gzdoom-gles/wadsrc/static/actors/doom/bruiser.txt

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//===========================================================================
//
// Baron of Hell
//
//===========================================================================
ACTOR BaronOfHell
{
Health 1000
Radius 24
Height 64
Mass 1000
Speed 8
PainChance 50
Monster
+FLOORCLIP
+BOSSDEATH
SeeSound "baron/sight"
PainSound "baron/pain"
DeathSound "baron/death"
ActiveSound "baron/active"
Obituary "$OB_BARON"
HitObituary "$OB_BARONHIT"
States
{
Spawn:
BOSS AB 10 A_Look
Loop
See:
BOSS AABBCCDD 3 A_Chase
Loop
Melee:
Missile:
BOSS EF 8 A_FaceTarget
BOSS G 8 A_BruisAttack
Goto See
Pain:
BOSS H 2
BOSS H 2 A_Pain
Goto See
Death:
BOSS I 8
BOSS J 8 A_Scream
BOSS K 8
BOSS L 8 A_NoBlocking
BOSS MN 8
BOSS O -1 A_BossDeath
Stop
Raise:
BOSS O 8
BOSS NMLKJI 8
Goto See
}
}
//===========================================================================
//
// Hell Knight
//
//===========================================================================
ACTOR HellKnight : BaronOfHell
{
Health 500
-BOSSDEATH
SeeSound "knight/sight"
ActiveSound "knight/active"
PainSound "knight/pain"
DeathSound "knight/death"
HitObituary "$OB_KNIGHTHIT"
Obituary "$OB_KNIGHT"
States
{
Spawn:
BOS2 AB 10 A_Look
Loop
See:
BOS2 AABBCCDD 3 A_Chase
Loop
Melee:
Missile:
BOS2 EF 8 A_FaceTarget
BOS2 G 8 A_BruisAttack
Goto See
Pain:
BOS2 H 2
BOS2 H 2 A_Pain
Goto See
Death:
BOS2 I 8
BOS2 J 8 A_Scream
BOS2 K 8
BOS2 L 8 A_NoBlocking
BOS2 MN 8
BOS2 O -1
Stop
Raise:
BOS2 O 8
BOS2 NMLKJI 8
Goto See
}
}
//===========================================================================
//
// Baron slime ball
//
//===========================================================================
ACTOR BaronBall
{
Radius 6
Height 16
Speed 15
FastSpeed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "baron/attack"
DeathSound "baron/shotx"
Decal "BaronScorch"
States
{
Spawn:
BAL7 AB 4 BRIGHT
Loop
Death:
BAL7 CDE 6 BRIGHT
Stop
}
}