* sanitize_target_dirs(target) removes include and link directories that
do not exist from the given immported target
* generate_pkgconfig_spec() builds fluidsynth.pc taking the private
libraries from a given target dependencies
* FluidSynthConfigVersion.cmake is created with ${VERSION} instead of
${LIB_VERSION_INFO}
* FluidSynthConfig.cmake.in simplified: it doesn't need to include the
version file.
* Simplified BUILD_INTERFACE generator expression as suggested
The build system creates two exported targets:
- The executable FluidSynth::fluidsynth
- The library FluidSynth::libfluidsynth
A downstream project using CMake can find and link the library target
directly with cmake (without needing pkg-config) this way:
~~~
project(sample LANGUAGES C)
find_package ( FluidSynth )
if (FluidSynth_FOUND)
add_executable( sample sample.c )
target_link_libraries ( sample PRIVATE FluidSynth::libfluidsynth )
endif ()
~~~
After installing fluidsynth in a prefix like "$HOME/Fluidsynth3":
cmake -DCNAKE_PREFIX_PATH="$HOME/Fluidsynth3/;..."
Instead installing, the build directory can be used directly, for
instance:
cmake -DFluidSynth_DIR="$HOME/fluidsynth-2.2.2/build/" ...
* FluidSynthConfigVersion.cmake is created with ${VERSION} instead of
${LIB_VERSION_INFO}
* FluidSynthConfig.cmake.in simplified: it doesn't need to include the
version file.
* Simplified BUILD_INTERFACE generator expression as suggested
The build system creates two exported targets:
- The executable FluidSynth::fluidsynth
- The library FluidSynth::libfluidsynth
A downstream project using CMake can find and link the library target
directly with cmake (without needing pkg-config) this way:
~~~
project(sample LANGUAGES C)
find_package ( FluidSynth )
if (FluidSynth_FOUND)
add_executable( sample sample.c )
target_link_libraries ( sample PRIVATE FluidSynth::libfluidsynth )
endif ()
~~~
After installing fluidsynth in a prefix like "$HOME/Fluidsynth3":
cmake -DCNAKE_PREFIX_PATH="$HOME/Fluidsynth3/;..."
Instead installing, the build directory can be used directly, for
instance:
cmake -DFluidSynth_DIR="$HOME/fluidsynth-2.2.2/build/" ...
Continuous Integration with OBS for various Linux Distros as described here:
https://openbuildservice.org/2021/05/31/scm-integration/
Secret Github Token is owned by @derselbst
Secret OBS Token is owned by build.opensuse.org/users/derselbst
Fluidsynth Github Repo Webhook currently only set up for PullRequest
events (because it's the only event type supported by OBS, at the moment)
Context: https://github.com/FluidSynth/fluidsynth/discussions/931
There is a new settings "audio.oboe.error-recovery-mode" which has
string value of "Reconnect" (default) or "Stop".
Under `Reconnect` mode, it automatically recreate AudioStream for the
same audio device ID (which is the default = valid device, unless a
specific ID is specified). The behavior is the same as OpenSLES.
In the future Fluidsynth might want to provide consistent error handling
mode for audio device unplugged state, but so far this change makes apps
behave not too weird.
For detuned channels it might be better to use another key for Soundfont sample selection
giving better approximations for the pitch than the original key.
Example: play key 60 on 6370 Hz => use tuned key 64 for sample selection
This feature is only enabled for melodic channels.
For drum channels we always select Soundfont samples by key numbers.
The 2 seconds timeout was chosen for consistency, but the reason to increase the initialization timeout is that one of my test devices (Asus T101HA, Windows 10) fails to initialize the wasapi driver with a timeout error most of the times.