image: - Visual Studio 2019 build: parallel: true verbosity: detailed configuration: - Release environment: # update the vcpkg cache even if build fails APPVEYOR_SAVE_CACHE_ON_ERROR: true matrix: - platform: ARM - platform: x86 - platform: x64 cache: - c:\Tools\vcpkg\installed init: - set TARGET_PLATFORM= - if "%platform%"=="x86" ( set TARGET_PLATFORM=Win32) - if "%platform%"=="x64" ( set TARGET_PLATFORM=x64) - if "%platform%"=="ARM" ( set TARGET_PLATFORM=ARM) - echo %TARGET_PLATFORM% - echo %APPVEYOR_BUILD_WORKER_IMAGE% - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" ( set "generator=Visual Studio 16 2019" && set "toolset=v142" ) - echo %generator% - echo %toolset% install: # make sure the latest version of git is installed - choco upgrade git ninja -y - ninja --version - cmake --version # manually update vcpkg - cd "C:\Tools\vcpkg" - git pull - .\bootstrap-vcpkg.bat - cd %appveyor_build_folder% - vcpkg install glib:%platform%-windows || type C:\Tools\vcpkg\buildtrees\libffi\config-arm-windows-out.log build_script: - mkdir build - cd build - cmake -Werror=dev -G "%generator%" -A %TARGET_PLATFORM% -T "%toolset%" -Denable-pkgconfig=0 -DCMAKE_TOOLCHAIN_FILE=c:/Tools/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_VERBOSE_MAKEFILE=1 -DNO_GUI=1 .. - cmake --build . --config Release # build libfluidsynth and fluidsynth exec - if not "%platform%"=="ARM" ( cmake --build . --config Release --target check ) # build and exec unittests, unless when cross-compiling after_build: - 7z a fluidsynth-vcpkg-%platform%.zip %APPVEYOR_BUILD_FOLDER%\build\src\Release\* artifacts: - path: build/fluidsynth-vcpkg-%platform%.zip name: FluidSynth