2006-02-24 04:48:15 +00:00
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/*
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** p_acs.h
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** ACS script stuff
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**
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**---------------------------------------------------------------------------
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2006-06-11 01:37:00 +00:00
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** Copyright 1998-2006 Randy Heit
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2006-02-24 04:48:15 +00:00
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __P_ACS_H__
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#define __P_ACS_H__
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#include "dobject.h"
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#include "doomtype.h"
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#define LOCAL_SIZE 20
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#define NUM_MAPVARS 128
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class FFont;
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2006-06-14 15:56:56 +00:00
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class FileReader;
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2006-02-24 04:48:15 +00:00
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// The in-memory version
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struct ScriptPtr
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{
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WORD Number;
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BYTE Type;
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BYTE ArgCount;
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WORD VarCount;
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WORD Flags;
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DWORD Address;
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};
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// The present ZDoom version
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struct ScriptPtr3
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{
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WORD Number;
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BYTE Type;
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BYTE ArgCount;
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DWORD Address;
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};
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// The intermediate ZDoom version
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struct ScriptPtr1
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{
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WORD Number;
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WORD Type;
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DWORD Address;
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DWORD ArgCount;
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};
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// The old Hexen version
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struct ScriptPtr2
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{
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DWORD Number; // Type is Number / 1000
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DWORD Address;
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DWORD ArgCount;
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};
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struct ScriptFlagsPtr
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{
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WORD Number;
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WORD Flags;
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};
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struct ScriptFunction
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{
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BYTE ArgCount;
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BYTE LocalCount;
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BYTE HasReturnValue;
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BYTE ImportNum;
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DWORD Address;
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};
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// Script types
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enum
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{
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SCRIPT_Closed = 0,
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SCRIPT_Open = 1,
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SCRIPT_Respawn = 2,
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SCRIPT_Death = 3,
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SCRIPT_Enter = 4,
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SCRIPT_Pickup = 5,
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SCRIPT_BlueReturn = 6,
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SCRIPT_RedReturn = 7,
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SCRIPT_WhiteReturn = 8,
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SCRIPT_Lightning = 12,
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SCRIPT_Unloading = 13,
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SCRIPT_Disconnect = 14
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};
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// Script flags
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enum
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{
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SCRIPTF_Net = 0x0001 // Safe to "puke" in multiplayer
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};
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enum ACSFormat { ACS_Old, ACS_Enhanced, ACS_LittleEnhanced, ACS_Unknown };
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class FBehavior
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{
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public:
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2006-06-14 15:56:56 +00:00
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FBehavior (int lumpnum, FileReader * fr=NULL, int len=0);
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2006-02-24 04:48:15 +00:00
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~FBehavior ();
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bool IsGood ();
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BYTE *FindChunk (DWORD id) const;
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BYTE *NextChunk (BYTE *chunk) const;
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const ScriptPtr *FindScript (int number) const;
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void StartTypedScripts (WORD type, AActor *activator, bool always, int arg1, bool runNow);
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DWORD PC2Ofs (int *pc) const { return (DWORD)((BYTE *)pc - Data); }
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int *Ofs2PC (DWORD ofs) const { return (int *)(Data + ofs); }
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ACSFormat GetFormat() const { return Format; }
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ScriptFunction *GetFunction (int funcnum, FBehavior *&module) const;
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int GetArrayVal (int arraynum, int index) const;
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void SetArrayVal (int arraynum, int index, int value);
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int FindFunctionName (const char *funcname) const;
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int FindMapVarName (const char *varname) const;
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int FindMapArray (const char *arrayname) const;
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int GetLibraryID () const { return LibraryID; }
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int *GetScriptAddress (const ScriptPtr *ptr) const { return (int *)(ptr->Address + Data); }
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SDWORD *MapVars[NUM_MAPVARS];
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2006-06-14 15:56:56 +00:00
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static FBehavior *StaticLoadModule (int lumpnum, FileReader * fr=NULL, int len=0);
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2006-05-17 01:38:07 +00:00
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static void StaticLoadDefaultModules ();
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2006-02-24 04:48:15 +00:00
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static void StaticUnloadModules ();
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static bool StaticCheckAllGood ();
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static FBehavior *StaticGetModule (int lib);
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static void StaticSerializeModuleStates (FArchive &arc);
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static const ScriptPtr *StaticFindScript (int script, FBehavior *&module);
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static const char *StaticLookupString (DWORD index);
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static void StaticStartTypedScripts (WORD type, AActor *activator, bool always, int arg1=0, bool runNow=false);
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private:
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struct ArrayInfo;
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ACSFormat Format;
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int LumpNum;
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BYTE *Data;
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int DataSize;
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BYTE *Chunks;
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ScriptPtr *Scripts;
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int NumScripts;
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BYTE *Functions;
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int NumFunctions;
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ArrayInfo *ArrayStore;
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int NumArrays;
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ArrayInfo **Arrays;
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int NumTotalArrays;
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DWORD StringTable;
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SDWORD MapVarStore[NUM_MAPVARS];
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TArray<FBehavior *> Imports;
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DWORD LibraryID;
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char ModuleName[9];
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static TArray<FBehavior *> StaticModules;
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void LoadScriptsDirectory ();
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static int STACK_ARGS SortScripts (const void *a, const void *b);
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void UnencryptStrings ();
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int FindStringInChunk (DWORD *chunk, const char *varname) const;
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const char *LookupString (DWORD index) const;
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void SerializeVars (FArchive &arc);
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void SerializeVarSet (FArchive &arc, SDWORD *vars, int max);
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};
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class DLevelScript : public DObject
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{
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DECLARE_CLASS (DLevelScript, DObject)
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HAS_OBJECT_POINTERS
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public:
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// P-codes for ACS scripts
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enum
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{
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/* 0*/ PCD_NOP,
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PCD_TERMINATE,
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PCD_SUSPEND,
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PCD_PUSHNUMBER,
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PCD_LSPEC1,
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PCD_LSPEC2,
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PCD_LSPEC3,
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PCD_LSPEC4,
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PCD_LSPEC5,
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PCD_LSPEC1DIRECT,
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/* 10*/ PCD_LSPEC2DIRECT,
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PCD_LSPEC3DIRECT,
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PCD_LSPEC4DIRECT,
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PCD_LSPEC5DIRECT,
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PCD_ADD,
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PCD_SUBTRACT,
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PCD_MULTIPLY,
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PCD_DIVIDE,
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PCD_MODULUS,
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PCD_EQ,
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/* 20*/ PCD_NE,
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PCD_LT,
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PCD_GT,
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PCD_LE,
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PCD_GE,
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PCD_ASSIGNSCRIPTVAR,
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PCD_ASSIGNMAPVAR,
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PCD_ASSIGNWORLDVAR,
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PCD_PUSHSCRIPTVAR,
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PCD_PUSHMAPVAR,
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/* 30*/ PCD_PUSHWORLDVAR,
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PCD_ADDSCRIPTVAR,
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PCD_ADDMAPVAR,
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PCD_ADDWORLDVAR,
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PCD_SUBSCRIPTVAR,
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PCD_SUBMAPVAR,
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PCD_SUBWORLDVAR,
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PCD_MULSCRIPTVAR,
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PCD_MULMAPVAR,
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PCD_MULWORLDVAR,
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/* 40*/ PCD_DIVSCRIPTVAR,
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PCD_DIVMAPVAR,
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PCD_DIVWORLDVAR,
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PCD_MODSCRIPTVAR,
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PCD_MODMAPVAR,
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PCD_MODWORLDVAR,
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PCD_INCSCRIPTVAR,
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PCD_INCMAPVAR,
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PCD_INCWORLDVAR,
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PCD_DECSCRIPTVAR,
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/* 50*/ PCD_DECMAPVAR,
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PCD_DECWORLDVAR,
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PCD_GOTO,
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PCD_IFGOTO,
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PCD_DROP,
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PCD_DELAY,
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PCD_DELAYDIRECT,
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PCD_RANDOM,
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PCD_RANDOMDIRECT,
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PCD_THINGCOUNT,
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/* 60*/ PCD_THINGCOUNTDIRECT,
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PCD_TAGWAIT,
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PCD_TAGWAITDIRECT,
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PCD_POLYWAIT,
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PCD_POLYWAITDIRECT,
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PCD_CHANGEFLOOR,
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PCD_CHANGEFLOORDIRECT,
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PCD_CHANGECEILING,
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PCD_CHANGECEILINGDIRECT,
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PCD_RESTART,
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/* 70*/ PCD_ANDLOGICAL,
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PCD_ORLOGICAL,
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PCD_ANDBITWISE,
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PCD_ORBITWISE,
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PCD_EORBITWISE,
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PCD_NEGATELOGICAL,
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PCD_LSHIFT,
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PCD_RSHIFT,
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PCD_UNARYMINUS,
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PCD_IFNOTGOTO,
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/* 80*/ PCD_LINESIDE,
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PCD_SCRIPTWAIT,
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PCD_SCRIPTWAITDIRECT,
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PCD_CLEARLINESPECIAL,
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PCD_CASEGOTO,
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PCD_BEGINPRINT,
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PCD_ENDPRINT,
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PCD_PRINTSTRING,
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PCD_PRINTNUMBER,
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PCD_PRINTCHARACTER,
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/* 90*/ PCD_PLAYERCOUNT,
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PCD_GAMETYPE,
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PCD_GAMESKILL,
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PCD_TIMER,
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PCD_SECTORSOUND,
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PCD_AMBIENTSOUND,
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PCD_SOUNDSEQUENCE,
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PCD_SETLINETEXTURE,
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PCD_SETLINEBLOCKING,
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PCD_SETLINESPECIAL,
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/*100*/ PCD_THINGSOUND,
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PCD_ENDPRINTBOLD, // [RH] End of Hexen p-codes
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PCD_ACTIVATORSOUND,
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PCD_LOCALAMBIENTSOUND,
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PCD_SETLINEMONSTERBLOCKING,
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PCD_PLAYERBLUESKULL, // [BC] Start of new [Skull Tag] pcodes
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PCD_PLAYERREDSKULL,
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PCD_PLAYERYELLOWSKULL,
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PCD_PLAYERMASTERSKULL,
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PCD_PLAYERBLUECARD,
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/*110*/ PCD_PLAYERREDCARD,
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PCD_PLAYERYELLOWCARD,
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PCD_PLAYERMASTERCARD,
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PCD_PLAYERBLACKSKULL,
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PCD_PLAYERSILVERSKULL,
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PCD_PLAYERGOLDSKULL,
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PCD_PLAYERBLACKCARD,
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PCD_PLAYERSILVERCARD,
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PCD_PLAYERONTEAM,
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PCD_PLAYERTEAM,
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/*120*/ PCD_PLAYERHEALTH,
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PCD_PLAYERARMORPOINTS,
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PCD_PLAYERFRAGS,
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PCD_PLAYEREXPERT,
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PCD_BLUETEAMCOUNT,
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PCD_REDTEAMCOUNT,
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PCD_BLUETEAMSCORE,
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PCD_REDTEAMSCORE,
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PCD_ISONEFLAGCTF,
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PCD_LSPEC6, // These are never used. They should probably
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/*130*/ PCD_LSPEC6DIRECT, // be given names like PCD_DUMMY.
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PCD_PRINTNAME,
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PCD_MUSICCHANGE,
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PCD_TEAM2FRAGPOINTS,
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PCD_CONSOLECOMMAND,
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PCD_SINGLEPLAYER, // [RH] End of Skull Tag p-codes
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PCD_FIXEDMUL,
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PCD_FIXEDDIV,
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PCD_SETGRAVITY,
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PCD_SETGRAVITYDIRECT,
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/*140*/ PCD_SETAIRCONTROL,
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PCD_SETAIRCONTROLDIRECT,
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PCD_CLEARINVENTORY,
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PCD_GIVEINVENTORY,
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PCD_GIVEINVENTORYDIRECT,
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PCD_TAKEINVENTORY,
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PCD_TAKEINVENTORYDIRECT,
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PCD_CHECKINVENTORY,
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PCD_CHECKINVENTORYDIRECT,
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PCD_SPAWN,
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/*150*/ PCD_SPAWNDIRECT,
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PCD_SPAWNSPOT,
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PCD_SPAWNSPOTDIRECT,
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PCD_SETMUSIC,
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PCD_SETMUSICDIRECT,
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PCD_LOCALSETMUSIC,
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PCD_LOCALSETMUSICDIRECT,
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PCD_PRINTFIXED,
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PCD_PRINTLOCALIZED,
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PCD_MOREHUDMESSAGE,
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/*160*/ PCD_OPTHUDMESSAGE,
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PCD_ENDHUDMESSAGE,
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PCD_ENDHUDMESSAGEBOLD,
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PCD_SETSTYLE,
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PCD_SETSTYLEDIRECT,
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PCD_SETFONT,
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PCD_SETFONTDIRECT,
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PCD_PUSHBYTE,
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PCD_LSPEC1DIRECTB,
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PCD_LSPEC2DIRECTB,
|
|
|
|
/*170*/ PCD_LSPEC3DIRECTB,
|
|
|
|
PCD_LSPEC4DIRECTB,
|
|
|
|
PCD_LSPEC5DIRECTB,
|
|
|
|
PCD_DELAYDIRECTB,
|
|
|
|
PCD_RANDOMDIRECTB,
|
|
|
|
PCD_PUSHBYTES,
|
|
|
|
PCD_PUSH2BYTES,
|
|
|
|
PCD_PUSH3BYTES,
|
|
|
|
PCD_PUSH4BYTES,
|
|
|
|
PCD_PUSH5BYTES,
|
|
|
|
/*180*/ PCD_SETTHINGSPECIAL,
|
|
|
|
PCD_ASSIGNGLOBALVAR,
|
|
|
|
PCD_PUSHGLOBALVAR,
|
|
|
|
PCD_ADDGLOBALVAR,
|
|
|
|
PCD_SUBGLOBALVAR,
|
|
|
|
PCD_MULGLOBALVAR,
|
|
|
|
PCD_DIVGLOBALVAR,
|
|
|
|
PCD_MODGLOBALVAR,
|
|
|
|
PCD_INCGLOBALVAR,
|
|
|
|
PCD_DECGLOBALVAR,
|
|
|
|
/*190*/ PCD_FADETO,
|
|
|
|
PCD_FADERANGE,
|
|
|
|
PCD_CANCELFADE,
|
|
|
|
PCD_PLAYMOVIE,
|
|
|
|
PCD_SETFLOORTRIGGER,
|
|
|
|
PCD_SETCEILINGTRIGGER,
|
|
|
|
PCD_GETACTORX,
|
|
|
|
PCD_GETACTORY,
|
|
|
|
PCD_GETACTORZ,
|
|
|
|
PCD_STARTTRANSLATION,
|
|
|
|
/*200*/ PCD_TRANSLATIONRANGE1,
|
|
|
|
PCD_TRANSLATIONRANGE2,
|
|
|
|
PCD_ENDTRANSLATION,
|
|
|
|
PCD_CALL,
|
|
|
|
PCD_CALLDISCARD,
|
|
|
|
PCD_RETURNVOID,
|
|
|
|
PCD_RETURNVAL,
|
|
|
|
PCD_PUSHMAPARRAY,
|
|
|
|
PCD_ASSIGNMAPARRAY,
|
|
|
|
PCD_ADDMAPARRAY,
|
|
|
|
/*210*/ PCD_SUBMAPARRAY,
|
|
|
|
PCD_MULMAPARRAY,
|
|
|
|
PCD_DIVMAPARRAY,
|
|
|
|
PCD_MODMAPARRAY,
|
|
|
|
PCD_INCMAPARRAY,
|
|
|
|
PCD_DECMAPARRAY,
|
|
|
|
PCD_DUP,
|
|
|
|
PCD_SWAP,
|
|
|
|
PCD_WRITETOINI,
|
|
|
|
PCD_GETFROMINI,
|
|
|
|
/*220*/ PCD_SIN,
|
|
|
|
PCD_COS,
|
|
|
|
PCD_VECTORANGLE,
|
|
|
|
PCD_CHECKWEAPON,
|
|
|
|
PCD_SETWEAPON,
|
|
|
|
PCD_TAGSTRING,
|
|
|
|
PCD_PUSHWORLDARRAY,
|
|
|
|
PCD_ASSIGNWORLDARRAY,
|
|
|
|
PCD_ADDWORLDARRAY,
|
|
|
|
PCD_SUBWORLDARRAY,
|
|
|
|
/*230*/ PCD_MULWORLDARRAY,
|
|
|
|
PCD_DIVWORLDARRAY,
|
|
|
|
PCD_MODWORLDARRAY,
|
|
|
|
PCD_INCWORLDARRAY,
|
|
|
|
PCD_DECWORLDARRAY,
|
|
|
|
PCD_PUSHGLOBALARRAY,
|
|
|
|
PCD_ASSIGNGLOBALARRAY,
|
|
|
|
PCD_ADDGLOBALARRAY,
|
|
|
|
PCD_SUBGLOBALARRAY,
|
|
|
|
PCD_MULGLOBALARRAY,
|
|
|
|
/*240*/ PCD_DIVGLOBALARRAY,
|
|
|
|
PCD_MODGLOBALARRAY,
|
|
|
|
PCD_INCGLOBALARRAY,
|
|
|
|
PCD_DECGLOBALARRAY,
|
|
|
|
PCD_SETMARINEWEAPON,
|
|
|
|
PCD_SETACTORPROPERTY,
|
|
|
|
PCD_GETACTORPROPERTY,
|
|
|
|
PCD_PLAYERNUMBER,
|
|
|
|
PCD_ACTIVATORTID,
|
|
|
|
PCD_SETMARINESPRITE,
|
|
|
|
/*250*/ PCD_GETSCREENWIDTH,
|
|
|
|
PCD_GETSCREENHEIGHT,
|
|
|
|
PCD_THING_PROJECTILE2,
|
|
|
|
PCD_STRLEN,
|
|
|
|
PCD_SETHUDSIZE,
|
|
|
|
PCD_GETCVAR,
|
|
|
|
PCD_CASEGOTOSORTED,
|
|
|
|
PCD_SETRESULTVALUE,
|
|
|
|
PCD_GETLINEROWOFFSET,
|
|
|
|
PCD_GETACTORFLOORZ,
|
|
|
|
/*260*/ PCD_GETACTORANGLE,
|
|
|
|
PCD_GETSECTORFLOORZ,
|
|
|
|
PCD_GETSECTORCEILINGZ,
|
|
|
|
PCD_LSPEC5RESULT,
|
|
|
|
PCD_GETSIGILPIECES,
|
|
|
|
PCD_GETLEVELINFO,
|
|
|
|
PCD_CHANGESKY,
|
|
|
|
PCD_PLAYERINGAME,
|
|
|
|
PCD_PLAYERISBOT,
|
|
|
|
PCD_SETCAMERATOTEXTURE,
|
|
|
|
/*270*/ PCD_ENDLOG,
|
|
|
|
PCD_GETAMMOCAPACITY,
|
|
|
|
PCD_SETAMMOCAPACITY,
|
|
|
|
PCD_PRINTMAPCHARARRAY, // [JB] start of new p-codes
|
|
|
|
PCD_PRINTWORLDCHARARRAY,
|
|
|
|
PCD_PRINTGLOBALCHARARRAY, // [JB] end of new p-codes
|
|
|
|
PCD_SETACTORANGLE, // [GRB]
|
2006-06-03 12:30:11 +00:00
|
|
|
PCD_GRABINPUT, // Unused but acc defines them
|
|
|
|
PCD_SETMOUSEPOINTER, // "
|
|
|
|
PCD_MOVEMOUSEPOINTER, // "
|
|
|
|
PCD_SPAWNPROJECTILE,
|
2006-06-18 15:49:00 +00:00
|
|
|
PCD_GETSECTORLIGHTLEVEL,
|
|
|
|
PCD_GETACTORCEILINGZ,
|
|
|
|
PCD_SETACTORPOSITION,
|
|
|
|
PCD_CLEARACTORINVENTORY,
|
|
|
|
PCD_GIVEACTORINVENTORY,
|
|
|
|
PCD_TAKEACTORINVENTORY,
|
|
|
|
PCD_CHECKACTORINVENTORY,
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
PCODE_COMMAND_COUNT
|
|
|
|
};
|
|
|
|
|
|
|
|
// Some constants used by ACS scripts
|
|
|
|
enum {
|
|
|
|
LINE_FRONT = 0,
|
|
|
|
LINE_BACK = 1
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
SIDE_FRONT = 0,
|
|
|
|
SIDE_BACK = 1
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
TEXTURE_TOP = 0,
|
|
|
|
TEXTURE_MIDDLE = 1,
|
|
|
|
TEXTURE_BOTTOM = 2
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
GAME_SINGLE_PLAYER = 0,
|
|
|
|
GAME_NET_COOPERATIVE = 1,
|
|
|
|
GAME_NET_DEATHMATCH = 2,
|
|
|
|
GAME_TITLE_MAP = 3
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
CLASS_FIGHTER = 0,
|
|
|
|
CLASS_CLERIC = 1,
|
|
|
|
CLASS_MAGE = 2
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
SKILL_VERY_EASY = 0,
|
|
|
|
SKILL_EASY = 1,
|
|
|
|
SKILL_NORMAL = 2,
|
|
|
|
SKILL_HARD = 3,
|
|
|
|
SKILL_VERY_HARD = 4
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
BLOCK_NOTHING = 0,
|
|
|
|
BLOCK_CREATURES = 1,
|
|
|
|
BLOCK_EVERYTHING = 2,
|
|
|
|
BLOCK_RAILING = 3
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
LEVELINFO_PAR_TIME,
|
|
|
|
LEVELINFO_CLUSTERNUM,
|
|
|
|
LEVELINFO_LEVELNUM,
|
|
|
|
LEVELINFO_TOTAL_SECRETS,
|
|
|
|
LEVELINFO_FOUND_SECRETS,
|
|
|
|
LEVELINFO_TOTAL_ITEMS,
|
|
|
|
LEVELINFO_FOUND_ITEMS,
|
|
|
|
LEVELINFO_TOTAL_MONSTERS,
|
|
|
|
LEVELINFO_KILLED_MONSTERS,
|
|
|
|
LEVELINFO_SUCK_TIME
|
|
|
|
};
|
|
|
|
|
|
|
|
enum EScriptState
|
|
|
|
{
|
|
|
|
SCRIPT_Running,
|
|
|
|
SCRIPT_Suspended,
|
|
|
|
SCRIPT_Delayed,
|
|
|
|
SCRIPT_TagWait,
|
|
|
|
SCRIPT_PolyWait,
|
|
|
|
SCRIPT_ScriptWaitPre,
|
|
|
|
SCRIPT_ScriptWait,
|
|
|
|
SCRIPT_PleaseRemove,
|
|
|
|
SCRIPT_DivideBy0,
|
|
|
|
SCRIPT_ModulusBy0,
|
|
|
|
};
|
|
|
|
|
|
|
|
DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr *code, FBehavior *module,
|
|
|
|
bool backSide, int arg0, int arg1, int arg2, int always, bool delay);
|
|
|
|
~DLevelScript ();
|
|
|
|
|
|
|
|
void Serialize (FArchive &arc);
|
|
|
|
int RunScript ();
|
|
|
|
|
|
|
|
inline void SetState (EScriptState newstate) { state = newstate; }
|
|
|
|
inline EScriptState GetState () { return state; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
DLevelScript *next, *prev;
|
|
|
|
int script;
|
|
|
|
SDWORD *localvars;
|
|
|
|
int numlocalvars;
|
|
|
|
int *pc;
|
|
|
|
EScriptState state;
|
|
|
|
int statedata;
|
|
|
|
AActor *activator;
|
|
|
|
line_t *activationline;
|
|
|
|
bool backSide;
|
|
|
|
FFont *activefont;
|
|
|
|
int hudwidth, hudheight;
|
|
|
|
FBehavior *activeBehavior;
|
|
|
|
|
|
|
|
void Link ();
|
|
|
|
void Unlink ();
|
|
|
|
void PutLast ();
|
|
|
|
void PutFirst ();
|
|
|
|
static int Random (int min, int max);
|
|
|
|
static int ThingCount (int type, int tid);
|
|
|
|
static void ChangeFlat (int tag, int name, bool floorOrCeiling);
|
|
|
|
static int CountPlayers ();
|
|
|
|
static void SetLineTexture (int lineid, int side, int position, int name);
|
|
|
|
static int DoSpawn (int type, fixed_t x, fixed_t y, fixed_t z, int tid, int angle);
|
|
|
|
static int DoSpawnSpot (int type, int spot, int tid, int angle);
|
|
|
|
|
|
|
|
void DoFadeTo (int r, int g, int b, int a, fixed_t time);
|
|
|
|
void DoFadeRange (int r1, int g1, int b1, int a1,
|
|
|
|
int r2, int g2, int b2, int a2, fixed_t time);
|
|
|
|
void DoSetFont (int fontnum);
|
|
|
|
void SetActorProperty (int tid, int property, int value);
|
|
|
|
void DoSetActorProperty (AActor *actor, int property, int value);
|
|
|
|
int GetActorProperty (int tid, int property);
|
|
|
|
|
|
|
|
private:
|
|
|
|
DLevelScript ();
|
|
|
|
|
|
|
|
friend class DACSThinker;
|
|
|
|
};
|
|
|
|
|
|
|
|
inline FArchive &operator<< (FArchive &arc, DLevelScript::EScriptState &state)
|
|
|
|
{
|
|
|
|
BYTE val = (BYTE)state;
|
|
|
|
arc << val;
|
|
|
|
state = (DLevelScript::EScriptState)val;
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
|
|
|
class DACSThinker : public DThinker
|
|
|
|
{
|
|
|
|
DECLARE_CLASS (DACSThinker, DThinker)
|
|
|
|
public:
|
|
|
|
DACSThinker ();
|
|
|
|
~DACSThinker ();
|
|
|
|
|
|
|
|
void Serialize (FArchive &arc);
|
|
|
|
void Tick ();
|
|
|
|
|
|
|
|
DLevelScript *RunningScripts[1000]; // Array of all synchronous scripts
|
|
|
|
static DACSThinker *ActiveThinker;
|
|
|
|
|
|
|
|
void DumpScriptStatus();
|
|
|
|
|
|
|
|
private:
|
|
|
|
DLevelScript *LastScript;
|
|
|
|
DLevelScript *Scripts; // List of all running scripts
|
|
|
|
|
|
|
|
friend class DLevelScript;
|
|
|
|
};
|
|
|
|
|
|
|
|
// The structure used to control scripts between maps
|
|
|
|
struct acsdefered_s
|
|
|
|
{
|
|
|
|
struct acsdefered_s *next;
|
|
|
|
|
|
|
|
enum EType
|
|
|
|
{
|
|
|
|
defexecute,
|
|
|
|
defexealways,
|
|
|
|
defsuspend,
|
|
|
|
defterminate
|
|
|
|
} type;
|
|
|
|
int script;
|
|
|
|
int arg0, arg1, arg2;
|
|
|
|
int playernum;
|
|
|
|
};
|
|
|
|
typedef struct acsdefered_s acsdefered_t;
|
|
|
|
|
|
|
|
FArchive &operator<< (FArchive &arc, acsdefered_s *&defer);
|
|
|
|
|
|
|
|
#endif //__P_ACS_H__
|