mirror of
https://github.com/yquake2/zaero.git
synced 2025-04-24 10:31:06 +00:00
A port of Team Evolves Zaero to Yamagi Quake II
Allows to define animations that go in the opposite direction of the usual flow. Added a couple of animations from Q2 3.21 that use ANIM_REVERSE. Make the "laser trip bomb" to use Weapon_Generic instead of the "copy & paste" version it used. Modified the original Weapon_Generic function to get the proper ammo quantity the weapon uses; useful for IT_AMMO weapons. |
||
---|---|---|
src | ||
stuff/mapfixes | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README |
This is a bugfixed version of Team Evolve's Quake II missionpack "Zaero". Hundred bugs were fixed, this version should run much more stable than the the old SDK version. It must be used with the "Yamagi Quake II Client". For more information visit http://www.yamagi.org/quake2. ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and untested! While it might work there are most likely a lot of bugs left! Furthermore this code needs more cleanup! Do not complain if you run into problem! Patches (or better pull requests) are welcome. :)