gzdoom-gles/src/v_draw.cpp

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/*
** v_draw.cpp
** Draw patches and blocks to a canvas
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdio.h>
#include <stdarg.h>
#include "doomtype.h"
#include "v_video.h"
#include "m_swap.h"
#include "r_defs.h"
#include "r_draw.h"
#include "r_things.h"
#include "i_system.h"
#include "i_video.h"
#include "templates.h"
// [RH] Stretch values to make a 320x200 image best fit the screen
// without using fractional steppings
int CleanXfac, CleanYfac;
// [RH] Effective screen sizes that the above scale values give you
int CleanWidth, CleanHeight;
CVAR (Bool, hud_scale, false, CVAR_ARCHIVE);
void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x0, int y0, DWORD tags_first, ...)
{
FTexture::Span unmaskedSpan[2];
const FTexture::Span **spanptr, *spans;
static BYTE identitymap[256];
static short bottomclipper[MAXWIDTH], topclipper[MAXWIDTH];
va_list tags;
DWORD tag;
BOOL boolval;
int intval;
if (img == NULL || img->UseType == FTexture::TEX_Null)
{
return;
}
int windowleft = 0;
int windowright = img->GetWidth();
int dclip = this->GetHeight();
int uclip = 0;
int lclip = 0;
int rclip = this->GetWidth();
int destwidth = windowright << FRACBITS;
int destheight = img->GetHeight() << FRACBITS;
int top = img->TopOffset;
int left = img->LeftOffset;
fixed_t alpha = FRACUNIT;
int fillcolor = -1;
const BYTE *translation = NULL;
BOOL alphaChannel = false;
BOOL flipX = false;
fixed_t shadowAlpha = 0;
int shadowColor = 0;
int virtWidth = this->GetWidth();
int virtHeight = this->GetHeight();
BOOL keepratio = false;
x0 <<= FRACBITS;
y0 <<= FRACBITS;
spanptr = &spans;
// Parse the tag list for attributes
va_start (tags, tags_first);
tag = tags_first;
while (tag != TAG_DONE)
{
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va_list *more_p;
DWORD data;
switch (tag)
{
case TAG_IGNORE:
default:
data = va_arg (tags, DWORD);
break;
case TAG_MORE:
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more_p = va_arg (tags, va_list *);
va_end (tags);
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#ifdef __GNUC__
__va_copy (tags, *more_p);
#else
tags = *more_p;
#endif
break;
case DTA_DestWidth:
destwidth = va_arg (tags, int) << FRACBITS;
break;
case DTA_DestHeight:
destheight = va_arg (tags, int) << FRACBITS;
break;
case DTA_Clean:
boolval = va_arg (tags, BOOL);
if (boolval)
{
x0 = (x0 - 160*FRACUNIT) * CleanXfac + (Width * (FRACUNIT/2));
y0 = (y0 - 100*FRACUNIT) * CleanYfac + (Height * (FRACUNIT/2));
destwidth = img->GetWidth() * CleanXfac * FRACUNIT;
destheight = img->GetHeight() * CleanYfac * FRACUNIT;
}
break;
case DTA_CleanNoMove:
boolval = va_arg (tags, BOOL);
if (boolval)
{
destwidth = img->GetWidth() * CleanXfac * FRACUNIT;
destheight = img->GetHeight() * CleanYfac * FRACUNIT;
}
break;
case DTA_320x200:
boolval = va_arg (tags, BOOL);
if (boolval)
{
virtWidth = 320;
virtHeight = 200;
}
break;
case DTA_HUDRules:
{
bool xright = x0 < 0;
bool ybot = y0 < 0;
intval = va_arg (tags, int);
if (hud_scale)
{
x0 *= CleanXfac;
if (intval == HUD_HorizCenter)
x0 += Width * FRACUNIT / 2;
else if (xright)
x0 = Width * FRACUNIT + x0;
y0 *= CleanYfac;
if (ybot)
y0 = Height * FRACUNIT + y0;
destwidth = img->GetWidth() * CleanXfac * FRACUNIT;
destheight = img->GetHeight() * CleanYfac * FRACUNIT;
}
else
{
if (intval == HUD_HorizCenter)
x0 += Width * FRACUNIT / 2;
else if (xright)
x0 = Width * FRACUNIT + x0;
if (ybot)
y0 = Height * FRACUNIT + y0;
}
}
break;
case DTA_VirtualWidth:
virtWidth = va_arg (tags, int);
break;
case DTA_VirtualHeight:
virtHeight = va_arg (tags, int);
break;
case DTA_Alpha:
alpha = MIN<fixed_t> (FRACUNIT, va_arg (tags, fixed_t));
break;
case DTA_AlphaChannel:
alphaChannel = va_arg (tags, BOOL);
break;
case DTA_FillColor:
fillcolor = va_arg (tags, int);
break;
case DTA_Translation:
translation = va_arg (tags, const BYTE *);
break;
case DTA_FlipX:
flipX = va_arg (tags, BOOL);
break;
case DTA_TopOffset:
top = va_arg (tags, int);
break;
case DTA_LeftOffset:
left = va_arg (tags, int);
break;
case DTA_CenterOffset:
if (va_arg (tags, int))
{
left = img->GetWidth() / 2;
top = img->GetHeight() / 2;
}
break;
case DTA_CenterBottomOffset:
if (va_arg (tags, int))
{
left = img->GetWidth() / 2;
top = img->GetHeight();
}
break;
case DTA_WindowLeft:
windowleft = va_arg (tags, int);
break;
case DTA_WindowRight:
windowright = va_arg (tags, int);
break;
case DTA_ClipTop:
uclip = va_arg (tags, int);
if (uclip < 0)
{
uclip = 0;
}
break;
case DTA_ClipBottom:
dclip = va_arg (tags, int);
if (dclip > this->GetHeight())
{
dclip = this->GetHeight();
}
break;
case DTA_ClipLeft:
lclip = va_arg (tags, int);
if (lclip < 0)
{
lclip = 0;
}
break;
case DTA_ClipRight:
rclip = va_arg (tags, int);
if (rclip > this->GetWidth())
{
rclip = this->GetWidth();
}
break;
case DTA_ShadowAlpha:
shadowAlpha = MIN<fixed_t> (FRACUNIT, va_arg (tags, fixed_t));
break;
case DTA_ShadowColor:
shadowColor = va_arg (tags, int);
break;
case DTA_Shadow:
boolval = va_arg (tags, BOOL);
if (boolval)
{
shadowAlpha = FRACUNIT/2;
shadowColor = 0;
}
else
{
shadowAlpha = 0;
}
break;
case DTA_Masked:
boolval = va_arg (tags, BOOL);
if (boolval)
{
spanptr = &spans;
}
else
{
spanptr = NULL;
}
break;
case DTA_KeepRatio:
keepratio = va_arg (tags, BOOL);
break;
}
tag = va_arg (tags, DWORD);
}
va_end (tags);
if (virtWidth != Width || virtHeight != Height)
{
int myratio = CheckRatio (Width, Height);
if (myratio != 0 && !keepratio)
{ // The target surface is not 4:3, so expand the specified
// virtual size to avoid undesired stretching of the image.
// Does not handle non-4:3 virtual sizes. I'll worry about
// those if somebody expresses a desire to use them.
x0 = Scale (Width*960, x0-virtWidth*FRACUNIT/2, virtWidth*BaseRatioSizes[myratio][0]) + Width*FRACUNIT/2;
y0 = Scale (Height, y0, virtHeight);
destwidth = FixedDiv (Width*960 * (destwidth>>FRACBITS), virtWidth*BaseRatioSizes[myratio][0]);
destheight = FixedDiv (Height * (destheight>>FRACBITS), virtHeight);
}
else
{
x0 = Scale (Width, x0, virtWidth);
y0 = Scale (Height, y0, virtHeight);
destwidth = FixedDiv (Width * (destwidth>>FRACBITS), virtWidth);
destheight = FixedDiv (Height * (destheight>>FRACBITS), virtHeight);
}
}
if (destwidth <= 0 || destheight <= 0)
{
return;
}
ERenderStyle style;
if (fillcolor >= 0)
{
if (alphaChannel)
{
style = STYLE_Shaded;
}
else if (alpha < FRACUNIT)
{
style = STYLE_TranslucentStencil;
}
else
{
style = STYLE_Stencil;
}
}
else if (alpha < FRACUNIT)
{
style = STYLE_Translucent;
}
else
{
style = STYLE_Normal;
}
fixedcolormap = identitymap;
ESPSResult mode = R_SetPatchStyle (style, alpha, 0, fillcolor<<24);
if (style != STYLE_Shaded)
{
if (translation != NULL)
{
dc_colormap = (lighttable_t *)translation;
}
else
{
dc_colormap = identitymap;
}
}
BYTE *destorgsave = dc_destorg;
dc_destorg = screen->GetBuffer();
x0 -= Scale (left, destwidth, img->GetWidth());
y0 -= Scale (top, destheight, img->GetHeight());
if (mode != DontDraw)
{
const BYTE *pixels;
int stop4;
if (spanptr == NULL)
{ // Create a single span for forced unmasked images
spans = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = img->GetHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
fixed_t centeryback = centeryfrac;
centeryfrac = 0;
sprtopscreen = y0;
spryscale = destheight / img->GetHeight();
// Fix precision errors that are noticeable at some resolutions
if ((spryscale * img->GetHeight()) >> FRACBITS != destheight >> FRACBITS)
spryscale++;
sprflipvert = false;
dc_iscale = 0xffffffffu / (unsigned)spryscale;
dc_texturemid = FixedMul (-y0, dc_iscale);
fixed_t frac = 0;
fixed_t xiscale = DivScale32 (img->GetWidth(), destwidth);
int x2 = (x0 + destwidth) >> FRACBITS;
if (bottomclipper[0] != dclip)
{
clearbufshort (bottomclipper, screen->GetWidth(), (short)dclip);
if (identitymap[1] != 1)
{
for (int i = 0; i < 256; ++i)
{
identitymap[i] = i;
}
}
}
if (uclip != 0)
{
if (topclipper[0] != uclip)
{
clearbufshort (topclipper, screen->GetWidth(), (short)uclip);
}
mceilingclip = topclipper;
}
else
{
mceilingclip = zeroarray;
}
mfloorclip = bottomclipper;
if (flipX)
{
frac = (img->GetWidth() << FRACBITS) - 1;
xiscale = -xiscale;
}
dc_x = x0 >> FRACBITS;
if (windowleft > 0 || windowright < img->GetWidth())
{
fixed_t xscale = destwidth / img->GetWidth();
dc_x += (windowleft * xscale) >> FRACBITS;
frac += windowleft << FRACBITS;
x2 -= ((img->GetWidth() - windowright) * xscale) >> FRACBITS;
}
if (dc_x < lclip)
{
frac += (lclip - dc_x) * xiscale;
dc_x = lclip;
}
if (x2 > rclip)
{
x2 = rclip;
}
if (destheight < 32*FRACUNIT)
{
mode = DoDraw0;
}
if (mode == DoDraw0)
{
// One column at a time
stop4 = dc_x;
}
else // DoDraw1
{
// Up to four columns at a time
stop4 = x2 & ~3;
}
if (dc_x < x2)
{
while ((dc_x < stop4) && (dc_x & 3))
{
pixels = img->GetColumn (frac >> FRACBITS, spanptr);
R_DrawMaskedColumn (pixels, spans);
dc_x++;
frac += xiscale;
}
while (dc_x < stop4)
{
rt_initcols();
for (int zz = 4; zz; --zz)
{
pixels = img->GetColumn (frac >> FRACBITS, spanptr);
R_DrawMaskedColumnHoriz (pixels, spans);
dc_x++;
frac += xiscale;
}
rt_draw4cols (dc_x - 4);
}
while (dc_x < x2)
{
pixels = img->GetColumn (frac >> FRACBITS, spanptr);
R_DrawMaskedColumn (pixels, spans);
dc_x++;
frac += xiscale;
}
}
centeryfrac = centeryback;
}
R_FinishSetPatchStyle ();
dc_destorg = destorgsave;
if (ticdup != 0 && menuactive == MENU_Off)
{
NetUpdate ();
}
}
void DCanvas::FillBorder (FTexture *img)
{
int myratio = CheckRatio (Width, Height);
if (myratio == 0)
{ // This is a 4:3 display, so no border to show
return;
}
int bordtop, bordbottom, bordleft, bordright, bord;
if (myratio & 4)
{ // Screen is taller than it is wide
bordleft = bordright = 0;
bord = Height - Height * BaseRatioSizes[myratio][3] / 48;
bordtop = bord / 2;
bordbottom = bord - bordtop;
}
else
{ // Screen is wider than it is tall
bordtop = bordbottom = 0;
bord = Width - Width * BaseRatioSizes[myratio][3] / 48;
bordleft = bord / 2;
bordright = bord - bordleft;
}
if (img != NULL)
{
FlatFill (0, 0, Width, bordtop, img); // Top
FlatFill (0, bordtop, bordleft, Height - bordbottom, img); // Left
FlatFill (Width - bordright, bordtop, Width, Height - bordbottom, img); // Right
FlatFill (0, Height - bordbottom, Width, Height, img); // Bottom
}
else
{
Clear (0, 0, Width, bordtop, 0); // Top
Clear (0, bordtop, bordleft, Height - bordbottom, 0); // Left
Clear (Width - bordright, bordtop, Width, Height - bordbottom, 0); // Right
Clear (0, Height - bordbottom, Width, Height, 0); // Bottom
}
}
/********************************/
/* */
/* Other miscellaneous routines */
/* */
/********************************/
//
// V_DrawBlock
// Draw a linear block of pixels into the view buffer.
//
void DCanvas::DrawBlock (int x, int y, int _width, int _height, const byte *src) const
{
int srcpitch = _width;
int destpitch;
byte *dest;
if (ClipBox (x, y, _width, _height, src, srcpitch))
{
return; // Nothing to draw
}
destpitch = Pitch;
dest = Buffer + y*Pitch + x;
do
{
memcpy (dest, src, _width);
src += srcpitch;
dest += destpitch;
} while (--_height);
}
//
// V_GetBlock
// Gets a linear block of pixels from the view buffer.
//
void DCanvas::GetBlock (int x, int y, int _width, int _height, byte *dest) const
{
const byte *src;
#ifdef RANGECHECK
if (x<0
||x+_width > Width
|| y<0
|| y+_height>Height)
{
I_Error ("Bad V_GetBlock");
}
#endif
src = Buffer + y*Pitch + x;
while (_height--)
{
memcpy (dest, src, _width);
src += Pitch;
dest += _width;
}
}
// Returns true if the box was completely clipped. False otherwise.
bool DCanvas::ClipBox (int &x, int &y, int &w, int &h, const byte *&src, const int srcpitch) const
{
if (x >= Width || y >= Height || x+w <= 0 || y+h <= 0)
{ // Completely clipped off screen
return true;
}
if (x < 0) // clip left edge
{
src -= x;
w += x;
x = 0;
}
if (x+w > Width) // clip right edge
{
w = Width - x;
}
if (y < 0) // clip top edge
{
src -= y*srcpitch;
h += y;
y = 0;
}
if (y+h > Height) // clip bottom edge
{
h = Height - y;
}
return false;
}