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https://github.com/ZDoom/fluidsynth.git
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231 lines
8.7 KiB
C
231 lines
8.7 KiB
C
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#include "test.h"
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#include "fluidsynth.h"
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#include "synth/fluid_synth.h"
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#include "utils/fluid_sys.h"
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void wait_and_free(fluid_synth_t* synth, int id, const char* calling_func)
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{
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int i;
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fluid_list_t *list, *list_orig;
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list_orig = list = synth->fonts_to_be_unloaded;
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synth->fonts_to_be_unloaded = NULL;
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delete_fluid_synth(synth);
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for(; list; list = fluid_list_next(list))
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{
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fluid_timer_t* timer = fluid_list_get(list);
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FLUID_LOG(FLUID_INFO, "%s(): Start waiting for soundfont %d to unload", calling_func, id);
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for(i = 0; fluid_timer_is_running(timer) && i < 5; i++)
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{
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/* timer still running, wait a bit */
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fluid_msleep(fluid_timer_get_interval(timer));
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}
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// In worst case we've waited 5*timer_interval, i.e. soundfont should be really unloaded by now.
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TEST_ASSERT(!fluid_timer_is_running(timer));
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delete_fluid_timer(timer);
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FLUID_LOG(FLUID_INFO, "%s(): End waiting for soundfont %d to unload", calling_func, id);
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}
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delete_fluid_list(list_orig);
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}
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static void test_without_rendering(fluid_settings_t* settings)
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{
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int id;
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fluid_synth_t *synth = new_fluid_synth(settings);
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TEST_ASSERT(synth != NULL);
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TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE);
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// load a sfont to synth
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TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
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// one sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
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TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127));
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TEST_SUCCESS(fluid_synth_sfunload(synth, id, 1));
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TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 60));
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// there must be one font scheduled for lazy unloading
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TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
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wait_and_free(synth, id, __func__);
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}
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// this should work fine after applying JJCs fix a4ac56502fec5f0c20a60187d965c94ba1dc81c2
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static void test_after_polyphony_exceeded(fluid_settings_t* settings)
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{
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int id;
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fluid_synth_t *synth = new_fluid_synth(settings);
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TEST_ASSERT(synth != NULL);
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TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE);
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// load a sfont to synth
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TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
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// one sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
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TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127));
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FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): note on C4, voice count=%d",
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fluid_synth_get_active_voice_count(synth));
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// need to render a bit to make synth->ticks_since_start advance, to make the previous voice "killable"
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TEST_SUCCESS(fluid_synth_process(synth, 2048, 0, NULL, 0, NULL));
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// polyphony exceeded - killing the killable voice from above
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TEST_SUCCESS(fluid_synth_noteon(synth, 0, 61, 127));
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// need to render again, to make the synth thread assign rvoice->dsp.sample, so that sample_unref() later really unrefs
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TEST_SUCCESS(fluid_synth_process(synth, 2048, 0, NULL, 0, NULL));
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FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): note on C#4, voice count=%d",
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fluid_synth_get_active_voice_count(synth));
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FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): unload sounfont");
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TEST_SUCCESS(fluid_synth_sfunload(synth, id, 1));
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TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 61));
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// need to render yet again, to make the synth thread release the rvoice so it can be reclaimed by
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// fluid_synth_check_finished_voices()
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// need to render may more samples this time, so the voice makes it pass the release phase...
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TEST_SUCCESS(fluid_synth_process(synth, 204800, 0, NULL, 0, NULL));
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// make any API call to execute fluid_synth_check_finished_voices()
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FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): note off C#4, voice count=%d",
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fluid_synth_get_active_voice_count(synth));
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// there must be one font scheduled for lazy unloading
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TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
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wait_and_free(synth, id, __func__);
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}
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static void test_default_polyphony(fluid_settings_t* settings, int with_rendering)
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{
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enum { BUFSIZE = 128 };
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fluid_voice_t* buf[BUFSIZE];
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int id;
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fluid_synth_t *synth = new_fluid_synth(settings);
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TEST_ASSERT(synth != NULL);
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TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE);
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// load a sfont to synth
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TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
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// one sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
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TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127));
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if(with_rendering)
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{
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TEST_SUCCESS(fluid_synth_process(synth, fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL));
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}
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TEST_SUCCESS(fluid_synth_noteon(synth, 0, 61, 127));
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fluid_synth_get_voicelist(synth, buf, BUFSIZE, -1);
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4);
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if(with_rendering)
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{
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// make the synth thread assign rvoice->dsp.sample
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TEST_SUCCESS(fluid_synth_process(synth, 2 * fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL));
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4);
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}
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TEST_ASSERT(synth->fonts_to_be_unloaded == NULL);
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TEST_SUCCESS(fluid_synth_sfunload(synth, id, 1));
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// now, there must be one font scheduled for lazy unloading
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TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
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TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));
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// noteoff the second note and render something
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TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 61));
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if(with_rendering)
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{
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TEST_SUCCESS(fluid_synth_process(synth, fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL));
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}
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// still 4 because key 61 is playing in release phase now
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4);
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// must be still running
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TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
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TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));
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// noteoff the first note and render something
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TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 60));
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if(with_rendering)
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{
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TEST_SUCCESS(fluid_synth_process(synth, fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL));
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}
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// still 4 because keys 60 + 61 are playing in release phase now
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4);
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// must be still running
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TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
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TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));
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if(with_rendering)
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{
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// render enough, to make the synth thread release the rvoice so it can be reclaimed by
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// fluid_synth_check_finished_voices()
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TEST_SUCCESS(fluid_synth_process(synth, 2048000, 0, NULL, 0, NULL));
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// this API call should reclaim the rvoices and call fluid_voice_stop()
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 0);
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}
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TEST_ASSERT(synth->fonts_to_be_unloaded != NULL);
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if(with_rendering)
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{
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// We want to see that the timer thread unloads the soundfont before we call delete_fluid_synth().
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// Wait to give the timer thread a chance to unload and finish.
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fluid_msleep(10 * fluid_timer_get_interval(fluid_list_get(synth->fonts_to_be_unloaded)));
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TEST_ASSERT(!fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));
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}
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else
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{
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TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded)));
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}
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wait_and_free(synth, id, __func__);
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}
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// this tests the soundfont loading API of the synth.
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// might be expanded to test the soundfont loader as well...
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int main(void)
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{
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fluid_settings_t *settings = new_fluid_settings();
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TEST_ASSERT(settings != NULL);
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FLUID_LOG(FLUID_INFO, "Begin test_default_polyphony() with rendering");
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test_default_polyphony(settings, TRUE);
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FLUID_LOG(FLUID_INFO, "End test_default_polyphony()\n");
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FLUID_LOG(FLUID_INFO, "Begin test_default_polyphony() without rendering");
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test_default_polyphony(settings, FALSE);
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FLUID_LOG(FLUID_INFO, "End test_default_polyphony()\n");
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fluid_settings_setint(settings, "synth.polyphony", 2);
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FLUID_LOG(FLUID_INFO, "Begin test_after_polyphony_exceeded()");
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test_after_polyphony_exceeded(settings);
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FLUID_LOG(FLUID_INFO, "End test_after_polyphony_exceeded()\n");
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FLUID_LOG(FLUID_INFO, "Begin test_without_rendering()");
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test_without_rendering(settings);
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FLUID_LOG(FLUID_INFO, "End test_without_rendering()");
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delete_fluid_settings(settings);
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return EXIT_SUCCESS;
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}
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