A port of Team Evolves Zaero to Yamagi Quake II
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Jaime Moreira e3743c5b2c Added support for ANIM_REVERSE
Allows to define animations that go in the opposite direction of the
usual flow.
Added a couple of animations from Q2 3.21 that use ANIM_REVERSE.
Make the "laser trip bomb" to use Weapon_Generic instead of the "copy &
paste" version it used.
Modified the original Weapon_Generic function to get the proper ammo
quantity the weapon uses; useful for IT_AMMO weapons.
2023-07-05 15:50:12 -04:00
src Added support for ANIM_REVERSE 2023-07-05 15:50:12 -04:00
stuff/mapfixes Fixed unspawnable monsters in three maps 2021-04-07 12:33:06 +00:00
.gitignore Fix function prototypes 2021-01-26 20:55:54 +02:00
CMakeLists.txt Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER 2021-01-14 03:53:47 +01:00
LICENSE Add LICENSE files 2011-10-10 19:40:18 +00:00
Makefile Mark all required CFLAGS and LDFLAGS definition as override. 2023-05-08 21:45:38 +02:00
README At some more informations to the README 2012-04-29 11:31:52 +02:00

README

This is a bugfixed version of Team Evolve's Quake II missionpack
"Zaero". Hundred bugs were fixed, this version should run much more
stable than the the old SDK version. It must be used with the "Yamagi
Quake II Client". For more information visit http://www.yamagi.org/quake2.

ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and
untested! While it might work there are most likely a lot of bugs left!
Furthermore this code needs more cleanup! Do not complain if you run
into problem! Patches (or better pull requests) are welcome. :)