gzdoom-gles/src/textures/canvastexture.cpp

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/*
** canvastexture.cpp
** Texture class for camera textures
**
**---------------------------------------------------------------------------
** Copyright 2004-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "doomtype.h"
#include "files.h"
#include "r_local.h"
extern float LastFOV;
FCanvasTexture::FCanvasTexture (const char *name, int width, int height)
{
strncpy (Name, name, 8);
Name[8] = 0;
Width = width;
Height = height;
LeftOffset = TopOffset = 0;
CalcBitSize ();
bMasked = false;
DummySpans[0].TopOffset = 0;
DummySpans[0].Length = height;
DummySpans[1].TopOffset = 0;
DummySpans[1].Length = 0;
UseType = TEX_Wall;
Canvas = NULL;
bNeedsUpdate = true;
bDidUpdate = false;
bHasCanvas = true;
bFirstUpdate = true;
}
FCanvasTexture::~FCanvasTexture ()
{
Unload ();
}
const BYTE *FCanvasTexture::GetColumn (unsigned int column, const Span **spans_out)
{
bNeedsUpdate = true;
if (Canvas == NULL)
{
MakeTexture ();
}
if ((unsigned)column >= (unsigned)Width)
{
if (WidthMask + 1 == Width)
{
column &= WidthMask;
}
else
{
column %= Width;
}
}
if (spans_out != NULL)
{
*spans_out = DummySpans;
}
return Pixels + column*Height;
}
const BYTE *FCanvasTexture::GetPixels ()
{
bNeedsUpdate = true;
if (Canvas == NULL)
{
MakeTexture ();
}
return Pixels;
}
void FCanvasTexture::MakeTexture ()
{
Canvas = new DSimpleCanvas (Width, Height);
Canvas->Lock ();
if (Width != Height || Width != Canvas->GetPitch())
{
Pixels = new BYTE[Width*Height];
}
else
{
Pixels = Canvas->GetBuffer();
}
// Draw a special "unrendered" initial texture into the buffer.
memset (Pixels, 0, Width*Height/2);
memset (Pixels+Width*Height/2, 255, Width*Height/2);
}
void FCanvasTexture::Unload ()
{
if (Canvas != NULL)
{
if (Pixels != NULL && Pixels != Canvas->GetBuffer())
{
delete[] Pixels;
}
Pixels = NULL;
delete Canvas;
Canvas = NULL;
}
}
bool FCanvasTexture::CheckModified ()
{
if (bDidUpdate)
{
bDidUpdate = false;
return true;
}
return false;
}
void FCanvasTexture::RenderView (AActor *viewpoint, int fov)
{
if (Canvas == NULL)
{
MakeTexture ();
}
float savedfov = LastFOV;
R_SetFOV ((float)fov);
R_RenderViewToCanvas (viewpoint, Canvas, 0, 0, Width, Height, bFirstUpdate);
R_SetFOV (savedfov);
if (Pixels == Canvas->GetBuffer())
{
FlipSquareBlock (Pixels, Width, Height);
}
else
{
FlipNonSquareBlock (Pixels, Canvas->GetBuffer(), Width, Height, Canvas->GetPitch());
}
bNeedsUpdate = false;
bDidUpdate = true;
bFirstUpdate = false;
}