2018-02-09 22:29:31 +00:00
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2019-03-01 01:40:02 +00:00
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layout(location=0) in vec4 vTexCoord;
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layout(location=1) in vec4 vColor;
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2018-06-12 21:52:33 +00:00
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layout(location=0) out vec4 FragColor;
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2014-05-12 20:24:26 +00:00
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void main()
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{
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2014-07-14 22:19:41 +00:00
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vec4 frag = vColor;
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2014-05-12 20:24:26 +00:00
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2014-11-28 11:28:45 +00:00
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vec4 t1 = texture(tex, vTexCoord.xy);
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vec4 t2 = texture(texture2, vec2(vTexCoord.x, 1.0-vTexCoord.y));
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2014-05-12 20:24:26 +00:00
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2014-07-14 23:05:53 +00:00
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FragColor = frag * vec4(t1.r, t1.g, t1.b, t2.a);
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2014-05-12 20:24:26 +00:00
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}
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