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1bdfee548b
- This is a feature that never saw the light of day in this form, so get rid of its vestigial remnants. (Note that this is NOT the l: print formatter that causes the game to look up a string in the LANGUAGE lump.)
38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
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//**************************************************************************
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//**
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//** strlist.h
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//**
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//**************************************************************************
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#ifndef __STRLIST_H__
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#define __STRLIST_H__
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// HEADER FILES ------------------------------------------------------------
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#include "common.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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void STR_Init(void);
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int STR_Find(char *name);
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char *STR_Get(int index);
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void STR_WriteStrings(void);
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void STR_WriteList(void);
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int STR_FindInList(int list, char *name);
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int STR_FindInListInsensitive(int list, char *name);
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int STR_AppendToList(int list, char *name);
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const char *STR_GetString(int list, int index);
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void STR_WriteChunk(boolean encrypt);
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void STR_WriteListChunk(int list, int id, boolean quad);
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int STR_ListSize();
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// PUBLIC DATA DECLARATIONS ------------------------------------------------
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extern int NumStringLists;
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#endif
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