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- changed deprecated texture sampler access function names.
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ec627d94dd
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020b02e073
3 changed files with 4 additions and 4 deletions
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@ -8,8 +8,8 @@ void main()
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{
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vec4 frag = vColor;
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vec4 t1 = texture2D(tex, vTexCoord.xy);
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vec4 t2 = texture2D(texture2, vec2(vTexCoord.x, 1.0-vTexCoord.y));
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vec4 t1 = texture(tex, vTexCoord.xy);
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vec4 t2 = texture(texture2, vec2(vTexCoord.x, 1.0-vTexCoord.y));
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FragColor = frag * vec4(t1.r, t1.g, t1.b, t2.a);
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}
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@ -7,6 +7,6 @@ vec4 ProcessTexel()
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vec4 ProcessLight(vec4 color)
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{
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vec4 brightpix = desaturate(texture2D(texture2, vTexCoord.st));
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vec4 brightpix = desaturate(texture(texture2, vTexCoord.st));
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return vec4(min (color.rgb + brightpix.rgb, 1.0), color.a);
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}
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@ -53,7 +53,7 @@ vec4 desaturate(vec4 texel)
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vec4 getTexel(vec2 st)
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{
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vec4 texel = texture2D(tex, st);
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vec4 texel = texture(tex, st);
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//
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// Apply texture modes
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