2006-02-24 04:48:15 +00:00
|
|
|
/*
|
|
|
|
** version.h
|
|
|
|
**
|
|
|
|
**---------------------------------------------------------------------------
|
2007-03-24 14:59:28 +00:00
|
|
|
** Copyright 1998-2007 Randy Heit
|
2006-02-24 04:48:15 +00:00
|
|
|
** All rights reserved.
|
|
|
|
**
|
|
|
|
** Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions
|
|
|
|
** are met:
|
|
|
|
**
|
|
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
|
|
** documentation and/or other materials provided with the distribution.
|
|
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
|
|
** derived from this software without specific prior written permission.
|
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __VERSION_H__
|
|
|
|
#define __VERSION_H__
|
|
|
|
|
2013-06-23 02:49:51 +00:00
|
|
|
const char *GetGitDescription();
|
|
|
|
const char *GetGitHash();
|
|
|
|
const char *GetGitTime();
|
|
|
|
const char *GetVersionString();
|
2006-06-20 20:30:39 +00:00
|
|
|
|
2006-04-21 05:44:21 +00:00
|
|
|
/** Lots of different version numbers **/
|
|
|
|
|
2014-08-02 21:12:08 +00:00
|
|
|
#define VERSIONSTR "2.0.01pre"
|
2006-06-20 20:30:39 +00:00
|
|
|
|
|
|
|
// The version as seen in the Windows resource
|
2014-08-02 21:12:08 +00:00
|
|
|
#define RC_FILEVERSION 2,0,9999,0
|
|
|
|
#define RC_PRODUCTVERSION 2,0,9999,0
|
|
|
|
#define RC_PRODUCTVERSION2 "2.0.01pre"
|
2006-04-21 05:44:21 +00:00
|
|
|
|
|
|
|
// Version identifier for network games.
|
|
|
|
// Bump it every time you do a release unless you're certain you
|
|
|
|
// didn't change anything that will affect sync.
|
2014-07-26 08:15:07 +00:00
|
|
|
#define NETGAMEVERSION 230
|
2006-04-21 05:44:21 +00:00
|
|
|
|
|
|
|
// Version stored in the ini's [LastRun] section.
|
|
|
|
// Bump it if you made some configuration change that you want to
|
|
|
|
// be able to migrate in FGameConfigFile::DoGlobalSetup().
|
2010-02-12 23:18:41 +00:00
|
|
|
#define LASTRUNVERSION "210"
|
2006-04-21 05:44:21 +00:00
|
|
|
|
|
|
|
// Protocol version used in demos.
|
|
|
|
// Bump it if you change existing DEM_ commands or add new ones.
|
|
|
|
// Otherwise, it should be safe to leave it alone.
|
2014-07-26 08:15:07 +00:00
|
|
|
#define DEMOGAMEVERSION 0x21B
|
2006-04-21 05:44:21 +00:00
|
|
|
|
|
|
|
// Minimum demo version we can play.
|
|
|
|
// Bump it whenever you change or remove existing DEM_ commands.
|
2014-07-26 08:15:07 +00:00
|
|
|
#define MINDEMOVERSION 0x21B
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
// SAVEVER is the version of the information stored in level snapshots.
|
|
|
|
// Note that SAVEVER is not directly comparable to VERSION.
|
|
|
|
// SAVESIG should match SAVEVER.
|
2008-01-10 11:02:07 +00:00
|
|
|
|
|
|
|
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
2013-06-23 02:49:51 +00:00
|
|
|
#define MINSAVEVER 3100
|
|
|
|
|
|
|
|
// Use 4500 as the base git save version, since it's higher than the
|
|
|
|
// SVN revision ever got.
|
2014-07-26 08:15:07 +00:00
|
|
|
#define SAVEVER 4510
|
2013-06-23 02:49:51 +00:00
|
|
|
|
2013-06-23 23:14:29 +00:00
|
|
|
#define SAVEVERSTRINGIFY2(x) #x
|
|
|
|
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
2013-06-23 02:49:51 +00:00
|
|
|
#define SAVESIG "ZDOOMSAVE" SAVEVERSTRINGIFY(SAVEVER)
|
2006-04-21 05:44:21 +00:00
|
|
|
|
2013-06-23 08:46:31 +00:00
|
|
|
#define DYNLIGHT
|
|
|
|
|
2006-04-11 16:27:41 +00:00
|
|
|
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
|
2013-06-23 08:46:31 +00:00
|
|
|
#define GAMESIG "GZDOOM"
|
|
|
|
#define BASEWAD "gzdoom.pk3"
|
2006-02-24 04:48:15 +00:00
|
|
|
|
2006-06-24 08:26:21 +00:00
|
|
|
// More stuff that needs to be different for derivatives.
|
2013-06-23 08:46:31 +00:00
|
|
|
#define GAMENAME "GZDoom"
|
|
|
|
#define FORUM_URL "http://forum.drdteam.org"
|
|
|
|
#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
|
2006-06-24 08:26:21 +00:00
|
|
|
|
2013-09-18 22:29:42 +00:00
|
|
|
#if defined(__APPLE__) || defined(_WIN32)
|
2009-09-09 17:12:47 +00:00
|
|
|
#define GAME_DIR GAMENAME
|
2007-12-26 09:56:09 +00:00
|
|
|
#else
|
2013-09-28 21:37:41 +00:00
|
|
|
#define GAME_DIR ".config/gzdoom"
|
2006-05-14 14:30:13 +00:00
|
|
|
#endif
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
// The maximum length of one save game description for the menus.
|
|
|
|
#define SAVESTRINGSIZE 24
|
|
|
|
|
|
|
|
#endif //__VERSION_H__
|