fluidsynth/test/test_sample_cache.c

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#include "test.h"
#include "fluidsynth.h" // use local fluidsynth header
// this test aims to make sure that sample data used by multiple synths is not freed
// once unloaded by its parent synth
int main(void)
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{
enum { FRAMES = 1024 };
float buf[FRAMES * 2];
char *s;
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fluid_settings_t *settings = new_fluid_settings();
fluid_synth_t *synth1 = new_fluid_synth(settings),
*synth2 = new_fluid_synth(settings);
TEST_ASSERT_NEQ(settings, NULL);
TEST_ASSERT_NEQ(synth1, NULL);
TEST_ASSERT_NEQ(synth2, NULL);
TEST_SUCCESS(fluid_settings_dupstr(settings, "synth.default-soundfont", &s))
TEST_ASSERT_NEQ(s[0], '\0');
printf("Attempt to open %s\n", s);
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// load a sfont to synth1
TEST_SUCCESS(fluid_synth_sfload(synth1, s, 1));
// load the same font to synth2 and start a note
TEST_SUCCESS(fluid_synth_sfload(synth2, s, 1));
TEST_SUCCESS(fluid_synth_noteon(synth2, 0, 60, 127));
// render some audio
TEST_SUCCESS(fluid_synth_write_float(synth2, FRAMES, buf, 0, 2, buf, 1, 2));
// delete the synth that owns the soundfont
delete_fluid_synth(synth1);
// render again with the unloaded sfont and hope no segfault happens
TEST_SUCCESS(fluid_synth_write_float(synth2, FRAMES, buf, 0, 2, buf, 1, 2));
delete_fluid_synth(synth2);
delete_fluid_settings(settings);
return EXIT_SUCCESS;
}