fluidsynth/.appveyor-vcpkg.yml

59 lines
1.7 KiB
YAML

image:
- Visual Studio 2019
build:
parallel: true
verbosity: detailed
configuration:
- Release
environment:
# update the vcpkg cache even if build fails
APPVEYOR_SAVE_CACHE_ON_ERROR: true
matrix:
- platform: ARM
- platform: x86
- platform: x64
cache:
- c:\Tools\vcpkg\installed
init:
- set TARGET_PLATFORM=
- if "%platform%"=="x86" ( set TARGET_PLATFORM=Win32)
- if "%platform%"=="x64" ( set TARGET_PLATFORM=x64)
- if "%platform%"=="ARM" ( set TARGET_PLATFORM=ARM)
- echo %TARGET_PLATFORM%
- echo %APPVEYOR_BUILD_WORKER_IMAGE%
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" ( set "generator=Visual Studio 16 2019" && set "toolset=v142" )
- echo %generator%
- echo %toolset%
install:
# make sure the latest version of git is installed
- choco upgrade git ninja -y
- ninja --version
- cmake --version
# manually update vcpkg
- cd "C:\Tools\vcpkg"
- git pull
- .\bootstrap-vcpkg.bat
- cd %appveyor_build_folder%
- vcpkg install glib:%platform%-windows || type C:\Tools\vcpkg\buildtrees\libffi\config-arm-windows-out.log
build_script:
- mkdir build
- cd build
- cmake -Werror=dev -G "%generator%" -A %TARGET_PLATFORM% -T "%toolset%" -Denable-pkgconfig=0 -DCMAKE_TOOLCHAIN_FILE=c:/Tools/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_VERBOSE_MAKEFILE=1 -DNO_GUI=1 ..
- cmake --build . --config Release # build libfluidsynth and fluidsynth exec
- if not "%platform%"=="ARM" ( cmake --build . --config Release --target check ) # build and exec unittests, unless when cross-compiling
after_build:
- 7z a fluidsynth-vcpkg-%platform%.zip %APPVEYOR_BUILD_FOLDER%\build\src\Release\*
artifacts:
- path: build/fluidsynth-vcpkg-%platform%.zip
name: FluidSynth