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Remove dead "language" code from ACC
- This is a feature that never saw the light of day in this form, so get rid of its vestigial remnants. (Note that this is NOT the l: print formatter that causes the game to look up a string in the LANGUAGE lump.)
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parent
fafedb271d
commit
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6 changed files with 25 additions and 112 deletions
2
common.h
2
common.h
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@ -50,8 +50,6 @@
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// Added Ty 07Jan2000 for error details
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#define MAX_STATEMENT_LENGTH 4096
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#define MAX_LANGUAGES 256
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#define MAX_FUNCTION_COUNT 256
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#define MAX_IMPORTS 256
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6
error.c
6
error.c
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@ -135,12 +135,6 @@ static struct
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{ ERR_SCRIPT_ALREADY_DEFINED, "Script already has a body." },
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{ ERR_FUNCTION_ALREADY_DEFINED, "Function already has a body." },
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{ ERR_PARM_MUST_BE_VAR, "Parameter must be a variable." },
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{ ERR_LANGCODE_SIZE, "Language code must be 2 or 3 characters long." },
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{ ERR_MISSING_LBRACE_LOC, "Missing opening '{' in localization definition." },
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{ ERR_MISSING_RBRACE_LOC, "Missing closing '}' in localization definition." },
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{ ERR_MISSING_LOCALIZED, "Missing localized string." },
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{ ERR_BAD_LANGCODE, "Language code must be all letters." },
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{ ERR_MISSING_LANGCODE, "Missing language code in localization definiton." },
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{ ERR_MISSING_FONT_NAME, "Missing font name." },
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{ ERR_MISSING_LBRACE_FONTS, "Missing opening '{' in font list." },
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{ ERR_MISSING_RBRACE_FONTS, "Missing closing '}' in font list." },
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6
error.h
6
error.h
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@ -101,12 +101,6 @@ typedef enum
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ERR_SCRIPT_ALREADY_DEFINED,
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ERR_FUNCTION_ALREADY_DEFINED,
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ERR_PARM_MUST_BE_VAR,
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ERR_LANGCODE_SIZE,
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ERR_MISSING_LBRACE_LOC,
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ERR_MISSING_RBRACE_LOC,
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ERR_MISSING_LOCALIZED,
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ERR_BAD_LANGCODE,
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ERR_MISSING_LANGCODE,
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ERR_MISSING_FONT_NAME,
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ERR_MISSING_LBRACE_FONTS,
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ERR_MISSING_RBRACE_FONTS,
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13
pcode.c
13
pcode.c
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@ -543,7 +543,7 @@ void PC_CloseObject(void)
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{
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PC_AppendByte (0);
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}
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if(!pc_NoShrink || (NumLanguages > 1) || (NumStringLists > 0) ||
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if(!pc_NoShrink || (NumStringLists > 0) ||
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(pc_FunctionCount > 0) || MapVariablesInit || NumArrays != 0 ||
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pc_EncryptStrings || NumImports != 0 || HaveExtendedScripts ||
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HaveScriptArrays)
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@ -749,16 +749,9 @@ static void CloseNew(void)
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}
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if(NumLanguages > 1)
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if(STR_ListSize() > 0)
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{
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for(i = 0; i < NumLanguages; i++)
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{
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STR_WriteChunk(i, pc_EncryptStrings);
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}
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}
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else if(STR_ListSize(0) > 0)
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{
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STR_WriteChunk(0, pc_EncryptStrings);
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STR_WriteChunk(pc_EncryptStrings);
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}
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STR_WriteListChunk(STRLIST_PICS, MAKE4CC('P','I','C','S'), NO);
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102
strlist.c
102
strlist.c
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@ -31,12 +31,6 @@ typedef struct
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stringInfo_t strings[MAX_STRINGS];
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} stringList_t;
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typedef struct
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{
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char name[4];
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stringList_t list;
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} languageInfo_t;
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -57,7 +51,7 @@ int NumLanguages, NumStringLists;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static languageInfo_t *LanguageInfo[MAX_LANGUAGES];
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static stringList_t MainStringList;
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static stringList_t *StringLists[NUM_STRLISTS];
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// CODE --------------------------------------------------------------------
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@ -70,54 +64,8 @@ static stringList_t *StringLists[NUM_STRLISTS];
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void STR_Init(void)
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{
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NumLanguages = NumStringLists = 0;
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STR_FindLanguage(NULL); // Default language is always number 0
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}
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//==========================================================================
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//
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// STR_FindLanguage
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//
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//==========================================================================
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int STR_FindLanguage(char *name)
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{
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int i;
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if (name == NULL)
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{
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if (NumLanguages > 0)
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{
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return 0;
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}
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i = 0;
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}
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else
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{
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for(i = 0; i < NumLanguages; i++)
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{
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if (strcmp (name, LanguageInfo[i]->name) == 0)
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{
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return i;
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}
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}
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}
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if(i == NumLanguages)
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{
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LanguageInfo[i] = MS_Alloc(sizeof(languageInfo_t), ERR_OUT_OF_MEMORY);
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memset(LanguageInfo[i]->name, 0, 4);
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if(name != NULL)
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{
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strncpy(LanguageInfo[i]->name, name, 3);
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}
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LanguageInfo[i]->list.stringCount = 0;
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NumLanguages++;
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if(NumLanguages > 1 && pc_EnforceHexen)
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{
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ERR_Error(ERR_HEXEN_COMPAT, YES);
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}
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}
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return i;
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NumStringLists = 0;
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MainStringList.stringCount = 0;
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}
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//==========================================================================
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@ -128,7 +76,7 @@ int STR_FindLanguage(char *name)
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char *STR_Get(int num)
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{
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return LanguageInfo[0]->list.strings[num].name;
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return MainStringList.strings[num].name;
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}
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//==========================================================================
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@ -139,18 +87,7 @@ char *STR_Get(int num)
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int STR_Find(char *name)
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{
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return STR_FindInLanguage(0, name);
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}
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//==========================================================================
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//
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// STR_FindInLanguage
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//
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//==========================================================================
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int STR_FindInLanguage(int language, char *name)
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{
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return STR_FindInSomeList (&LanguageInfo[language]->list, name);
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return STR_FindInSomeList(&MainStringList, name);
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}
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//==========================================================================
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@ -320,9 +257,9 @@ static int STR_PutStringInSomeList(stringList_t *list, int index, char *name)
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//
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//==========================================================================
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int STR_ListSize(int list)
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int STR_ListSize()
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{
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return LanguageInfo[list]->list.stringCount;
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return MainStringList.stringCount;
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}
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//==========================================================================
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@ -339,10 +276,10 @@ void STR_WriteStrings(void)
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U_INT pad;
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MS_Message(MSG_DEBUG, "---- STR_WriteStrings ----\n");
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for(i = 0; i < LanguageInfo[0]->list.stringCount; i++)
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for(i = 0; i < MainStringList.stringCount; i++)
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{
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LanguageInfo[0]->list.strings[i].address = pc_Address;
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PC_AppendString(LanguageInfo[0]->list.strings[i].name);
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MainStringList.strings[i].address = pc_Address;
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PC_AppendString(MainStringList.strings[i].name);
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}
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if(pc_Address%4 != 0)
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{ // Need to align
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@ -362,10 +299,10 @@ void STR_WriteList(void)
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int i;
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MS_Message(MSG_DEBUG, "---- STR_WriteList ----\n");
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PC_AppendInt((U_INT)LanguageInfo[0]->list.stringCount);
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for(i = 0; i < LanguageInfo[0]->list.stringCount; i++)
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PC_AppendInt((U_INT)MainStringList.stringCount);
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for(i = 0; i < MainStringList.stringCount; i++)
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{
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PC_AppendInt((U_INT)LanguageInfo[0]->list.strings[i].address);
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PC_AppendInt((U_INT)MainStringList.strings[i].address);
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}
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}
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@ -375,20 +312,19 @@ void STR_WriteList(void)
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//
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//==========================================================================
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void STR_WriteChunk(int language, boolean encrypt)
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void STR_WriteChunk(boolean encrypt)
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{
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languageInfo_t *lang = LanguageInfo[language];
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int lenadr;
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MS_Message(MSG_DEBUG, "---- STR_WriteChunk %d ----\n", language);
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MS_Message(MSG_DEBUG, "---- STR_WriteChunk ----\n");
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PC_Append(encrypt ? "STRE" : "STRL", 4);
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lenadr = pc_Address;
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PC_SkipInt();
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PC_Append(&lang->name, 4);
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PC_AppendInt(lang->list.stringCount);
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PC_AppendInt(0); // Used in-game for stringing lists together
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PC_AppendInt(0);
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PC_AppendInt(MainStringList.stringCount);
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PC_AppendInt(0); // Used in-game for stringing lists together (NOT!)
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DumpStrings (&lang->list, lenadr, NO, encrypt);
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DumpStrings (&MainStringList, lenadr, NO, encrypt);
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}
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//==========================================================================
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@ -23,18 +23,16 @@ int STR_Find(char *name);
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char *STR_Get(int index);
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void STR_WriteStrings(void);
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void STR_WriteList(void);
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int STR_FindLanguage(char *name);
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int STR_FindInLanguage(int language, char *name);
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int STR_FindInList(int list, char *name);
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int STR_FindInListInsensitive(int list, char *name);
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int STR_AppendToList(int list, char *name);
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const char *STR_GetString(int list, int index);
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void STR_WriteChunk(int language, boolean encrypt);
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void STR_WriteChunk(boolean encrypt);
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void STR_WriteListChunk(int list, int id, boolean quad);
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int STR_ListSize(int list);
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int STR_ListSize();
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// PUBLIC DATA DECLARATIONS ------------------------------------------------
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extern int NumLanguages, NumStringLists;
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extern int NumStringLists;
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#endif
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