/* ** dthinker.cpp ** Implements the base class for almost anything in a level that might think ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "dthinker.h" #include "stats.h" #include "p_local.h" #include "statnums.h" #include "i_system.h" #include "doomerrors.h" #include "farchive.h" #include "d_player.h" static cycle_t ThinkCycles; extern cycle_t BotSupportCycles; extern cycle_t ActionCycles; extern int BotWTG; IMPLEMENT_CLASS (DThinker) DThinker *NextToThink; FThinkerList DThinker::Thinkers[MAX_STATNUM+2]; FThinkerList DThinker::FreshThinkers[MAX_STATNUM+1]; bool DThinker::bSerialOverride = false; void FThinkerList::AddTail(DThinker *thinker) { assert(thinker->PrevThinker == NULL && thinker->NextThinker == NULL); assert(!(thinker->ObjectFlags & OF_EuthanizeMe)); if (Sentinel == NULL) { Sentinel = new DThinker(DThinker::NO_LINK); Sentinel->ObjectFlags |= OF_Sentinel; Sentinel->NextThinker = Sentinel; Sentinel->PrevThinker = Sentinel; GC::WriteBarrier(Sentinel); } DThinker *tail = Sentinel->PrevThinker; assert(tail->NextThinker == Sentinel); thinker->PrevThinker = tail; thinker->NextThinker = Sentinel; tail->NextThinker = thinker; Sentinel->PrevThinker = thinker; GC::WriteBarrier(thinker, tail); GC::WriteBarrier(thinker, Sentinel); GC::WriteBarrier(tail, thinker); GC::WriteBarrier(Sentinel, thinker); } DThinker *FThinkerList::GetHead() const { if (Sentinel == NULL || Sentinel->NextThinker == Sentinel) { return NULL; } assert(Sentinel->NextThinker->PrevThinker == Sentinel); return Sentinel->NextThinker; } DThinker *FThinkerList::GetTail() const { if (Sentinel == NULL || Sentinel->PrevThinker == Sentinel) { return NULL; } return Sentinel->PrevThinker; } bool FThinkerList::IsEmpty() const { return Sentinel == NULL || Sentinel->NextThinker == NULL; } void DThinker::SaveList(FArchive &arc, DThinker *node) { if (node != NULL) { while (!(node->ObjectFlags & OF_Sentinel)) { assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe)); arc << node; node = node->NextThinker; } } } void DThinker::SerializeAll(FArchive &arc, bool hubLoad) { DThinker *thinker; BYTE stat; int statcount; int i; // Save lists of thinkers, but not by storing the first one and letting // the archiver catch the rest. (Which leads to buttloads of recursion // and makes the file larger.) Instead, we explicitly save each thinker // in sequence. When restoring an archive, we also have to maintain // the thinker lists here instead of relying on the archiver to do it // for us. if (arc.IsStoring()) { for (statcount = i = 0; i <= MAX_STATNUM; i++) { statcount += (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty()); } arc << statcount; for (i = 0; i <= MAX_STATNUM; i++) { if (!Thinkers[i].IsEmpty() || !FreshThinkers[i].IsEmpty()) { stat = i; arc << stat; SaveList(arc, Thinkers[i].GetHead()); SaveList(arc, FreshThinkers[i].GetHead()); thinker = NULL; arc << thinker; // Save a final NULL for this list } } } else { // Prevent the constructor from inserting thinkers into a list. bSerialOverride = true; try { arc << statcount; while (statcount > 0) { arc << stat << thinker; while (thinker != NULL) { // This may be a player stored in their ancillary list. Remove // them first before inserting them into the new list. if (thinker->NextThinker != NULL) { thinker->Remove(); } // Thinkers with the OF_JustSpawned flag set go in the FreshThinkers // list. Anything else goes in the regular Thinkers list. if (thinker->ObjectFlags & OF_EuthanizeMe) { // This thinker was destroyed during the loading process. Do // not link it in to any list. } else if (thinker->ObjectFlags & OF_JustSpawned) { FreshThinkers[stat].AddTail(thinker); } else { Thinkers[stat].AddTail(thinker); } arc << thinker; } statcount--; } } catch (class CDoomError &) { bSerialOverride = false; DestroyAllThinkers(); throw; } bSerialOverride = false; } } DThinker::DThinker (int statnum) throw() { NextThinker = NULL; PrevThinker = NULL; if (bSerialOverride) { // The serializer will insert us into the right list return; } ObjectFlags |= OF_JustSpawned; if ((unsigned)statnum > MAX_STATNUM) { statnum = MAX_STATNUM; } FreshThinkers[statnum].AddTail (this); } DThinker::DThinker(no_link_type foo) throw() { foo; // Avoid unused argument warnings. } DThinker::~DThinker () { assert(NextThinker == NULL && PrevThinker == NULL); } void DThinker::Destroy () { assert((NextThinker != NULL && PrevThinker != NULL) || (NextThinker == NULL && PrevThinker == NULL)); if (NextThinker != NULL) { Remove(); } Super::Destroy(); } void DThinker::Remove() { if (this == NextToThink) { NextToThink = NextThinker; } DThinker *prev = PrevThinker; DThinker *next = NextThinker; assert(prev != NULL && next != NULL); assert((ObjectFlags & OF_Sentinel) || (prev != this && next != this)); assert(prev->NextThinker == this); assert(next->PrevThinker == this); prev->NextThinker = next; next->PrevThinker = prev; GC::WriteBarrier(prev, next); GC::WriteBarrier(next, prev); NextThinker = NULL; PrevThinker = NULL; } void DThinker::PostBeginPlay () { } DThinker *DThinker::FirstThinker (int statnum) { DThinker *node; if ((unsigned)statnum > MAX_STATNUM) { statnum = MAX_STATNUM; } node = Thinkers[statnum].GetHead(); if (node == NULL) { node = FreshThinkers[statnum].GetHead(); if (node == NULL) { return NULL; } } return node; } void DThinker::ChangeStatNum (int statnum) { FThinkerList *list; // This thinker should already be in a list; verify that. assert(NextThinker != NULL && PrevThinker != NULL); if ((unsigned)statnum > MAX_STATNUM) { statnum = MAX_STATNUM; } Remove(); if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING) { list = &FreshThinkers[statnum]; } else { list = &Thinkers[statnum]; } list->AddTail(this); } // Mark the first thinker of each list void DThinker::MarkRoots() { for (int i = 0; i <= MAX_STATNUM; ++i) { GC::Mark(Thinkers[i].Sentinel); GC::Mark(FreshThinkers[i].Sentinel); } GC::Mark(Thinkers[MAX_STATNUM+1].Sentinel); } // Destroy every thinker void DThinker::DestroyAllThinkers () { int i; for (i = 0; i <= MAX_STATNUM; i++) { if (i != STAT_TRAVELLING) { DestroyThinkersInList (Thinkers[i]); DestroyThinkersInList (FreshThinkers[i]); } } DestroyThinkersInList (Thinkers[MAX_STATNUM+1]); GC::FullGC(); } // Destroy all thinkers except for player-controlled actors // Players are simply removed from the list of thinkers and // will be added back after serialization is complete. void DThinker::DestroyMostThinkers () { int i; for (i = 0; i <= MAX_STATNUM; i++) { if (i != STAT_TRAVELLING) { DestroyMostThinkersInList (Thinkers[i], i); DestroyMostThinkersInList (FreshThinkers[i], i); } } GC::FullGC(); } void DThinker::DestroyThinkersInList (FThinkerList &list) { if (list.Sentinel != NULL) { for (DThinker *node = list.Sentinel->NextThinker; node != list.Sentinel; node = list.Sentinel->NextThinker) { assert(node != NULL); node->Destroy(); } list.Sentinel->Destroy(); list.Sentinel = NULL; } } void DThinker::DestroyMostThinkersInList (FThinkerList &list, int stat) { if (stat != STAT_PLAYER) { DestroyThinkersInList (list); } else if (list.Sentinel != NULL) { // If it's a voodoo doll, destroy it. Otherwise, simply remove // it from the list. G_FinishTravel() will find it later from // a players[].mo link and destroy it then, after copying various // information to a new player. for (DThinker *probe = list.Sentinel->NextThinker; probe != list.Sentinel; probe = list.Sentinel->NextThinker) { if (!probe->IsKindOf(RUNTIME_CLASS(APlayerPawn)) || // <- should not happen static_cast(probe)->player == NULL || static_cast(probe)->player->mo != probe) { probe->Destroy(); } else { probe->Remove(); // Technically, this doesn't need to be in any list now, since // it's only going to be found later and destroyed before ever // needing to tick again, but by moving it to a separate list, // I can keep my debug assertions that all thinkers are either // euthanizing or in a list. Thinkers[MAX_STATNUM+1].AddTail(probe); } } } } void DThinker::RunThinkers () { int i, count; ThinkCycles.Reset(); BotSupportCycles.Reset(); ActionCycles.Reset(); BotWTG = 0; ThinkCycles.Clock(); // Tick every thinker left from last time for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i) { TickThinkers (&Thinkers[i], NULL); } // Keep ticking the fresh thinkers until there are no new ones. do { count = 0; for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i) { count += TickThinkers (&FreshThinkers[i], &Thinkers[i]); } } while (count != 0); ThinkCycles.Unclock(); } int DThinker::TickThinkers (FThinkerList *list, FThinkerList *dest) { int count = 0; DThinker *node = list->GetHead(); if (node == NULL) { return 0; } while (node != list->Sentinel) { ++count; NextToThink = node->NextThinker; if (node->ObjectFlags & OF_JustSpawned) { // Leave OF_JustSpawn set until after Tick() so the ticker can check it. if (dest != NULL) { // Move thinker from this list to the destination list node->Remove(); dest->AddTail(node); } node->PostBeginPlay(); } else if (dest != NULL) { I_Error("There is a thinker in the fresh list that has already ticked.\n"); } if (!(node->ObjectFlags & OF_EuthanizeMe)) { // Only tick thinkers not scheduled for destruction node->Tick(); node->ObjectFlags &= ~OF_JustSpawned; GC::CheckGC(); } node = NextToThink; } return count; } void DThinker::Tick () { } size_t DThinker::PropagateMark() { assert(NextThinker != NULL && !(NextThinker->ObjectFlags & OF_EuthanizeMe)); assert(PrevThinker != NULL && !(PrevThinker->ObjectFlags & OF_EuthanizeMe)); GC::Mark(NextThinker); GC::Mark(PrevThinker); return Super::PropagateMark(); } FThinkerIterator::FThinkerIterator (const PClass *type, int statnum) { if ((unsigned)statnum > MAX_STATNUM) { m_Stat = STAT_FIRST_THINKING; m_SearchStats = true; } else { m_Stat = statnum; m_SearchStats = false; } m_ParentType = type; m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead(); m_SearchingFresh = false; } FThinkerIterator::FThinkerIterator (const PClass *type, int statnum, DThinker *prev) { if ((unsigned)statnum > MAX_STATNUM) { m_Stat = STAT_FIRST_THINKING; m_SearchStats = true; } else { m_Stat = statnum; m_SearchStats = false; } m_ParentType = type; if (prev == NULL || (prev->NextThinker->ObjectFlags & OF_Sentinel)) { Reinit(); } else { m_CurrThinker = prev->NextThinker; m_SearchingFresh = false; } } void FThinkerIterator::Reinit () { m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead(); m_SearchingFresh = false; } DThinker *FThinkerIterator::Next () { if (m_ParentType == NULL) { return NULL; } do { do { if (m_CurrThinker != NULL) { while (!(m_CurrThinker->ObjectFlags & OF_Sentinel)) { DThinker *thinker = m_CurrThinker; m_CurrThinker = thinker->NextThinker; if (thinker->IsKindOf(m_ParentType)) { return thinker; } } } if ((m_SearchingFresh = !m_SearchingFresh)) { m_CurrThinker = DThinker::FreshThinkers[m_Stat].GetHead(); } } while (m_SearchingFresh); if (m_SearchStats) { m_Stat++; if (m_Stat > MAX_STATNUM) { m_Stat = STAT_FIRST_THINKING; } } m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead(); m_SearchingFresh = false; } while (m_SearchStats && m_Stat != STAT_FIRST_THINKING); return NULL; } ADD_STAT (think) { FString out; out.Format ("Think time = %04.2f ms, Action = %04.2f ms", ThinkCycles.TimeMS(), ActionCycles.TimeMS()); return out; }