gzdoom-gles/src/lumpconfigfile.cpp

87 lines
2.7 KiB
C++
Raw Normal View History

/*
** lumpconfigfile.cpp
** Reads an .ini file in a lump
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** I don't remember what I was going to use this for, but it's small, so I'll
** leave it in for now.
*/
#include <string.h>
#include <stdio.h>
#include "doomtype.h"
#include "lumpconfigfile.h"
#include "w_wad.h"
#if 0
FLumpConfigFile::FLumpConfigFile (int lump)
{
State.lump = lump;
State.lumpdata = (char *)W_MapLumpNum (lump);
State.end = State.lumpdata + lumpinfo[lump].size;
State.pos = State.lumpdata;
}
FLumpConfigFile::~FLumpConfigFile ()
{
W_UnMapLump (State.lumpdata);
}
void FLumpConfigFile::LoadConfigFile ()
{
ReadConfig (&State);
}
char *FLumpConfigFile::ReadLine (char *string, int n, void *file) const
{
LumpState *state = (LumpState *)file;
char *pos = state->pos;
int len = 0;
n--;
if (state->pos + n > state->end)
n = (int)(state->end - state->pos);
while (len < n && pos[n] != '\n')
n++;
string[n] = 0;
if (n == 0)
{
return NULL;
}
memcpy (string, pos, n);
state->pos += n;
return string;
}
#endif