17 KiB
FluidSynth LADSPA Interface
The LADSPA (Linux Audio Developer's Simple Plugin API) binding can be used to route the FluidSynth audio output through any number of LADSPA plugins. Please note that even though the "L" in LADSPA stands for "Linux", it can also be used on different platforms, for example Windows or MacOS. Check the "LADSPA on other Platforms" section at the end of this guide for more information.
Configuration
To configure and compile FluidSynth with LADSPA support, make sure you have the
LADSPA SDK installed (or at least the ladspa.h header file available in an
include path). Then compile FluidSynth in the usual way. You should see
LADSPA support: yes
in the cmake output.
To enable the LADSPA engine, use the synth.ladspa.active
setting when
starting FluidSynth:
fluidsynth -o synth.ladspa.active=1 ...
Quickstart Tutorial
The following walks you through the process of adding a LADSPA plugin into your FluidSynth configuration. It assumes that you are running FluidSynth on Linux, that you have some experience with running Linux shell commands and that you know how to start FluidSynth from the command line and use it to play a MIDI file.
Introduction to LADSPA
You don't need to to have detailed knowledge of LADSPA to use effects with FluidSynth, but knowing some of it's concepts will help if you want to make the best use of it.
If you have the LADSPA SDK installed you should be able to use the listplugins
Linux command to list all plugins installed in your LADSPA path. And to show
more details about a particular plugin library, you can use the analyseplugin
Linux command. Here is an example showing the details of the delay.so
plugin
from the LADSPA SDK:
user@host:$ analyseplugin /usr/lib/ladspa/delay.so
Plugin Name: "Simple Delay Line"
Plugin Label: "delay_5s"
Plugin Unique ID: 1043
Maker: "Richard Furse (LADSPA example plugins)"
Copyright: "None"
Must Run Real-Time: No
Has activate() Function: Yes
Has deactivate() Function: No
Has run_adding() Function: No
Environment: Normal or Hard Real-Time
Ports: "Delay (Seconds)" input, control, 0 to 5, default 1
"Dry/Wet Balance" input, control, 0 to 1, default 0.5
"Input" input, audio
"Output" output, audio
This output tells you that the delay.so
library contains only a single plugin
called "Simple Delay Line". Most importantly it lists the input and output
ports, which can be used to set plugin parameters and connect the audio input
and output to FluidSynth.
"Delay (Seconds)" and "Dry/Wet Balance" are input controls. They are the parameters that a user can set to affect the way the plugin works. They control how long the delay should be and how the dry and wet signals should be mixed before writing them to the output.
"Input" and "Output" are audio ports which carry samples into the plugin and out again after it has run. Mono plugins usually provide one set of input and output audio ports, stereo plugins usually provide two sets. But there are even plugins that only have a single output port and no input at all (think of noise generators...)
Also note the line Has run_adding() Function: No
. This specifies that this
plugin can not mix it's audio output into an output buffer, but will always
replace anything that is already there. This will become important again later
on.
FluidSynth Host Ports
Just as LADSPA plugins have input and output ports, FluidSynth provides it's own audio ports that can be connected to plugins. On a standard stereo setup, the following four ports are automatically created:
- Main:L
- Main:R
- Reverb:Send
- Chorus:Send
The "Main:L" and "Main:R" ports can be connected to effect input and output ports. They carry the main audio signals into the LADSPA effects and the modified signals back into FluidSynth.
"Reverb:Send" and "Chorus:Send" can be used as effect inputs. They carry the mono effect send signals (as determined by the reverb and chorus send generators for each voice) into the LADSPA effects.
Please note that if you run FluidSynth with the internal reverb and chorus effects active (which is the default), then those effects are already mixed into the Main:L and Main:R channels. Fore more details, please see the "Signal Flow" section below.
For host port setups in multi-channel configurations, please see the "Multi-Channel Output" section below.
Creating a Configuration File
You can configure LADSPA effects using the FluidSynth shell, but writing the
commands into a file and loading it at startup is much more comfortable. So
let's create a file effects.txt
with the following contents:
effects.txt
ladspa_effect e1 /usr/lib/ladspa/delay.so
ladspa_link e1 Input Main:L
ladspa_link e1 Output Main:L
ladspa_effect e2 /usr/lib/ladspa/delay.so delay_5s
ladspa_link e2 Input Main:R
ladspa_link e2 Output Main:R
ladspa_start
As the "Simple Delay Line" plugin only works on a mono signal, the configuration above creates two effects: the one we named "e1" reads from and writes to the left FluidSynth audio channel "Main:L", the "e2" effect reads from and writes to the right channel "Main:R".
Please note that we only specified the path to the library
/usr/lib/ladspa/delay.so
when creating the "e1" effect, but not which plugin
from the library to use. This is possible because the delay.so library contains
only a single plugin. If you want to use a library that contains more than one
plugin, you would need to give the plugin name as well, as we've done when
creating the "e2" effect. The string to use here is what is called "Plugin
Label" in the analyseplugin
output.
Using the Configuration File
Lets start FluidSynth with ALSA output and the standard SoundFont, enable LADSPA
effects, load the effects.txt config file and give it a test MIDI file to play:
(You will need to replace the test.mid
with your own MIDI file and maybe
change the paths to the effects.txt file and the SoundFont)
user@host:$ fluidsynth -a alsa -o synth.ladspa.active=1 -f effects.txt FluidR3_GM.sf2 test.mid
You should now hear the MIDI file played at a slightly lower volume with a one second delay effect added on both left and right channel. If not, please check the FluidSynth output for any error messages.
Changing Parameters
You probably noticed that we did not set any values for the "Delay (Seconds)"
and "Dry/Wet Balance" control ports. The delay plugin specifies default
values for these parameters: 1 second delay and a dry/wet balance of 0.5 (check
the analyseplugin
output above). So when you don't override them, the defaults
are automatically used for rendering.
Let's set different values now and set the delay time on the left channel to half a second and to 1.5 seconds on the right channel:
ladspa_effect e1 /usr/lib/ladspa/delay.so
ladspa_link e1 Input Main:L
ladspa_link e1 Output Main:L
ladspa_set e1 Delay 0.5
ladspa_effect e2 /usr/lib/ladspa/delay.so
ladspa_link e2 Input Main:R
ladspa_link e2 Output Main:R
ladspa_set e2 Delay 1.5
ladspa_start
Start FluidSynth again and you should hear that the delay is shorter on the
left channel, longer on the right. You can even change control parameters while
FluidSynth is running. Just type the ladspa_set ...
commands into the
FluidSynth shell.
And to check the difference that the LADSPA effects have on the sound output,
you can turn them off and on again during run-time. Just type in ladspa_stop
and ladspa_start
into the FluidSynth shell.
Port Name Matching
Plugin port names are sometimes very long, because the plugin writers want them
to be self-documenting. But note that we didn't need to give the complete port
name "Delay (Seconds)" in the ladspa_set
commands, but chose to use a much
shorter version: "Delay".
When specifying a port name for the ladspa_link
and ladspa_set
commands,
the system will look for any port that starts with the name you gave it. If
there is only one match, then that port is chosen. If there are multiple
matches (meaning your port name is ambiguous), you will see an error asking
you to be more specific. So the configuration for the "e1" effect could also
have been written with much shorter port names:
ladspa_effect e1 /usr/lib/ladspa/delay.so
ladspa_link e1 In Main:L
ladspa_link e1 Out Main:L
ladspa_set e1 Del 0.5
Signal Flow
The LADSPA effects unit runs immediately after the internal reverb and chorus effects have been processed. When no effects have been configured, the LADSPA engine is dormant and uses no additional system resources.
When at least one effect is configured and the engine is activated, the rendered audio is passed into the LADSPA effects engine, the effects are run in the order that they were created and the resulting audio is passed back into FluidSynth (and from there to the sound card or other output).
Effect Sends
Please note that SoundFont designers can specify how much signal each
instrument should add to the reverb and chorus effect sends. When FluidSynth
renders a block of audio, all currently sounding instruments are mixed into the
Main
output channels. In addition, all instruments add their signal to the
effect send ports (Reverb:Send
and Chorus:Send
) according to the effect
send amount specified in the SoundFont.
If you want to replace the internal reverb or chorus effects with a LADSPA
plugin and you want to honour the decisions made by the SoundFont designer, you
should use the Reverb:Send
or Chorus:Send
ports as effect input and
Main:L
and Main:R
ports as effect outputs. (See the "Example Setups" section
below for an example on how to replace the internal reverb with a LADSPA plugin.)
Please note that FluidSynth uses a mono signal for both effects, that is why there is only a single send port for reverb and chorus.
LADSPA Command Reference
The following is a description of all LADSPA-related commands that are available in the FluidSynth shell if it has been compiled with LADSPA support.
ladspa_effect
: Create a new effect from a plugin libraryladspa_buffer
: Create a new bufferladspa_link
: Link an effect port to a host port or a bufferladspa_set
: Set the value of an effect controlladspa_check
: Check the effect setup for any problemsladspa_start
: Start the effects unitladspa_stop
: Stop the effects unitladspa_reset
: Reset the effects unit
ladspa_effect
ladspa_effect <effect-name> <library-path> [plugin-name] [--mix [gain]]
Load the LADSPA plugin library given by <library-path>
and create a new effect
(i.e. an instance of a plugin). <effect-name>
can be chosen by the user and must
unique. <plugin-name>
is optional if the library contains only one plugin.
If the optional --mix
parameter is given, then the LADSPA engine will call the
run_adding
interface of the plugin. This will make the effect add it's output
to the output buffers instead of replacing them. The --mix
parameter takes an
optional float value gain
, which will be multiplied with each sample before
adding to the output buffers.
Please note that there is no command to delete a single effect once created. To
remove effects, please use ladspa_reset
to clear everything start from
scratch.
Can only be called when the effect unit is not active.
ladspa_buffer
ladspa_buffer <buffer-name>
Create a new audio buffer called <buffer-name>
. The buffer is able to be used as
mono output or mono input to an effect. Buffers can be used to connect plugins
between each other without overwriting the host ports with temporary data.
Please note that there is no command to delete a buffer. To remove buffers,
please use ladspa_reset
to clear everything and start from scratch.
Can only be used when the effect unit is not active.
ladspa_link
ladspa_link <effect-name> <audio-port-name> <buffer-or-host-port-name>
Connects an effect input or output port with a buffer or a host port. This command can be called multiple times and will overwrite the previous connection made on that effect port.
Please note that there is no command to unlink an effect port. Use
ladspa_reset
to clear everything and start from scratch.
Can only be used when the effect unit is not active.
ladspa_set
ladspa_set <effect-name> <control-port-name> <float-value>
Sets a control port of an effect to a float value. Can be used at any time, even when the effect unit is active.
ladspa_check
ladspa_check
Checks the LADSPA effect configuration for errors. This command is also
implicitly called when executing ladspa_start
.
ladspa_start
ladspa_start
Activates the effects unit and inserts the configured effects into FluidSynth's audio rendering pipeline.
ladspa_stop
ladspa_stop
Deactivates the effects unit and removes the configured effects from
FluidSynth's audio rendering pipeline. The configuration is left untouched, so
it can be started again with ladspa_start
.
ladspa_reset
ladspa_reset
Deactivates the effects unit if active and clears all configuration and loaded plugins.
Example Setups
All examples assume that your LADSPA_PATH
environment variable points to the
directory containing the plugin libraries (e.g. /usr/lib/ladspa).
Single Plugin
The following loads the delay.so plugin library from the LADSPA SDK and instantiates the delay effect under the name "e1". It connects the main left audio channel from FluidSynth with the plugin input and output and starts the effects engine.
ladspa_effect e1 delay.so
ladspa_link e1 Input Main:L
ladspa_link e1 Output Main:L
ladspa_start
The audible effect should be an untouched right channel and a slightly lower volume on the left with a delay effect of 1 second on top.
Replacing the FluidSynth Reverb Effect
If you would like a different reverb implementation than the one built-in to FluidSynth, you can use a LADSPA reverb plugin like the "TAP Reverb" from Tom's Audio Processing plugins.
Here is the analyseplugin output for the tap_reverb.so
plugin:
user@host:$ analyseplugin /usr/lib/ladspa/tap_reverb.so
Plugin Name: "TAP Reverberator"
Plugin Label: "tap_reverb"
Plugin Unique ID: 2142
Maker: "Tom Szilagyi"
Copyright: "GPL"
Must Run Real-Time: No
Has activate() Function: Yes
Has deactivate() Function: No
Has run_adding() Function: Yes
Environment: Normal
Ports: "Decay [ms]" input, control, 0 to 10000, default 2500
"Dry Level [dB]" input, control, -70 to 10, default 0
"Wet Level [dB]" input, control, -70 to 10, default 0
"Comb Filters" input, control, toggled, default 1
"Allpass Filters" input, control, toggled, default 1
"Bandpass Filter" input, control, toggled, default 1
"Enhanced Stereo" input, control, toggled, default 1
"Reverb Type" input, control, 0 to 42.1, default 0, integer
"Input Left" input, audio
"Output Left" output, audio
"Input Right" input, audio
"Output Right" output, audio
Using this information we can create a LADSPA configuration:
effects.txt
ladspa_effect e1 /usr/lib/ladspa/tap_reverb.so
ladspa_link e1 "Input Left" Reverb:Send
ladspa_link e1 "Input Right" Reverb:Send
ladspa_link e1 "Output Left" Main:L
ladspa_link e1 "Output Right" Main:R
ladspa_start
Start FluidSynth with the internal reverb disabled. (You will need to replace
the test.mid
with your own MIDI file and maybe change the paths to the
effects.txt file and the SoundFont)
user@host:$ fluidsynth -a alsa -R0 -o synth.ladspa.active=1 -f effects.txt FluidR3_GM.sf2 test.mid
You will hear the output with a reverb effect from the plugin. And you can
change the reverb control ports with the ladspa_set
command while the MIDI
file is playing.
Multi-Channel Output
FluidSynth is capable of generating multi-channel output by specifying the
synth.audio-groups
and synth.audio-channels
configuration settings.
Explaining multi-channel output in detail is out of scope for this guide. But
using multiple output channels has an effect on the host ports that are
available to LADSPA plugins.
As soon as you configure more than one audio-channel, the main audio ports will
not be called "Main:L" and "Main:R" anymore, but will have indices added to
their name. So if you start FluidSynth with -o synth.audio-groups=2
, then the
following ports will be created:
- Main:L1
- Main:R1
- Main:L2
- Main:R2
- Reverb:Send
- Chorus:Send
If you want all main ports to act as outputs as well as inputs to the effects,
then you also need to increase the synth.audio-channels
setting.
LADSPA on other Platforms
LADSPA is a very simple plugin architecture and only requires the ladspa.h header file as compile-time dependency. To build FluidSynth on non-Linux platform with LADSPA support, download the ladspa.h file from http://www.ladspa.org and place it somewhere in your compiler include path. Then configure and build LADSPA as you normally would.
All information in the above documentation is valid for all other platforms as
well. Just make sure you use the file path format specific to your platform in
the ladspa_effect
calls. For example, on Windows you should use
ladspa_effect c:\path\to\ladspa\plugin.dll
instead of
ladspa_effect /path/to/ladspa/plugin.so
Audacity provides a large number of precompiled LADSPA plugins for Windows and MacOS: http://www.audacityteam.org/download/plug-ins/
To get the analyseplugin
and listplugins
commands on Windows, you can either
compile them yourself using the LADSPA-SDK source code from ladspa.org or install
ladspa-sdk via Cygwin.