gzdoom-gles/src/textures
Randy Heit 4999c3b4aa - Fixed: Weapons did not give you double ammo at baby and nightmare skills.
- Fixed: SetTexture() in p_setup.cpp assumed that all color values were
  six characters. Although this was the intended way to specify colors,
  earlier versions did no error checking, so other lengths worked too.
- Fixed: FPatchTexture waited until MakeTexture() to call CalcBitSize(),
  so the width and height bit sizes weren't available when using it as a
  source for a warp texture.
- Fixed: R_InitSkyMap() should only warn about two sky textures not being
  the same height when they are used as part of a double sky.
- Added a NULL state check in AActor::Tick() before advancing the current
  state. Note that this should not happen, so there's an assert there for
  the debug build as well as a regular check for the release build.


SVN r324 (trunk)
2006-09-09 01:14:13 +00:00
..
automaptexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
buildtexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
canvastexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
ddstexture.cpp - Added support for DDS textures compressed with DXT1, DXT3, or DXT5. 2006-08-24 18:30:34 +00:00
flattexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
imgztexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
jpegtexture.cpp - Moved the text color definitions out of the executable and into an external 2006-08-30 02:38:39 +00:00
multipatchtexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
patchtexture.cpp - Fixed: Weapons did not give you double ammo at baby and nightmare skills. 2006-09-09 01:14:13 +00:00
pcxtexture.cpp - Added support for PCX textures (1, 4, 8 and 24 bit variants.) 2006-08-21 13:09:55 +00:00
pngtexture.cpp - Added support for PCX textures (1, 4, 8 and 24 bit variants.) 2006-08-21 13:09:55 +00:00
rawpagetexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
texture.cpp - Moved the text color definitions out of the executable and into an external 2006-08-30 02:38:39 +00:00
tgatexture.cpp - Moved the text color definitions out of the executable and into an external 2006-08-30 02:38:39 +00:00
warptexture.cpp - Fixed: Weapons did not give you double ammo at baby and nightmare skills. 2006-09-09 01:14:13 +00:00