gzdoom-gles/src/c_dispatch.cpp

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/*
** c_dispatch.cpp
** Functions for executing console commands and aliases
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <assert.h>
#include "templates.h"
#include "doomtype.h"
#include "cmdlib.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "m_argv.h"
#include "doomstat.h"
#include "m_alloc.h"
#include "d_player.h"
#include "configfile.h"
#include "m_crc32.h"
#include "v_text.h"
bool ParsingKeyConf;
static const char *KeyConfCommands[] =
{
"alias",
"defaultbind",
"addkeysection",
"addmenukey",
"addslotdefault",
"weaponsection",
"setslot",
"addplayerclass",
"clearplayerclasses"
};
static long ParseCommandLine (const char *args, int *argc, char **argv);
CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?
class DWaitingCommand : public DThinker
{
DECLARE_CLASS (DWaitingCommand, DThinker)
public:
DWaitingCommand (const char *cmd, int tics);
~DWaitingCommand ();
void Serialize (FArchive &arc);
void Tick ();
private:
DWaitingCommand ();
char *Command;
int TicsLeft;
};
class DStoredCommand : public DThinker
{
DECLARE_CLASS (DStoredCommand, DThinker)
public:
DStoredCommand (FConsoleCommand *com, const char *cmd);
~DStoredCommand ();
void Tick ();
private:
DStoredCommand ();
FConsoleCommand *Command;
char *Text;
};
struct FActionMap
{
unsigned int Key; // value from passing Name to MakeKey()
FButtonStatus *Button;
char Name[12];
};
static FConsoleCommand *FindNameInHashTable (FConsoleCommand **table, const char *name, size_t namelen);
static FConsoleCommand *ScanChainForName (FConsoleCommand *start, const char *name, size_t namelen, FConsoleCommand **prev);
FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
Button_Forward, Button_Right, Button_Left, Button_MoveDown,
2006-05-14 14:30:13 +00:00
Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch;
// To add new actions, go to the console and type "key <action name>".
// This will give you the key value to use in the first column. Then
// insert your new action into this list so that the keys remain sorted
// in ascending order. No two keys can be identical. If yours matches
// an existing key, either modify MakeKey(), or (preferably) change the
// name of your action.
FActionMap ActionMaps[] =
{
{ 0x0f26fef6, &Button_Speed, "speed" },
{ 0x1ccf57bf, &Button_MoveUp, "moveup" },
{ 0x22beba5f, &Button_Klook, "klook" },
{ 0x47c02d3b, &Button_Attack, "attack" },
{ 0x6dcec137, &Button_Back, "back" },
{ 0x7a67e768, &Button_Left, "left" },
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{ 0x8076f318, &Button_Crouch, "crouch" },
{ 0x84b8789a, &Button_MoveLeft, "moveleft" },
{ 0x8fd9bf1e, &Button_ShowScores, "showscores" },
{ 0x94b1cc4b, &Button_Use, "use" },
{ 0xa7b30616, &Button_Jump, "jump" },
{ 0xadfe4fff, &Button_Mlook, "mlook" },
{ 0xb4ca7514, &Button_Right, "right" },
{ 0xb563e265, &Button_LookDown, "lookdown" },
{ 0xb67a0835, &Button_Strafe, "strafe" },
{ 0xc4704c1d, &Button_AltAttack, "altattack" },
{ 0xe2200fc9, &Button_MoveDown, "movedown" },
{ 0xe78739bb, &Button_MoveRight, "moveright" },
{ 0xe7912f86, &Button_Forward, "forward" },
{ 0xf01cb105, &Button_LookUp, "lookup" },
};
#define NUM_ACTIONS countof(ActionMaps)
IMPLEMENT_CLASS (DWaitingCommand)
void DWaitingCommand::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << Command << TicsLeft;
}
DWaitingCommand::DWaitingCommand ()
{
Command = NULL;
TicsLeft = 1;
}
DWaitingCommand::DWaitingCommand (const char *cmd, int tics)
{
Command = copystring (cmd);
TicsLeft = tics+1;
}
DWaitingCommand::~DWaitingCommand ()
{
if (Command != NULL)
{
delete[] Command;
}
}
void DWaitingCommand::Tick ()
{
if (--TicsLeft == 0)
{
AddCommandString (Command);
Destroy ();
}
}
IMPLEMENT_CLASS (DStoredCommand)
DStoredCommand::DStoredCommand ()
{
Text = NULL;
Destroy ();
}
DStoredCommand::DStoredCommand (FConsoleCommand *command, const char *args)
{
Command = command;
Text = copystring (args);
}
DStoredCommand::~DStoredCommand ()
{
if (Text != NULL)
{
delete[] Text;
}
}
void DStoredCommand::Tick ()
{
if (Text != NULL && Command != NULL)
{
FCommandLine args (Text);
Command->Run (args, players[consoleplayer].mo, 0);
}
Destroy ();
}
static int ListActionCommands (const char *pattern)
{
char matcher[16];
unsigned int i;
int count = 0;
for (i = 0; i < NUM_ACTIONS; ++i)
{
if (pattern == NULL || CheckWildcards (pattern,
(sprintf (matcher, "+%s", ActionMaps[i].Name), matcher)))
{
Printf ("+%s\n", ActionMaps[i].Name);
count++;
}
if (pattern == NULL || CheckWildcards (pattern,
(sprintf (matcher, "-%s", ActionMaps[i].Name), matcher)))
{
Printf ("-%s\n", ActionMaps[i].Name);
count++;
}
}
return count;
}
unsigned int MakeKey (const char *s)
{
if (s == NULL)
{
return 0xffffffff;
}
DWORD key = 0xffffffff;
const DWORD *table = GetCRCTable ();
while (*s)
{
key = CRC1 (key, tolower (*s++), table);
}
return key ^ 0xffffffff;
}
unsigned int MakeKey (const char *s, size_t len)
{
if (len == 0 || s == NULL)
{
return 0xffffffff;
}
DWORD key = 0xffffffff;
const DWORD *table = GetCRCTable ();
while (len > 0)
{
key = CRC1 (key, tolower(*s++), table);
--len;
}
return key ^ 0xffffffff;
}
// FindButton scans through the actionbits[] array
// for a matching key and returns an index or -1 if
// the key could not be found. This uses binary search,
// so actionbits[] must be sorted in ascending order.
FButtonStatus *FindButton (unsigned int key)
{
const FActionMap *bit;
bit = BinarySearch<FActionMap, unsigned int>
(ActionMaps, NUM_ACTIONS, &FActionMap::Key, key);
return bit ? bit->Button : NULL;
}
void FButtonStatus::PressKey (int keynum)
{
int i, open;
keynum &= KEY_DBLCLICKED-1;
if (keynum == 0)
{ // Issued from console instead of a key, so force on
Keys[0] = 0xffff;
for (i = MAX_KEYS-1; i > 0; --i)
{
Keys[i] = 0;
}
}
else
{
for (i = MAX_KEYS-1, open = -1; i >= 0; --i)
{
if (Keys[i] == 0)
{
open = i;
}
else if (Keys[i] == keynum)
{ // Key is already down; do nothing
return;
}
}
if (open < 0)
{ // No free key slots, so do nothing
Printf ("More than %u keys pressed for a single action!\n", MAX_KEYS);
return;
}
Keys[open] = keynum;
}
bDown = bWentDown = true;
}
void FButtonStatus::ReleaseKey (int keynum)
{
int i, numdown, match;
keynum &= KEY_DBLCLICKED-1;
if (keynum == 0)
{ // Issued from console instead of a key, so force off
for (i = MAX_KEYS-1; i >= 0; --i)
{
Keys[i] = 0;
}
bWentUp = true;
bDown = false;
}
else
{
for (i = MAX_KEYS-1, numdown = 0, match = -1; i >= 0; --i)
{
if (Keys[i] != 0)
{
++numdown;
if (Keys[i] == keynum)
{
match = i;
}
}
}
if (match < 0)
{ // Key was not down; do nothing
return;
}
Keys[match] = 0;
bWentUp = true;
if (--numdown == 0)
{
bDown = false;
}
}
}
void ResetButtonTriggers ()
{
for (int i = NUM_ACTIONS-1; i >= 0; --i)
{
ActionMaps[i].Button->ResetTriggers ();
}
}
void ResetButtonStates ()
{
for (int i = NUM_ACTIONS-1; i >= 0; --i)
{
FButtonStatus *button = ActionMaps[i].Button;
if (button != &Button_Mlook && button != &Button_Klook)
{
button->ReleaseKey (0);
}
button->ResetTriggers ();
}
}
void C_DoCommand (const char *cmd, int keynum)
{
FConsoleCommand *com;
const char *end;
const char *beg;
// Skip any beginning whitespace
while (*cmd && *cmd <= ' ')
cmd++;
// Find end of the command name
if (*cmd == '\"')
{
for (end = beg = cmd+1; *end && *end != '\"'; ++end)
;
}
else
{
beg = cmd;
for (end = cmd+1; *end > ' '; ++end)
;
}
const int len = end - beg;
if (ParsingKeyConf)
{
int i;
- Fixed compilation with mingw again. - Added multiple-choice sound sequences. These overcome one of the major deficiences of the Hexen-inherited SNDSEQ system while still being Hexen compatible: Custom door sounds can now use different opening and closing sequences, for both normal and blazing speeds. - Added a serializer for TArray. - Added a countof macro to doomtype.h. See the1's blog to find out why it's implemented the way it is. <http://blogs.msdn.com/the1/articles/210011.aspx> - Added a new method to FRandom for getting random numbers larger than 255, which lets me: - Fixed: SNDSEQ delayrand commands could delay for no more than 255 tics. - Fixed: If you're going to have sector_t.SoundTarget, then they need to be included in the pointer cleanup scans. - Ported back newer name code from 2.1. - Fixed: Using -warp with only one parameter in Doom and Heretic to select a map on episode 1 no longer worked. - New: Loading a multiplayer save now restores the players based on their names rather than on their connection order. Using connection order was sensible when -net was the only way to start a network game, but with -host/-join, it's not so nice. Also, if there aren't enough players in the save, then the extra players will be spawned normally, so you can continue a saved game with more players than you started it with. - Added some new SNDSEQ commands to make it possible to define Heretic's ambient sounds in SNDSEQ: volumerel, volumerand, slot, randomsequence, delayonce, and restart. With these, it is basically possible to obsolete all of the $ambient SNDINFO commands. - Fixed: Sound sequences would only execute one command each time they were ticked. - Fixed: No bounds checking was done on the volume sound sequences played at. - Fixed: The tic parameter to playloop was useless and caused it to act like a redundant playrepeat. I have removed all the logic that caused playloop to play repeating sounds, and now it acts like an infinite sequence of play/delay commands until the sequence is stopped. - Fixed: Sound sequences were ticked every frame, not every tic, so all the delay commands were timed incorrectly and varied depending on your framerate. Since this is useful for restarting looping sounds that got cut off, I have not changed this. Instead, the delay commands now record the tic when execution should resume, not the number of tics left to delay. SVN r57 (trunk)
2006-04-21 01:22:55 +00:00
for (i = countof(KeyConfCommands)-1; i >= 0; --i)
{
if (strnicmp (beg, KeyConfCommands[i], len) == 0 &&
KeyConfCommands[i][len] == 0)
{
break;
}
}
if (i < 0)
{
Printf ("Invalid command for KEYCONF: %s\n", beg);
return;
}
}
// Check if this is an action
if (*beg == '+' || *beg == '-')
{
FButtonStatus *button;
button = FindButton (MakeKey (beg + 1, end - beg - 1));
if (button != NULL)
{
if (*beg == '+')
{
button->PressKey (keynum);
}
else
{
button->ReleaseKey (keynum);
if (button == &Button_Mlook && lookspring)
{
Net_WriteByte (DEM_CENTERVIEW);
}
}
return;
}
}
// Parse it as a normal command
// Checking for matching commands follows this search order:
// 1. Check the Commands[] hash table
// 2. Check the CVars list
if ( (com = FindNameInHashTable (Commands, beg, len)) )
{
if (gamestate != GS_STARTUP || ParsingKeyConf ||
(len == 3 && strnicmp (beg, "set", 3) == 0) ||
(len == 7 && strnicmp (beg, "logfile", 7) == 0) ||
(len == 9 && strnicmp (beg, "unbindall", 9) == 0) ||
(len == 4 && strnicmp (beg, "bind", 4) == 0) ||
(len == 4 && strnicmp (beg, "exec", 4) == 0) ||
(len ==10 && strnicmp (beg, "doublebind", 10) == 0) ||
(len == 6 && strnicmp (beg, "pullin", 6) == 0)
)
{
FCommandLine args (beg);
com->Run (args, players[consoleplayer].mo, keynum);
}
else
{
new DStoredCommand (com, beg);
}
}
else
{ // Check for any console vars that match the command
FBaseCVar *var = FindCVarSub (beg, len);
if (var != NULL)
{
FCommandLine args (beg);
if (args.argc() >= 2)
{ // Set the variable
var->CmdSet (args[1]);
}
else
{ // Get the variable's value
UCVarValue val = var->GetGenericRep (CVAR_String);
Printf ("\"%s\" is \"%s\"\n", var->GetName(), val.String);
}
}
else
{ // We don't know how to handle this command
char cmdname[64];
int minlen = MIN (len, 63);
memcpy (cmdname, beg, minlen);
cmdname[len] = 0;
Printf ("Unknown command \"%s\"\n", cmdname);
}
}
}
void AddCommandString (char *cmd, int keynum)
{
char *brkpt;
int more;
if (cmd)
{
while (*cmd)
{
brkpt = cmd;
while (*brkpt != ';' && *brkpt != '\0')
{
if (*brkpt == '\"')
{
brkpt++;
while (*brkpt != '\0' && (*brkpt != '\"' || *(brkpt-1) == '\\'))
brkpt++;
}
if (*brkpt != '\0')
brkpt++;
}
if (*brkpt == ';')
{
*brkpt = '\0';
more = 1;
}
else
{
more = 0;
}
// Intercept wait commands here. Note: wait must be lowercase
while (*cmd && *cmd <= ' ')
cmd++;
if (*cmd)
{
if (!ParsingKeyConf &&
cmd[0] == 'w' && cmd[1] == 'a' && cmd[2] == 'i' && cmd[3] == 't' &&
(cmd[4] == 0 || cmd[4] == ' '))
{
int tics;
if (cmd[4] == ' ')
{
tics = strtol (cmd + 5, NULL, 0);
}
else
{
tics = 1;
}
if (tics > 0)
{
if (more)
{ // The remainder of the command will be executed later
// Note that deferred commands lose track of which key
// (if any) they were pressed from.
*brkpt = ';';
new DWaitingCommand (brkpt, tics+1);
}
return;
}
}
else
{
C_DoCommand (cmd, keynum);
}
}
if (more)
{
*brkpt = ';';
}
cmd = brkpt + more;
}
}
}
// ParseCommandLine
//
// Parse a command line (passed in args). If argc is non-NULL, it will
// be set to the number of arguments. If argv is non-NULL, it will be
// filled with pointers to each argument; argv[0] should be initialized
// to point to a buffer large enough to hold all the arguments. The
// return value is the necessary size of this buffer.
//
// Special processing: Inside quoted strings, \" becomes just "
// $<cvar> is replaced by the contents of <cvar>
static long ParseCommandLine (const char *args, int *argc, char **argv)
{
int count;
char *buffplace;
count = 0;
buffplace = NULL;
if (argv != NULL)
{
buffplace = argv[0];
}
for (;;)
{
while (*args <= ' ' && *args)
{ // skip white space
args++;
}
if (*args == 0)
{
break;
}
else if (*args == '\"')
{ // read quoted string
char stuff;
if (argv != NULL)
{
argv[count] = buffplace;
}
count++;
args++;
do
{
stuff = *args++;
if (stuff == '\\' && *args == '\"')
{
stuff = '\"', args++;
}
else if (stuff == '\"')
{
stuff = 0;
}
else if (stuff == 0)
{
args--;
}
if (argv != NULL)
{
*buffplace = stuff;
}
buffplace++;
} while (stuff);
}
else
{ // read unquoted string
const char *start = args++, *end;
FBaseCVar *var;
UCVarValue val;
while (*args && *args > ' ' && *args != '\"')
args++;
if (*start == '$' && (var = FindCVarSub (start+1, args-start-1)))
{
val = var->GetGenericRep (CVAR_String);
start = val.String;
end = start + strlen (start);
}
else
{
end = args;
}
if (argv != NULL)
{
argv[count] = buffplace;
while (start < end)
*buffplace++ = *start++;
*buffplace++ = 0;
}
else
{
buffplace += end - start + 1;
}
count++;
}
}
if (argc != NULL)
{
*argc = count;
}
return (long)(buffplace - (char *)0);
}
FCommandLine::FCommandLine (const char *commandline)
{
cmd = commandline;
_argc = -1;
_argv = NULL;
}
FCommandLine::~FCommandLine ()
{
if (_argv != NULL)
{
delete[] _argv;
}
}
int FCommandLine::argc ()
{
if (_argc == -1)
{
argsize = ParseCommandLine (cmd, &_argc, NULL);
}
return _argc;
}
char *FCommandLine::operator[] (int i)
{
if (_argv == NULL)
{
int count = argc();
_argv = new char *[count + (argsize+sizeof(char*)-1)/sizeof(char*)];
_argv[0] = (char *)_argv + count*sizeof(char *);
ParseCommandLine (cmd, NULL, _argv);
}
return _argv[i];
}
static FConsoleCommand *ScanChainForName (FConsoleCommand *start, const char *name, size_t namelen, FConsoleCommand **prev)
{
int comp;
*prev = NULL;
while (start)
{
comp = strnicmp (start->m_Name, name, namelen);
if (comp > 0)
return NULL;
else if (comp == 0 && start->m_Name[namelen] == 0)
return start;
*prev = start;
start = start->m_Next;
}
return NULL;
}
static FConsoleCommand *FindNameInHashTable (FConsoleCommand **table, const char *name, size_t namelen)
{
FConsoleCommand *dummy;
return ScanChainForName (table[MakeKey (name, namelen) % FConsoleCommand::HASH_SIZE], name, namelen, &dummy);
}
bool FConsoleCommand::AddToHash (FConsoleCommand **table)
{
unsigned int key;
FConsoleCommand *insert, **bucket;
if (!stricmp (m_Name, "toggle"))
key = 1;
key = MakeKey (m_Name);
bucket = &table[key % HASH_SIZE];
if (ScanChainForName (*bucket, m_Name, strlen (m_Name), &insert))
{
return false;
}
else
{
if (insert)
{
m_Next = insert->m_Next;
if (m_Next)
m_Next->m_Prev = &m_Next;
insert->m_Next = this;
m_Prev = &insert->m_Next;
}
else
{
m_Next = *bucket;
*bucket = this;
m_Prev = bucket;
if (m_Next)
m_Next->m_Prev = &m_Next;
}
}
return true;
}
FConsoleCommand::FConsoleCommand (const char *name, CCmdRun runFunc)
: m_RunFunc (runFunc)
{
static bool firstTime = true;
if (firstTime)
{
char tname[16];
unsigned int i;
firstTime = false;
// Add all the action commands for tab completion
for (i = 0; i < NUM_ACTIONS; i++)
{
strcpy (&tname[1], ActionMaps[i].Name);
tname[0] = '+';
C_AddTabCommand (tname);
tname[0] = '-';
C_AddTabCommand (tname);
}
}
int ag = strcmp (name, "kill");
if (ag == 0)
ag=0;
m_Name = copystring (name);
if (!AddToHash (Commands))
Printf ("FConsoleCommand c'tor: %s exists\n", name);
else
C_AddTabCommand (name);
}
FConsoleCommand::~FConsoleCommand ()
{
*m_Prev = m_Next;
if (m_Next)
m_Next->m_Prev = m_Prev;
C_RemoveTabCommand (m_Name);
delete[] m_Name;
}
void FConsoleCommand::Run (FCommandLine &argv, APlayerPawn *who, int key)
{
m_RunFunc (argv, who, key);
}
FConsoleAlias::FConsoleAlias (const char *name, const char *command, bool noSave)
: FConsoleCommand (name, NULL),
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bRunning(false), bKill(false)
{
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m_Command[noSave] = command;
m_Command[!noSave] = FString();
// If the command contains % characters, assume they are parameter markers
// for substitution when the command is executed.
bDoSubstitution = (strchr (command, '%') != NULL);
}
FConsoleAlias::~FConsoleAlias ()
{
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m_Command[1] = m_Command[0] = FString();
}
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FString BuildString (int argc, char **argv)
{
if (argc == 1)
{
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return *argv;
}
else
{
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FString buf;
int arg;
for (arg = 0; arg < argc; arg++)
{
if (strchr (argv[arg], ' '))
{
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buf.AppendFormat ("\"%s\" ", argv[arg]);
}
else
{
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buf.AppendFormat ("%s ", argv[arg]);
}
}
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return buf;
}
}
2006-10-05 03:30:44 +00:00
//===========================================================================
//
// SubstituteAliasParams
//
// Given an command line and a set of arguments, replace instances of
// %x or %{x} in the command line with argument x. If argument x does not
// exist, then the empty string is substituted in its place.
//
// Substitution is not done inside of quoted strings.
//
// To avoid a substitution, use %%. The %% will be replaced by a single %.
//
//===========================================================================
FString SubstituteAliasParams (FString &command, FCommandLine &args)
{
// Do substitution by replacing %x with the argument x.
// If there is no argument x, then %x is simply removed.
// For some reason, strtoul's stop parameter is non-const.
char *p = command.LockBuffer(), *start = p;
unsigned long argnum;
FString buf;
while (*p != '\0')
{
if (*p == '%' && ((p[1] >= '0' && p[1] <= '9') || p[1] == '{' || p[1] == '%'))
{
if (p[1] == '%')
{
// Do not substitute. Just collapse to a single %.
buf.AppendCStrPart (start, p - start + 1);
start = p = p + 2;
continue;
}
// Do a substitution. Output what came before this.
buf.AppendCStrPart (start, p - start);
// Extract the argument number and substitute the corresponding argument.
argnum = strtoul (p + 1 + (p[1] == '{'), &start, 10);
if ((p[1] != '{' || *start == '}') && argnum < args.argc())
{
buf += args[argnum];
}
p = (start += (p[1] == '{' && *start == '}'));
}
else if (*p == '"')
{
// Don't substitute inside quoted strings.
p++;
while (*p != '\0' && (*p != '"' || *(p-1) == '\\'))
p++;
if (*p != '\0')
p++;
}
else
{
p++;
}
}
// Return whatever was after the final substitution.
if (p > start)
{
buf.AppendCStrPart (start, p - start);
}
command.UnlockBuffer();
return buf;
}
static int DumpHash (FConsoleCommand **table, bool aliases, const char *pattern=NULL)
{
int bucket, count;
FConsoleCommand *cmd;
for (bucket = count = 0; bucket < FConsoleCommand::HASH_SIZE; bucket++)
{
cmd = table[bucket];
while (cmd)
{
if (CheckWildcards (pattern, cmd->m_Name))
{
if (cmd->IsAlias())
{
if (aliases)
{
++count;
static_cast<FConsoleAlias *>(cmd)->PrintAlias ();
}
}
else if (!aliases)
{
++count;
cmd->PrintCommand ();
}
}
cmd = cmd->m_Next;
}
}
return count;
}
void FConsoleAlias::PrintAlias ()
{
if (m_Command[0])
{
Printf (TEXTCOLOR_YELLOW "%s : %s\n", m_Name, m_Command[0]);
}
if (m_Command[1])
{
Printf (TEXTCOLOR_ORANGE "%s : %s\n", m_Name, m_Command[1]);
}
}
void FConsoleAlias::Archive (FConfigFile *f)
{
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if (f != NULL && !m_Command[0].IsEmpty())
{
f->SetValueForKey ("Name", m_Name, true);
f->SetValueForKey ("Command", m_Command[0], true);
}
}
void C_ArchiveAliases (FConfigFile *f)
{
int bucket;
FConsoleCommand *alias;
for (bucket = 0; bucket < FConsoleCommand::HASH_SIZE; bucket++)
{
alias = Commands[bucket];
while (alias)
{
if (alias->IsAlias())
static_cast<FConsoleAlias *>(alias)->Archive (f);
alias = alias->m_Next;
}
}
}
// This is called only by the ini parser.
void C_SetAlias (const char *name, const char *cmd)
{
FConsoleCommand *prev, *alias, **chain;
chain = &Commands[MakeKey (name) % FConsoleCommand::HASH_SIZE];
alias = ScanChainForName (*chain, name, strlen (name), &prev);
if (alias != NULL)
{
if (!alias->IsAlias ())
{
//Printf (PRINT_BOLD, "%s is a command and cannot be an alias.\n", name);
return;
}
delete alias;
}
new FConsoleAlias (name, cmd, false);
}
CCMD (alias)
{
FConsoleCommand *prev, *alias, **chain;
if (argv.argc() == 1)
{
Printf ("Current alias commands:\n");
DumpHash (Commands, true);
}
else
{
chain = &Commands[MakeKey (argv[1]) % FConsoleCommand::HASH_SIZE];
if (argv.argc() == 2)
{ // Remove the alias
if ( (alias = ScanChainForName (*chain, argv[1], strlen (argv[1]), &prev)))
{
if (alias->IsAlias ())
{
static_cast<FConsoleAlias *> (alias)->SafeDelete ();
}
else
{
Printf ("%s is a normal command\n", alias->m_Name);
}
}
}
else
{ // Add/change the alias
alias = ScanChainForName (*chain, argv[1], strlen (argv[1]), &prev);
if (alias != NULL)
{
if (alias->IsAlias ())
{
static_cast<FConsoleAlias *> (alias)->Realias (argv[2], ParsingKeyConf);
}
else
{
Printf ("%s is a normal command\n", alias->m_Name);
alias = NULL;
}
}
else
{
alias = new FConsoleAlias (argv[1], argv[2], ParsingKeyConf);
}
}
}
}
CCMD (cmdlist)
{
int count;
const char *filter = (argv.argc() == 1 ? NULL : argv[1]);
count = ListActionCommands (filter);
count += DumpHash (Commands, false, filter);
Printf ("%d commands\n", count);
}
CCMD (key)
{
if (argv.argc() > 1)
{
int i;
for (i = 1; i < argv.argc(); ++i)
{
unsigned int key = MakeKey (argv[i]);
Printf (" 0x%08x\n", key);
}
}
}
// Execute any console commands specified on the command line.
// These all begin with '+' as opposed to '-'.
void C_ExecCmdLineParams ()
{
for (int currArg = 1; currArg < Args.NumArgs(); )
{
if (*Args.GetArg (currArg++) == '+')
{
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FString cmdString;
int cmdlen = 1;
int argstart = currArg - 1;
while (currArg < Args.NumArgs())
{
if (*Args.GetArg (currArg) == '-' || *Args.GetArg (currArg) == '+')
break;
currArg++;
cmdlen++;
}
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cmdString = BuildString (cmdlen, Args.GetArgList (argstart));
if (!cmdString.IsEmpty())
{
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C_DoCommand (&cmdString[1]);
}
}
}
}
bool FConsoleCommand::IsAlias ()
{
return false;
}
bool FConsoleAlias::IsAlias ()
{
return true;
}
void FConsoleAlias::Run (FCommandLine &args, APlayerPawn *who, int key)
{
if (bRunning)
{
Printf ("Alias %s tried to recurse.\n", m_Name);
return;
}
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int index = !m_Command[1].IsEmpty();
FString savedcommand = m_Command[index], mycommand;
m_Command[index] = FString();
if (bDoSubstitution)
{
mycommand = SubstituteAliasParams (savedcommand, args);
}
else
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{
mycommand = savedcommand;
}
bRunning = true;
AddCommandString (mycommand.LockBuffer(), key);
mycommand.UnlockBuffer();
bRunning = false;
if (m_Command[index].IsEmpty())
{ // The alias is unchanged, so put the command back so it can be used again.
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// If the command had been non-empty, then that means that executing this
// alias caused it to realias itself, so the old command will be forgotten
// once this function returns.
m_Command[index] = savedcommand;
}
if (bKill)
{ // The alias wants to remove itself
delete this;
}
}
void FConsoleAlias::Realias (const char *command, bool noSave)
{
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if (!noSave && !m_Command[1].IsEmpty())
{
noSave = true;
}
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m_Command[noSave] = command;
// If the command contains % characters, assume they are parameter markers
// for substitution when the command is executed.
bDoSubstitution = (strchr (command, '%') != NULL);
bKill = false;
}
void FConsoleAlias::SafeDelete ()
{
if (!bRunning)
{
delete this;
}
else
{
bKill = true;
}
}
extern void D_AddFile (const char *file);
static BYTE PullinBad = 2;
static const char *PullinFile;
int C_ExecFile (const char *file, bool usePullin)
{
FILE *f;
char cmd[4096];
int retval = 0;
BYTE pullinSaved = PullinBad;
const char *fileSaved = PullinFile;
if ( (f = fopen (file, "r")) )
{
PullinBad = 1-usePullin;
PullinFile = file;
while (fgets (cmd, 4095, f))
{
// Comments begin with //
char *stop = cmd + strlen (cmd) - 1;
char *comment = cmd;
int inQuote = 0;
if (*stop == '\n')
*stop-- = 0;
while (comment < stop)
{
if (*comment == '\"')
{
inQuote ^= 1;
}
else if (!inQuote && *comment == '/' && *(comment + 1) == '/')
{
break;
}
comment++;
}
if (comment == cmd)
{ // Comment at line beginning
continue;
}
else if (comment < stop)
{ // Comment in middle of line
*comment = 0;
}
AddCommandString (cmd);
}
if (!feof (f))
{
retval = 2;
}
fclose (f);
}
else
{
retval = 1;
}
PullinBad = pullinSaved;
PullinFile = fileSaved;
return retval;
}
CCMD (pullin)
{
if (PullinBad == 2)
{
Printf ("This command is only valid from .cfg\n"
"files and only when used at startup.\n");
}
else if (argv.argc() > 1)
{
const char *lastSlash;
#ifdef unix
lastSlash = strrchr (PullinFile, '/');
#else
const char *lastSlash1, *lastSlash2;
lastSlash1 = strrchr (PullinFile, '/');
lastSlash2 = strrchr (PullinFile, '\\');
lastSlash = MAX (lastSlash1, lastSlash2);
#endif
if (PullinBad)
{
Printf ("Not loading:");
}
for (int i = 1; i < argv.argc(); ++i)
{
if (PullinBad)
{
Printf (" %s", argv[i]);
}
else
{
// Try looking for the wad in the same directory as the .cfg
// before looking for it in the current directory.
char *path = argv[i];
if (lastSlash != NULL)
{
size_t pathlen = lastSlash - PullinFile + strlen (argv[i]) + 2;
path = new char[pathlen];
strncpy (path, PullinFile, (lastSlash - PullinFile) + 1);
strcpy (path + (lastSlash - PullinFile) + 1, argv[i]);
if (!FileExists (path))
{
delete[] path;
path = argv[i];
}
else
{
FixPathSeperator (path);
}
}
D_AddFile (path);
if (path != argv[i])
{
delete[] path;
}
}
}
if (PullinBad)
{
Printf ("\n");
}
}
}
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