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Add linedef flags for PickActor.
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28
zdefs.acs
28
zdefs.acs
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@ -1008,3 +1008,31 @@
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#define MF_NOLIFTDROP 0x20000000
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#define MF_STEALTH 0x40000000
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#define MF_ICECORPSE 0x80000000
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// Linedef flags
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#define ML_BLOCKING 0x00000001
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#define ML_BLOCKMONSTERS 0x00000002
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#define ML_TWOSIDED 0x00000004
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#define ML_DONTPEGTOP 0x00000008
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#define ML_DONTPEGBOTTOM 0x00000010
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#define ML_SECRET 0x00000020
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#define ML_SOUNDBLOCK 0x00000040
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#define ML_DONTDRAW 0x00000080
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#define ML_MAPPED 0x00000100
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#define ML_REPEAT_SPECIAL 0x00000200
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#define ML_ADDTRANS 0x00000400
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#define ML_MONSTERSCANACTIVATE 0x00002000
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#define ML_BLOCK_PLAYERS 0x00004000
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#define ML_BLOCKEVERYTHING 0x00008000
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#define ML_ZONEBOUNDARY 0x00010000
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#define ML_RAILING 0x00020000
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#define ML_BLOCK_FLOATERS 0x00040000
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#define ML_CLIP_MIDTEX 0x00080000
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#define ML_WRAP_MIDTEX 0x00100000
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#define ML_3DMIDTEX 0x00200000
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#define ML_CHECKSWITCHRANGE 0x00400000
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#define ML_FIRSTSIDEONLY 0x00800000
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#define ML_BLOCKPROJECTILE 0x01000000
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#define ML_BLOCKUSE 0x02000000
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#define ML_BLOCKSIGHT 0x04000000
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#define ML_BLOCKHITSCAN 0x08000000
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