gzdoom-gles/src/c_cvars.cpp

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/*
** c_cvars.cpp
** Defines all the different console variable types
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <string.h>
#include <stdio.h>
#include <assert.h>
#include "cmdlib.h"
#include "configfile.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "doomstat.h"
#include "c_cvars.h"
#include "d_player.h"
#include "d_netinf.h"
#include "i_system.h"
#include "v_palette.h"
#include "v_video.h"
#include "colormatcher.h"
struct FLatchedValue
{
FBaseCVar *Variable;
UCVarValue Value;
ECVarType Type;
};
static TArray<FLatchedValue> LatchedValues;
bool FBaseCVar::m_DoNoSet = false;
bool FBaseCVar::m_UseCallback = false;
FBaseCVar *CVars = NULL;
int cvar_defflags;
FBaseCVar::FBaseCVar (const FBaseCVar &var)
{
I_FatalError ("Use of cvar copy constructor");
}
FBaseCVar::FBaseCVar (const char *var_name, DWORD flags, void (*callback)(FBaseCVar &))
{
FBaseCVar *var;
var = FindCVar (var_name, NULL);
m_Callback = callback;
Flags = 0;
Name = NULL;
if (var_name)
{
C_AddTabCommand (var_name);
Name = copystring (var_name);
m_Next = CVars;
CVars = this;
}
if (var)
{
ECVarType type;
UCVarValue value;
value = var->GetFavoriteRep (&type);
ForceSet (value, type);
if (var->Flags & CVAR_AUTO)
delete var;
else
var->~FBaseCVar();
Flags = flags;
}
else
{
Flags = flags | CVAR_ISDEFAULT;
}
}
FBaseCVar::~FBaseCVar ()
{
if (Name)
{
FBaseCVar *var, *prev;
var = FindCVar (Name, &prev);
if (var == this)
{
if (prev)
prev->m_Next = m_Next;
else
CVars = m_Next;
}
C_RemoveTabCommand(Name);
delete[] Name;
}
}
void FBaseCVar::ForceSet (UCVarValue value, ECVarType type)
{
DoSet (value, type);
if (Flags & CVAR_USERINFO)
D_UserInfoChanged (this);
if (m_UseCallback)
Callback ();
Flags &= ~CVAR_ISDEFAULT;
}
void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type)
{
if ((Flags & CVAR_NOSET) && m_DoNoSet)
{
return;
}
else if ((Flags & CVAR_LATCH) && gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP)
{
FLatchedValue latch;
latch.Variable = this;
latch.Type = type;
if (type != CVAR_String)
latch.Value = value;
else
latch.Value.String = copystring(value.String);
LatchedValues.Push (latch);
}
else if ((Flags & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback)
{
if (netgame && !players[consoleplayer].settings_controller)
{
Printf ("Only setting controllers can change %s\n", Name);
return;
}
D_SendServerInfoChange (this, value, type);
}
else
{
ForceSet (value, type);
}
}
bool FBaseCVar::ToBool (UCVarValue value, ECVarType type)
{
switch (type)
{
case CVAR_Bool:
return value.Bool;
case CVAR_Int:
return !!value.Int;
case CVAR_Float:
return value.Float != 0.f;
case CVAR_String:
if (stricmp (value.String, "true") == 0)
return true;
else if (stricmp (value.String, "false") == 0)
return false;
else
return !!strtol (value.String, NULL, 0);
case CVAR_GUID:
return false;
default:
return false;
}
}
int FBaseCVar::ToInt (UCVarValue value, ECVarType type)
{
int res;
#if __GNUC__ <= 2
float tmp;
#endif
switch (type)
{
case CVAR_Bool: res = (int)value.Bool; break;
case CVAR_Int: res = value.Int; break;
#if __GNUC__ <= 2
case CVAR_Float: tmp = value.Float; res = (int)tmp; break;
#else
case CVAR_Float: res = (int)value.Float; break;
#endif
case CVAR_String:
{
if (stricmp (value.String, "true") == 0)
res = 1;
else if (stricmp (value.String, "false") == 0)
res = 0;
else
res = strtol (value.String, NULL, 0);
break;
}
case CVAR_GUID: res = 0; break;
default: res = 0; break;
}
return res;
}
float FBaseCVar::ToFloat (UCVarValue value, ECVarType type)
{
switch (type)
{
case CVAR_Bool:
return (float)value.Bool;
case CVAR_Int:
return (float)value.Int;
case CVAR_Float:
return value.Float;
case CVAR_String:
return (float)strtod (value.String, NULL);
case CVAR_GUID:
return 0.f;
default:
return 0.f;
}
}
static char cstrbuf[40];
static GUID cGUID;
static char truestr[] = "true";
static char falsestr[] = "false";
char *FBaseCVar::ToString (UCVarValue value, ECVarType type)
{
switch (type)
{
case CVAR_Bool:
return value.Bool ? truestr : falsestr;
case CVAR_String:
return value.String;
case CVAR_Int:
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
mysnprintf (cstrbuf, countof(cstrbuf), "%i", value.Int);
break;
case CVAR_Float:
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
mysnprintf (cstrbuf, countof(cstrbuf), "%g", value.Float);
break;
case CVAR_GUID:
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
FormatGUID (cstrbuf, countof(cstrbuf), *value.pGUID);
break;
default:
strcpy (cstrbuf, "<huh?>");
break;
}
return cstrbuf;
}
const GUID *FBaseCVar::ToGUID (UCVarValue value, ECVarType type)
{
UCVarValue trans;
switch (type)
{
case CVAR_String:
trans = FromString (value.String, CVAR_GUID);
return trans.pGUID;
case CVAR_GUID:
return value.pGUID;
default:
return NULL;
}
}
UCVarValue FBaseCVar::FromBool (bool value, ECVarType type)
{
UCVarValue ret;
switch (type)
{
case CVAR_Bool:
ret.Bool = value;
break;
case CVAR_Int:
ret.Int = value;
break;
case CVAR_Float:
ret.Float = value;
break;
case CVAR_String:
ret.String = value ? truestr : falsestr;
break;
case CVAR_GUID:
ret.pGUID = NULL;
break;
default:
break;
}
return ret;
}
UCVarValue FBaseCVar::FromInt (int value, ECVarType type)
{
UCVarValue ret;
switch (type)
{
case CVAR_Bool:
ret.Bool = value != 0;
break;
case CVAR_Int:
ret.Int = value;
break;
case CVAR_Float:
ret.Float = (float)value;
break;
case CVAR_String:
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
mysnprintf (cstrbuf, countof(cstrbuf), "%i", value);
ret.String = cstrbuf;
break;
case CVAR_GUID:
ret.pGUID = NULL;
break;
default:
break;
}
return ret;
}
UCVarValue FBaseCVar::FromFloat (float value, ECVarType type)
{
UCVarValue ret;
switch (type)
{
case CVAR_Bool:
ret.Bool = value != 0.f;
break;
case CVAR_Int:
ret.Int = (int)value;
break;
case CVAR_Float:
ret.Float = value;
break;
case CVAR_String:
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
mysnprintf (cstrbuf, countof(cstrbuf), "%g", value);
ret.String = cstrbuf;
break;
case CVAR_GUID:
ret.pGUID = NULL;
break;
default:
break;
}
return ret;
}
static BYTE HexToByte (const char *hex)
{
BYTE v = 0;
for (int i = 0; i < 2; ++i)
{
v <<= 4;
if (hex[i] >= '0' && hex[i] <= '9')
{
v += hex[i] - '0';
}
else if (hex[i] >= 'A' && hex[i] <= 'F')
{
v += hex[i] - 'A';
}
else // The string is already verified to contain valid hexits
{
v += hex[i] - 'a';
}
}
return v;
}
UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
{
UCVarValue ret;
int i;
switch (type)
{
case CVAR_Bool:
if (stricmp (value, "true") == 0)
ret.Bool = true;
else if (stricmp (value, "false") == 0)
ret.Bool = false;
else
ret.Bool = strtol (value, NULL, 0) != 0;
break;
case CVAR_Int:
if (stricmp (value, "true") == 0)
ret.Int = 1;
else if (stricmp (value, "false") == 0)
ret.Int = 0;
else
ret.Int = strtol (value, NULL, 0);
break;
case CVAR_Float:
ret.Float = (float)strtod (value, NULL);
break;
case CVAR_String:
ret.String = const_cast<char *>(value);
break;
case CVAR_GUID:
// {xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}
// 01234567890123456789012345678901234567
// 0 1 2 3
ret.pGUID = NULL;
for (i = 0; i < 38; ++i)
{
if (value[i] == 0)
{
break;
}
bool goodv = true;
switch (i)
{
case 0:
if (value[i] != '{')
goodv = false;
break;
case 9:
case 14:
case 19:
case 24:
if (value[i] != '-')
goodv = false;
break;
case 37:
if (value[i] != '}')
goodv = false;
break;
default:
if (value[i] < '0' && value[i] > '9' &&
value[i] < 'A' && value[i] > 'F' &&
value[i] < 'a' && value[i] > 'f')
{
goodv = false;
}
break;
}
}
if (i == 38 && value[i] == 0)
{
cGUID.Data1 = strtoul (value + 1, NULL, 16);
cGUID.Data2 = (WORD)strtoul (value + 10, NULL, 16);
cGUID.Data3 = (WORD)strtoul (value + 15, NULL, 16);
cGUID.Data4[0] = HexToByte (value + 20);
cGUID.Data4[1] = HexToByte (value + 22);
cGUID.Data4[2] = HexToByte (value + 25);
cGUID.Data4[3] = HexToByte (value + 27);
cGUID.Data4[4] = HexToByte (value + 29);
cGUID.Data4[5] = HexToByte (value + 31);
cGUID.Data4[6] = HexToByte (value + 33);
cGUID.Data4[7] = HexToByte (value + 35);
ret.pGUID = &cGUID;
}
break;
default:
break;
}
return ret;
}
UCVarValue FBaseCVar::FromGUID (const GUID &guid, ECVarType type)
{
UCVarValue ret;
switch (type)
{
case CVAR_Bool:
ret.Bool = false;
break;
case CVAR_Int:
ret.Int = 0;
break;
case CVAR_Float:
ret.Float = 0.f;
break;
case CVAR_String:
ret.pGUID = &guid;
ret.String = ToString (ret, CVAR_GUID);
break;
case CVAR_GUID:
ret.pGUID = &guid;
break;
default:
break;
}
return ret;
}
FBaseCVar *cvar_set (const char *var_name, const char *val)
{
FBaseCVar *var;
if ( (var = FindCVar (var_name, NULL)) )
{
UCVarValue value;
value.String = const_cast<char *>(val);
var->SetGenericRep (value, CVAR_String);
}
return var;
}
FBaseCVar *cvar_forceset (const char *var_name, const char *val)
{
FBaseCVar *var;
UCVarValue vval;
if ( (var = FindCVar (var_name, NULL)) )
{
vval.String = const_cast<char *>(val);
var->ForceSet (vval, CVAR_String);
}
return var;
}
void FBaseCVar::EnableNoSet ()
{
m_DoNoSet = true;
}
void FBaseCVar::EnableCallbacks ()
{
m_UseCallback = true;
FBaseCVar *cvar = CVars;
while (cvar)
{
if (!(cvar->Flags & CVAR_NOINITCALL))
{
cvar->Callback ();
}
cvar = cvar->m_Next;
}
}
void FBaseCVar::DisableCallbacks ()
{
m_UseCallback = false;
}
//
// Boolean cvar implementation
//
FBoolCVar::FBoolCVar (const char *name, bool def, DWORD flags, void (*callback)(FBoolCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
DefaultValue = def;
if (Flags & CVAR_ISDEFAULT)
Value = def;
}
ECVarType FBoolCVar::GetRealType () const
{
return CVAR_Bool;
}
UCVarValue FBoolCVar::GetGenericRep (ECVarType type) const
{
return FromBool (Value, type);
}
UCVarValue FBoolCVar::GetFavoriteRep (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_Bool;
ret.Bool = Value;
return ret;
}
UCVarValue FBoolCVar::GetGenericRepDefault (ECVarType type) const
{
return FromBool (DefaultValue, type);
}
UCVarValue FBoolCVar::GetFavoriteRepDefault (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_Bool;
ret.Bool = DefaultValue;
return ret;
}
void FBoolCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
{
DefaultValue = ToBool (value, type);
if (Flags & CVAR_ISDEFAULT)
{
SetGenericRep (value, type);
Flags |= CVAR_ISDEFAULT;
}
}
void FBoolCVar::DoSet (UCVarValue value, ECVarType type)
{
Value = ToBool (value, type);
}
//
// Integer cvar implementation
//
FIntCVar::FIntCVar (const char *name, int def, DWORD flags, void (*callback)(FIntCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
DefaultValue = def;
if (Flags & CVAR_ISDEFAULT)
Value = def;
}
ECVarType FIntCVar::GetRealType () const
{
return CVAR_Int;
}
UCVarValue FIntCVar::GetGenericRep (ECVarType type) const
{
return FromInt (Value, type);
}
UCVarValue FIntCVar::GetFavoriteRep (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_Int;
ret.Int = Value;
return ret;
}
UCVarValue FIntCVar::GetGenericRepDefault (ECVarType type) const
{
return FromInt (DefaultValue, type);
}
UCVarValue FIntCVar::GetFavoriteRepDefault (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_Int;
ret.Int = DefaultValue;
return ret;
}
void FIntCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
{
DefaultValue = ToInt (value, type);
if (Flags & CVAR_ISDEFAULT)
{
SetGenericRep (value, type);
Flags |= CVAR_ISDEFAULT;
}
}
void FIntCVar::DoSet (UCVarValue value, ECVarType type)
{
Value = ToInt (value, type);
}
//
// Floating point cvar implementation
//
FFloatCVar::FFloatCVar (const char *name, float def, DWORD flags, void (*callback)(FFloatCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
DefaultValue = def;
if (Flags & CVAR_ISDEFAULT)
Value = def;
}
ECVarType FFloatCVar::GetRealType () const
{
return CVAR_Float;
}
UCVarValue FFloatCVar::GetGenericRep (ECVarType type) const
{
return FromFloat (Value, type);
}
UCVarValue FFloatCVar::GetFavoriteRep (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_Float;
ret.Float = Value;
return ret;
}
UCVarValue FFloatCVar::GetGenericRepDefault (ECVarType type) const
{
return FromFloat (DefaultValue, type);
}
UCVarValue FFloatCVar::GetFavoriteRepDefault (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_Float;
ret.Float = DefaultValue;
return ret;
}
void FFloatCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
{
DefaultValue = ToFloat (value, type);
if (Flags & CVAR_ISDEFAULT)
{
SetGenericRep (value, type);
Flags |= CVAR_ISDEFAULT;
}
}
void FFloatCVar::DoSet (UCVarValue value, ECVarType type)
{
Value = ToFloat (value, type);
}
//
// String cvar implementation
//
FStringCVar::FStringCVar (const char *name, const char *def, DWORD flags, void (*callback)(FStringCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
DefaultValue = copystring (def);
if (Flags & CVAR_ISDEFAULT)
Value = copystring (def);
else
Value = NULL;
}
FStringCVar::~FStringCVar ()
{
if (Value != NULL)
{
delete[] Value;
}
delete[] DefaultValue;
}
ECVarType FStringCVar::GetRealType () const
{
return CVAR_String;
}
UCVarValue FStringCVar::GetGenericRep (ECVarType type) const
{
return FromString (Value, type);
}
UCVarValue FStringCVar::GetFavoriteRep (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_String;
ret.String = Value;
return ret;
}
UCVarValue FStringCVar::GetGenericRepDefault (ECVarType type) const
{
return FromString (DefaultValue, type);
}
UCVarValue FStringCVar::GetFavoriteRepDefault (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_String;
ret.String = DefaultValue;
return ret;
}
void FStringCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
{
if (DefaultValue)
delete[] DefaultValue;
DefaultValue = ToString (value, type);
if (Flags & CVAR_ISDEFAULT)
{
SetGenericRep (value, type);
Flags |= CVAR_ISDEFAULT;
}
}
void FStringCVar::DoSet (UCVarValue value, ECVarType type)
{
ReplaceString (&Value, ToString (value, type));
}
//
// Color cvar implementation
//
FColorCVar::FColorCVar (const char *name, int def, DWORD flags, void (*callback)(FColorCVar &))
: FIntCVar (name, def, flags, reinterpret_cast<void (*)(FIntCVar &)>(callback))
{
}
ECVarType FColorCVar::GetRealType () const
{
return CVAR_Color;
}
UCVarValue FColorCVar::GetGenericRep (ECVarType type) const
{
return FromInt2 (Value, type);
}
UCVarValue FColorCVar::GetGenericRepDefault (ECVarType type) const
{
return FromInt2 (DefaultValue, type);
}
void FColorCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
{
DefaultValue = ToInt2 (value, type);
if (Flags & CVAR_ISDEFAULT)
{
SetGenericRep (value, type);
Flags |= CVAR_ISDEFAULT;
}
}
void FColorCVar::DoSet (UCVarValue value, ECVarType type)
{
Value = ToInt2 (value, type);
if (screen)
Index = ColorMatcher.Pick (RPART(Value), GPART(Value), BPART(Value));
}
UCVarValue FColorCVar::FromInt2 (int value, ECVarType type)
{
if (type == CVAR_String)
{
UCVarValue ret;
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
mysnprintf (cstrbuf, countof(cstrbuf), "%02x %02x %02x",
RPART(value), GPART(value), BPART(value));
ret.String = cstrbuf;
return ret;
}
return FromInt (value, type);
}
int FColorCVar::ToInt2 (UCVarValue value, ECVarType type)
{
int ret;
if (type == CVAR_String)
{
FString string;
// Only allow named colors after the screen exists (i.e. after
// we've got some lumps loaded, so X11R6RGB can be read). Since
// the only time this might be called before that is when loading
// zdoom.ini, this shouldn't be a problem.
if (screen && !(string = V_GetColorStringByName (value.String)).IsEmpty() )
{
ret = V_GetColorFromString (NULL, string);
}
else
{
ret = V_GetColorFromString (NULL, value.String);
}
}
else
{
ret = ToInt (value, type);
}
return ret;
}
//
// GUID cvar implementation
//
FGUIDCVar::FGUIDCVar (const char *name, const GUID *def, DWORD flags, void (*callback)(FGUIDCVar &))
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
{
if (def != NULL)
{
DefaultValue = *def;
if (Flags & CVAR_ISDEFAULT)
Value = *def;
}
else
{
memset (&Value, 0, sizeof(DefaultValue));
memset (&DefaultValue, 0, sizeof(DefaultValue));
}
}
ECVarType FGUIDCVar::GetRealType () const
{
return CVAR_GUID;
}
UCVarValue FGUIDCVar::GetGenericRep (ECVarType type) const
{
return FromGUID (Value, type);
}
UCVarValue FGUIDCVar::GetFavoriteRep (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_GUID;
ret.pGUID = &Value;
return ret;
}
UCVarValue FGUIDCVar::GetGenericRepDefault (ECVarType type) const
{
return FromGUID (DefaultValue, type);
}
UCVarValue FGUIDCVar::GetFavoriteRepDefault (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_GUID;
ret.pGUID = &DefaultValue;
return ret;
}
void FGUIDCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
{
const GUID *guid = ToGUID (value, type);
if (guid != NULL)
{
Value = *guid;
if (Flags & CVAR_ISDEFAULT)
{
SetGenericRep (value, type);
Flags |= CVAR_ISDEFAULT;
}
}
}
void FGUIDCVar::DoSet (UCVarValue value, ECVarType type)
{
const GUID *guid = ToGUID (value, type);
if (guid != NULL)
{
Value = *guid;
}
}
//
// More base cvar stuff
//
void FBaseCVar::ResetColors ()
{
FBaseCVar *var = CVars;
while (var)
{
if (var->GetRealType () == CVAR_Color)
{
var->DoSet (var->GetGenericRep (CVAR_Int), CVAR_Int);
}
var = var->m_Next;
}
}
void FBaseCVar::ResetToDefault ()
{
if (!(Flags & CVAR_ISDEFAULT))
{
UCVarValue val;
ECVarType type;
val = GetFavoriteRepDefault (&type);
SetGenericRep (val, type);
Flags |= CVAR_ISDEFAULT;
}
}
//
// Flag cvar implementation
//
// This type of cvar is not a "real" cvar. Instead, it gets and sets
// the value of a FIntCVar, modifying it bit-by-bit. As such, it has
// no default, and is not written to the .cfg or transferred around
// the network. The "host" cvar is responsible for that.
//
FFlagCVar::FFlagCVar (const char *name, FIntCVar &realvar, DWORD bitval)
: FBaseCVar (name, 0, NULL),
ValueVar (realvar),
BitVal (bitval)
{
int bit;
Flags &= ~CVAR_ISDEFAULT;
assert (bitval != 0);
bit = 0;
while ((bitval >>= 1) != 0)
{
++bit;
}
BitNum = bit;
assert ((1u << BitNum) == BitVal);
}
ECVarType FFlagCVar::GetRealType () const
{
return CVAR_Dummy;
}
UCVarValue FFlagCVar::GetGenericRep (ECVarType type) const
{
return FromBool ((ValueVar & BitVal) != 0, type);
}
UCVarValue FFlagCVar::GetFavoriteRep (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_Bool;
ret.Bool = (ValueVar & BitVal) != 0;
return ret;
}
UCVarValue FFlagCVar::GetGenericRepDefault (ECVarType type) const
{
ECVarType dummy;
UCVarValue def;
def = ValueVar.GetFavoriteRepDefault (&dummy);
return FromBool ((def.Int & BitVal) != 0, type);
}
UCVarValue FFlagCVar::GetFavoriteRepDefault (ECVarType *type) const
{
ECVarType dummy;
UCVarValue def;
def = ValueVar.GetFavoriteRepDefault (&dummy);
def.Bool = (def.Int & BitVal) != 0;
*type = CVAR_Bool;
return def;
}
void FFlagCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
{
bool newdef = ToBool (value, type);
ECVarType dummy;
UCVarValue def;
def = ValueVar.GetFavoriteRepDefault (&dummy);
if (newdef)
def.Int |= BitVal;
else
def.Int &= ~BitVal;
ValueVar.SetGenericRepDefault (def, CVAR_Int);
}
void FFlagCVar::DoSet (UCVarValue value, ECVarType type)
{
bool newval = ToBool (value, type);
// Server cvars that get changed by this need to use a special message, because
// changes are not processed until the next net update. This is a problem with
// exec scripts because all flags will base their changes off of the value of
// the "master" cvar at the time the script was run, overriding any changes
// another flag might have made to the same cvar earlier in the script.
if ((ValueVar.GetFlags() & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback)
{
if (netgame && !players[consoleplayer].settings_controller)
{
Printf ("Only setting controllers can change %s\n", Name);
return;
}
D_SendServerFlagChange (&ValueVar, BitNum, newval);
}
else
{
int val = *ValueVar;
if (newval)
val |= BitVal;
else
val &= ~BitVal;
ValueVar = val;
}
}
//
// Mask cvar implementation
//
// Similar to FFlagCVar but can have multiple bits
//
FMaskCVar::FMaskCVar (const char *name, FIntCVar &realvar, DWORD bitval)
: FBaseCVar (name, 0, NULL),
ValueVar (realvar),
BitVal (bitval)
{
int bit;
Flags &= ~CVAR_ISDEFAULT;
assert (bitval != 0);
bit = 0;
while ((bitval & 1) == 0)
{
++bit;
bitval >>= 1;
}
BitNum = bit;
}
ECVarType FMaskCVar::GetRealType () const
{
return CVAR_Dummy;
}
UCVarValue FMaskCVar::GetGenericRep (ECVarType type) const
{
return FromInt ((ValueVar & BitVal) >> BitNum, type);
}
UCVarValue FMaskCVar::GetFavoriteRep (ECVarType *type) const
{
UCVarValue ret;
*type = CVAR_Int;
ret.Int = (ValueVar & BitVal) >> BitNum;
return ret;
}
UCVarValue FMaskCVar::GetGenericRepDefault (ECVarType type) const
{
ECVarType dummy;
UCVarValue def;
def = ValueVar.GetFavoriteRepDefault (&dummy);
return FromInt ((def.Int & BitVal) >> BitNum, type);
}
UCVarValue FMaskCVar::GetFavoriteRepDefault (ECVarType *type) const
{
ECVarType dummy;
UCVarValue def;
def = ValueVar.GetFavoriteRepDefault (&dummy);
def.Int = (def.Int & BitVal) >> BitNum;
*type = CVAR_Int;
return def;
}
void FMaskCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
{
int val = ToInt(value, type) << BitNum;
ECVarType dummy;
UCVarValue def;
def = ValueVar.GetFavoriteRepDefault (&dummy);
def.Int &= ~BitVal;
def.Int |= val;
ValueVar.SetGenericRepDefault (def, CVAR_Int);
}
void FMaskCVar::DoSet (UCVarValue value, ECVarType type)
{
int val = ToInt(value, type) << BitNum;
// Server cvars that get changed by this need to use a special message, because
// changes are not processed until the next net update. This is a problem with
// exec scripts because all flags will base their changes off of the value of
// the "master" cvar at the time the script was run, overriding any changes
// another flag might have made to the same cvar earlier in the script.
if ((ValueVar.GetFlags() & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback)
{
if (netgame && !players[consoleplayer].settings_controller)
{
Printf ("Only setting controllers can change %s\n", Name);
return;
}
// Ugh...
for(int i = 0; i < 32; i++)
{
if (BitVal & (1<<i))
{
D_SendServerFlagChange (&ValueVar, i, !!(val & (1<<i)));
}
}
}
else
{
int vval = *ValueVar;
vval &= ~BitVal;
vval |= val;
ValueVar = vval;
}
}
////////////////////////////////////////////////////////////////////////
static int STACK_ARGS sortcvars (const void *a, const void *b)
{
return strcmp (((*(FBaseCVar **)a))->GetName(), ((*(FBaseCVar **)b))->GetName());
}
void FilterCompactCVars (TArray<FBaseCVar *> &cvars, DWORD filter)
{
FBaseCVar *cvar = CVars;
while (cvar)
{
if (cvar->Flags & filter)
cvars.Push (cvar);
cvar = cvar->m_Next;
}
if (cvars.Size () > 0)
{
cvars.ShrinkToFit ();
qsort (&cvars[0], cvars.Size(), sizeof(FBaseCVar *), sortcvars);
}
}
void C_WriteCVars (BYTE **demo_p, DWORD filter, bool compact)
{
FBaseCVar *cvar = CVars;
BYTE *ptr = *demo_p;
if (compact)
{
TArray<FBaseCVar *> cvars;
ptr += sprintf ((char *)ptr, "\\\\%ux", filter);
FilterCompactCVars (cvars, filter);
while (cvars.Pop (cvar))
{
UCVarValue val = cvar->GetGenericRep (CVAR_String);
ptr += sprintf ((char *)ptr, "\\%s", val.String);
}
}
else
{
cvar = CVars;
while (cvar)
{
if ((cvar->Flags & filter) && !(cvar->Flags & CVAR_NOSAVE))
{
UCVarValue val = cvar->GetGenericRep (CVAR_String);
ptr += sprintf ((char *)ptr, "\\%s\\%s",
cvar->GetName (), val.String);
}
cvar = cvar->m_Next;
}
}
*demo_p = ptr + 1;
}
void C_ReadCVars (BYTE **demo_p)
{
char *ptr = *((char **)demo_p);
char *breakpt;
if (*ptr++ != '\\')
return;
if (*ptr == '\\')
{ // compact mode
TArray<FBaseCVar *> cvars;
FBaseCVar *cvar;
DWORD filter;
ptr++;
breakpt = strchr (ptr, '\\');
*breakpt = 0;
filter = strtoul (ptr, NULL, 16);
*breakpt = '\\';
ptr = breakpt + 1;
FilterCompactCVars (cvars, filter);
while (cvars.Pop (cvar))
{
UCVarValue val;
breakpt = strchr (ptr, '\\');
if (breakpt)
*breakpt = 0;
val.String = ptr;
cvar->ForceSet (val, CVAR_String);
if (breakpt)
{
*breakpt = '\\';
ptr = breakpt + 1;
}
else
break;
}
}
else
{
char *value;
while ( (breakpt = strchr (ptr, '\\')) )
{
*breakpt = 0;
value = breakpt + 1;
if ( (breakpt = strchr (value, '\\')) )
*breakpt = 0;
cvar_set (ptr, value);
*(value - 1) = '\\';
if (breakpt)
{
*breakpt = '\\';
ptr = breakpt + 1;
}
else
{
break;
}
}
}
*demo_p += strlen (*((char **)demo_p)) + 1;
}
static struct backup_s
{
char *name, *string;
} CVarBackups[MAX_DEMOCVARS];
static int numbackedup = 0;
void C_BackupCVars (void)
{
struct backup_s *backup = CVarBackups;
FBaseCVar *cvar = CVars;
while (cvar)
{
if ((cvar->Flags & (CVAR_SERVERINFO|CVAR_DEMOSAVE))
&& !(cvar->Flags & CVAR_LATCH))
{
if (backup == &CVarBackups[MAX_DEMOCVARS])
I_Error ("C_BackupDemoCVars: Too many cvars to save (%d)", MAX_DEMOCVARS);
backup->name = copystring (cvar->GetName());
backup->string = copystring (cvar->GetGenericRep (CVAR_String).String);
backup++;
}
cvar = cvar->m_Next;
}
numbackedup = int(backup - CVarBackups);
}
void C_RestoreCVars (void)
{
struct backup_s *backup = CVarBackups;
int i;
for (i = numbackedup; i; i--, backup++)
{
cvar_set (backup->name, backup->string);
}
C_ForgetCVars();
}
void C_ForgetCVars (void)
{
struct backup_s *backup = CVarBackups;
int i;
for (i = numbackedup; i; i--, backup++)
{
delete[] backup->name;
delete[] backup->string;
backup->name = backup->string = NULL;
}
numbackedup = 0;
}
FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev)
{
FBaseCVar *var;
FBaseCVar *dummy;
if (var_name == NULL)
return NULL;
if (prev == NULL)
prev = &dummy;
var = CVars;
*prev = NULL;
while (var)
{
if (stricmp (var->GetName (), var_name) == 0)
break;
*prev = var;
var = var->m_Next;
}
return var;
}
FBaseCVar *FindCVarSub (const char *var_name, int namelen)
{
FBaseCVar *var;
if (var_name == NULL)
return NULL;
var = CVars;
while (var)
{
const char *probename = var->GetName ();
if (strnicmp (probename, var_name, namelen) == 0 &&
probename[namelen] == 0)
{
break;
}
var = var->m_Next;
}
return var;
}
void UnlatchCVars (void)
{
FLatchedValue var;
while (LatchedValues.Pop (var))
{
DWORD oldflags = var.Variable->Flags;
var.Variable->Flags &= ~(CVAR_LATCH | CVAR_SERVERINFO);
var.Variable->SetGenericRep (var.Value, var.Type);
if (var.Type == CVAR_String)
delete[] var.Value.String;
var.Variable->Flags = oldflags;
}
}
void C_SetCVarsToDefaults (void)
{
FBaseCVar *cvar = CVars;
while (cvar)
{
// Only default save-able cvars
if (cvar->Flags & CVAR_ARCHIVE)
{
UCVarValue val;
ECVarType type;
val = cvar->GetFavoriteRepDefault (&type);
cvar->SetGenericRep (val, type);
}
cvar = cvar->m_Next;
}
}
void C_ArchiveCVars (FConfigFile *f, int type)
{
// type 0: Game-specific cvars
// type 1: Global cvars
// type 2: Unknown cvars
// type 3: Unknown global cvars
// type 4: User info cvars
// type 5: Server info cvars
static const DWORD filters[6] =
{
CVAR_ARCHIVE,
CVAR_ARCHIVE|CVAR_GLOBALCONFIG,
CVAR_ARCHIVE|CVAR_AUTO,
CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_AUTO,
CVAR_ARCHIVE|CVAR_USERINFO,
CVAR_ARCHIVE|CVAR_SERVERINFO
};
FBaseCVar *cvar = CVars;
DWORD filter;
filter = filters[type];
while (cvar)
{
if ((cvar->Flags &
(CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_AUTO|CVAR_USERINFO|CVAR_SERVERINFO|CVAR_NOSAVE))
== filter)
{
UCVarValue val;
val = cvar->GetGenericRep (CVAR_String);
f->SetValueForKey (cvar->GetName (), val.String);
}
cvar = cvar->m_Next;
}
}
void FBaseCVar::CmdSet (const char *newval)
{
UCVarValue val;
// Casting away the const is safe in this case.
val.String = const_cast<char *>(newval);
SetGenericRep (val, CVAR_String);
if (GetFlags() & CVAR_NOSET)
Printf ("%s is write protected.\n", GetName());
else if (GetFlags() & CVAR_LATCH)
Printf ("%s will be changed for next game.\n", GetName());
}
CCMD (set)
{
if (argv.argc() != 3)
{
Printf ("usage: set <variable> <value>\n");
}
else
{
FBaseCVar *var;
var = FindCVar (argv[1], NULL);
if (var == NULL)
var = new FStringCVar (argv[1], NULL, CVAR_AUTO | CVAR_UNSETTABLE | cvar_defflags);
var->CmdSet (argv[2]);
}
}
CCMD (unset)
{
if (argv.argc() != 2)
{
Printf ("usage: unset <variable>\n");
}
else
{
FBaseCVar *var = FindCVar (argv[1], NULL);
if (var != NULL)
{
if (var->GetFlags() & CVAR_UNSETTABLE)
{
delete var;
}
else
{
Printf ("Cannot unset %s\n", argv[1]);
}
}
}
}
CCMD (get)
{
FBaseCVar *var, *prev;
if (argv.argc() >= 2)
{
if ( (var = FindCVar (argv[1], &prev)) )
{
UCVarValue val;
val = var->GetGenericRep (CVAR_String);
Printf ("\"%s\" is \"%s\"\n", var->GetName(), val.String);
}
else
{
Printf ("\"%s\" is unset\n", argv[1]);
}
}
else
{
Printf ("get: need variable name\n");
}
}
CCMD (toggle)
{
FBaseCVar *var, *prev;
UCVarValue val;
if (argv.argc() > 1)
{
if ( (var = FindCVar (argv[1], &prev)) )
{
val = var->GetGenericRep (CVAR_Bool);
val.Bool = !val.Bool;
var->SetGenericRep (val, CVAR_Bool);
Printf ("\"%s\" is \"%s\"\n", var->GetName(),
val.Bool ? "true" : "false");
}
}
}
void FBaseCVar::ListVars (const char *filter, bool plain)
{
FBaseCVar *var = CVars;
int count = 0;
while (var)
{
if (CheckWildcards (filter, var->GetName()))
{
DWORD flags = var->GetFlags();
UCVarValue val;
val = var->GetGenericRep (CVAR_String);
if (plain)
{ // plain formatting does not include user-defined cvars
if (!(flags & CVAR_UNSETTABLE))
{
++count;
Printf ("%s : %s\n", var->GetName(), var->GetGenericRep(CVAR_String).String);
}
}
else
{
++count;
Printf ("%c%c%c %s : :%s\n",
flags & CVAR_ARCHIVE ? 'A' : ' ',
flags & CVAR_USERINFO ? 'U' :
flags & CVAR_SERVERINFO ? 'S' :
flags & CVAR_AUTO ? 'C' : ' ',
flags & CVAR_NOSET ? '-' :
flags & CVAR_LATCH ? 'L' :
flags & CVAR_UNSETTABLE ? '*' : ' ',
var->GetName(),
var->GetGenericRep (CVAR_String).String);
}
}
var = var->m_Next;
}
Printf ("%d cvars\n", count);
}
CCMD (cvarlist)
{
if (argv.argc() == 1)
{
FBaseCVar::ListVars (NULL, false);
}
else
{
FBaseCVar::ListVars (argv[1], false);
}
}
CCMD (cvarlistplain)
{
FBaseCVar::ListVars (NULL, true);
}
CCMD (archivecvar)
{
if (argv.argc() == 1)
{
Printf ("Usage: archivecvar <cvar>\n");
}
else
{
FBaseCVar *var = FindCVar (argv[1], NULL);
if (var != NULL && (var->GetFlags() & CVAR_AUTO))
{
var->SetArchiveBit ();
}
}
}