acc/strlist.h
Randy Heit 1bdfee548b Remove dead "language" code from ACC
- This is a feature that never saw the light of day in this form, so get
  rid of its vestigial remnants. (Note that this is NOT the l: print
  formatter that causes the game to look up a string in the LANGUAGE
  lump.)
2014-07-24 15:16:30 -05:00

38 lines
1.1 KiB
C

//**************************************************************************
//**
//** strlist.h
//**
//**************************************************************************
#ifndef __STRLIST_H__
#define __STRLIST_H__
// HEADER FILES ------------------------------------------------------------
#include "common.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void STR_Init(void);
int STR_Find(char *name);
char *STR_Get(int index);
void STR_WriteStrings(void);
void STR_WriteList(void);
int STR_FindInList(int list, char *name);
int STR_FindInListInsensitive(int list, char *name);
int STR_AppendToList(int list, char *name);
const char *STR_GetString(int list, int index);
void STR_WriteChunk(boolean encrypt);
void STR_WriteListChunk(int list, int id, boolean quad);
int STR_ListSize();
// PUBLIC DATA DECLARATIONS ------------------------------------------------
extern int NumStringLists;
#endif