinel->PrevThinker;
}
bool FThinkerList::IsEmpty() const
{
return Sentinel == NULL || Sentinel->NextThinker == NULL;
}
void DThinker::SaveList(FArchive &arc, DThinker *node)
{
if (node != NULL)
{
while (!(node->ObjectFlags & OF_Sentinel))
{
assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe));
arc << node;
node = node->NextThinker;
}
}
}
void DThinker::SerializeAll(FArchive &arc, bool hubLoad)
{
DThinker *thinker;
BYTE stat;
int statcount;
int i;
// Save lists of thinkers, but not by storing the first one and letting
// the archiver catch the rest. (Which leads to buttloads of recursion
// and makes the file larger.) Instead, we explicitly save each thinker
// in sequence. When restoring an archive, we also have to maintain
// the thinker lists here instead of relying on the archiver to do it
// for us.
if (arc.IsStoring())
{
for (statcount = i = 0; i <= MAX_STATNUM; i++)
{
statcount += (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty());
}
arc << statcount;
for (i = 0; i <= MAX_STATNUM; i++)
{
if (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty())
{
stat = i;
arc << stat;
SaveList(arc, Thinkers[i].GetHead());
SaveList(arc, FreshThinkers[i].GetHead());
thinker = NULL;
arc << thinker; // Save a final NULL for this list
}
}
}
else
{
// Prevent the constructor from inserting thinkers into a list.
bSerialOverride = true;
try
{
arc << statcount;
while (statcount > 0)
{
arc << stat << thinker;
while (thinker != NULL)
{
// This may be a player stored in their ancillary list. Remove
// them first before inserting them into the new list.
if (thinker->NextThinker != NULL)
{
thinker->Remove();
}
// Thinkers with the OF_JustSpawned flag set go in the FreshThinkers
// list. Anything else goes in the regular Thinkers list.
if (thinker->ObjectFlags & OF_EuthanizeMe)
{
// This thinker was destroyed during the loading process. Do
// not link it in to any list.
}
else if (thinker->ObjectFlags & OF_JustSpawned)
{
FreshThinkers[stat].AddTail(thinker);
}
else
{
Thinkers[stat].AddTail(thinker);
}
arc << thinker;
}
statcount--;
}
}
catch (class CDoomError &)
{
bSerialOverride = false;
DestroyAllThinkers();
throw;
}
bSerialOverride = false;
}
}
DThinker::DThinker (int statnum) throw()
{
NextThinker = NULL;
PrevThinker = NULL;
if (bSerialOverride)
{ // The serializer will insert us into the right list
return;
}
ObjectFlags |= OF_JustSpawned;
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
FreshThinkers[statnum].AddTail (this);
}
DThinker::DThinker(no_link_type foo) throw()
{
foo; // Avoid unused argument warnings.
}
DThinker::~DThinker ()
{
assert(NextThinker == NULL && PrevThinker == NULL);
}
void DThinker::Destroy ()
{
assert((NextThinker != NULL && PrevThinker != NULL) ||
(NextThinker == NULL && PrevThinker == NULL));
if (NextThinker != NULL)
{
Remove();
}
Super::Destroy();
}
void DThinker::Remove()
{
if (this == NextToThink)
{
NextToThink = NextThinker;
}
DThinker *prev = PrevThinker;
DThinker *next = NextThinker;
assert(prev != NULL && next != NULL);
assert((ObjectFlags & OF_Sentinel) || (prev != this && next != this));
assert(prev->NextThinker == this);
assert(next->PrevThinker == this);
prev->NextThinker = next;
next->PrevThinker = prev;
GC::WriteBarrier(prev, next);
GC::WriteBarrier(next, prev);
NextThinker = NULL;
PrevThinker = NULL;
}
void DThinker::PostBeginPlay ()
{
}
DThinker *DThinker::FirstThinker (int statnum)
{
DThinker *node;
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
node = Thinkers[statnum].GetHead();
if (node == NULL)
{
node = FreshThinkers[statnum].GetHead();
if (node == NULL)
{
return NULL;
}
}
return node;
}
void DThinker::ChangeStatNum (int statnum)
{
FThinkerList *list;
// This thinker should already be in a list; verify that.
assert(NextThinker != NULL && PrevThinker != NULL);
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
Remove();
if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING)
{
list = &FreshThinkers[statnum];
}
else
{
list = &Thinkers[statnum];
}
list->AddTail(this);
}
// Mark the first thinker of each list
void DThinker::MarkRoots()
{
for (int i = 0; i <= MAX_STATNUM; ++i)
{
GC::Mark(Thinkers[i].Sentinel);
GC::Mark(FreshThinkers[i].Sentinel);
}
GC::Mark(Thinkers[MAX_STATNUM+1].Sentinel);
}
// Destroy every thinker
void DThinker::DestroyAllThinkers ()
{
int i;
for (i = 0; i <= MAX_STATNUM; i++)
{
if (i != STAT_TRAVELLING)
{
DestroyThinkersInList (Thinkers[i]);
DestroyThinkersInList (FreshThinkers[i]);
}
}
DestroyThinkersInList (Thinkers[MAX_STATNUM+1]);
GC::FullGC();
}
// Destroy all thinkers except for player-controlled actors
// Players are simply removed from the list of thinkers and
// will be added back after serialization is complete.
void DThinker::DestroyMostThinkers ()
{
int i;
for (i = 0; i <= MAX_STATNUM; i++)
{
if (i != STAT_TRAVELLING)
{
DestroyMostThinkersInList (Thinkers[i], i);
DestroyMostThinkersInList (FreshThinkers[i], i);
}
}
GC::FullGC();
}
void DThinker::DestroyThinkersInList (FThinkerList &list)
{
if (list.Sentinel != NULL)
{
for (DThinker *node = list.Sentinel->NextThinker; node != list.Sentinel; node = list.Sentinel->NextThinker)
{
assert(node != NULL);
node->Destroy();
}
list.Sentinel->Destroy();
list.Sentinel = NULL;
}
}
void DThinker::DestroyMostThinkersInList (FThinkerList &list, int stat)
{
if (stat != STAT_PLAYER)
{
DestroyThinkersInList (list);
}
else if (list.Sentinel != NULL)
{ // If it's a voodoo doll, destroy it. Otherwise, simply remove
// it from the list. G_FinishTravel() will find it later from
// a players[].mo link and destroy it then, after copying various
// information to a new player.
for (DThinker *probe = list.Sentinel->NextThinker; probe != list.Sentinel; probe = list.Sentinel->NextThinker)
{
if (!probe->IsKindOf(RUNTIME_CLASS(APlayerPawn)) || // <- should not happen
static_cast<AActor *>(probe)->player == NULL ||
static_cast<AActor *>(probe)->player->mo != probe)
{
probe->Destroy();
}
else
{
probe->Remove();
// Technically, this doesn't need to be in any list now, since
// it's only going to be found later and destroyed before ever
// needing to tick again, but by moving it to a separate list,
// I can keep my debug assertions that all thinkers are either
// euthanizing or in a list.
Thinkers[MAX_STATNUM+1].AddTail(probe);
}
}
}
}
void DThinker::RunThinkers ()
{
int i, count;
ThinkCycles.Reset();
BotSupportCycles.Reset();
ActionCycles.Reset();
BotWTG = 0;
ThinkCycles.Clock();
// Tick every thinker left from last time
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
{
TickThinkers (&Thinkers[i], NULL);
}
// Keep ticking the fresh thinkers until there are no new ones.
do
{
count = 0;
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
{
count += TickThinkers (&FreshThinkers[i], &Thinkers[i]);
}
} while (count != 0);
ThinkCycles.Unclock();
}
int DThinker::TickThinkers (FThinkerList *list, FThinkerList *dest)
{
int count = 0;
DThinker *node = list->GetHead();
if (node == NULL)
{
return 0;
}
while (node != list->Sentinel)
{
++count;
NextToThink = node->NextThinker;
if (node->ObjectFlags & OF_JustSpawned)
{
// Leave OF_JustSpawn set until after Tick() so the ticker can check it.
if (dest != NULL)
{ // Move thinker from this list to the destination list
node->Remove();
dest->AddTail(node);
}
node->PostBeginPlay();
}
else if (dest != NULL)
{
I_Error("There is a thinker in the fresh list that has already ticked.\n");
}
if (!(node->ObjectFlags & OF_EuthanizeMe))
{ // Only tick thinkers not scheduled for destruction
node->Tick();
node->ObjectFlags &= ~OF_JustSpawned;
GC::CheckGC();
}
node = NextToThink;
}
return count;
}
void DThinker::Tick ()
{
}
size_t DThinker::PropagateMark()
{
assert(NextThinker != NULL && !(NextThinker->ObjectFlags & OF_EuthanizeMe));
assert(PrevThinker != NULL && !(PrevThinker->ObjectFlags & OF_EuthanizeMe));
GC::Mark(NextThinker);
GC::Mark(PrevThinker);
return Super::PropagateMark();
}
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum)
{
if ((unsigned)statnum > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
m_SearchStats = true;
}
else
{
m_Stat = statnum;
m_SearchStats = false;
}
m_ParentType = type;
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
m_SearchingFresh = false;
}
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum, DThinker *prev)
{
if ((unsigned)statnum > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
m_SearchStats = true;
}
else
{
m_Stat = statnum;
m_SearchStats = false;
}
m_ParentType = type;
if (prev == NULL || (prev->NextThinker->ObjectFlags & OF_Sentinel))
{
Reinit();
}
else
{
m_CurrThinker = prev->NextThinker;
m_SearchingFresh = false;
}
}
void FThinkerIterator::Reinit ()
{
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
m_SearchingFresh = false;
}
DThinker *FThinkerIterator::Next ()
{
if (m_ParentType == NULL)
{
return NULL;
}
do
{
do
{
if (m_CurrThinker != NULL)
{
while (!(m_CurrThinker->ObjectFlags & OF_Sentinel))
{
DThinker *thinker = m_CurrThinker;
m_CurrThinker = thinker->NextThinker;
if (thinker->IsKindOf(m_ParentType))
{
return thinker;
}
}
}
if ((m_SearchingFresh = !m_SearchingFresh))
{
m_CurrThinker = DThinker::FreshThinkers[m_Stat].GetHead();
}
} while (m_SearchingFresh);
if (m_SearchStats)
{
m_Stat++;
if (m_Stat > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
}
}
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
m_SearchingFresh = false;
} while (m_SearchStats && m_Stat != STAT_FIRST_THINKING);
return NULL;
}
ADD_STAT (think)
{
FString out;
out.Format ("Think time = %04.2f ms, Action = %04.2f ms", ThinkCycles.TimeMS(), ActionCycles.TimeMS());
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return out;
}