fluidsynth/test/test_sample_cache.c

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#include "test.h"
#include "fluidsynth.h" // use local fluidsynth header
#include "utils/fluidsynth_priv.h"
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// this test aims to make sure that sample data used by multiple synths is not freed
// once unloaded by its parent synth
int main(void)
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{
enum { FRAMES = 1024 };
float buf[FRAMES * 2];
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fluid_settings_t *settings = new_fluid_settings();
fluid_synth_t *synth1 = new_fluid_synth(settings),
*synth2 = new_fluid_synth(settings);
TEST_ASSERT(settings != NULL);
TEST_ASSERT(synth1 != NULL);
TEST_ASSERT(synth2 != NULL);
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// load a sfont to synth1
TEST_SUCCESS(fluid_synth_sfload(synth1, TEST_SOUNDFONT, 1));
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// load the same font to synth2 and start a note
TEST_SUCCESS(fluid_synth_sfload(synth2, TEST_SOUNDFONT, 1));
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TEST_SUCCESS(fluid_synth_noteon(synth2, 0, 60, 127));
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// render some audio
TEST_SUCCESS(fluid_synth_write_float(synth2, FRAMES, buf, 0, 2, buf, 1, 2));
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// delete the synth that owns the soundfont
delete_fluid_synth(synth1);
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// render again with the unloaded sfont and hope no segfault happens
TEST_SUCCESS(fluid_synth_write_float(synth2, FRAMES, buf, 0, 2, buf, 1, 2));
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delete_fluid_synth(synth2);
delete_fluid_settings(settings);
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return EXIT_SUCCESS;
}