A port of Team Evolves Zaero to Yamagi Quake II
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Daniel Gibson 7275a593a6 Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER
.. and use YQ2ARCH and YQ2OSTYPE instead of just ARCH and OSTYPE
for the defines, so it's consistent with the engine and xatrix+rogue.

$PROCESSOR_ARCHITECTURE seems to contain the architecture of the host,
but we need the architecture the current MinGW shell is targeting.
$MINGW_CHOST seems to be just that, and on my system it's either
i686-w64-mingw32 (mingw32.exe) or x86_64-w64-mingw32 (mingw64.exe)
(No idea what it looks like for Windows on ARM...)

As fixing this would otherwise break existing savegames, I bumped the
SAVEGAMEVER to "YQ2-4" and added a quirk for older savegameversions:
On Windows i386 savegames that contain "AMD64" instead of "i386" as
architecture are also accepted.
(For YQ2-1 this didn't seem necessary, apparently "i386" was hardcoded)
2021-01-14 03:53:47 +01:00
src Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER 2021-01-14 03:53:47 +01:00
.gitignore Fix bug with high velocities in vents in 32bit builds, fix MingW build 2015-05-17 18:48:21 +02:00
CMakeLists.txt Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER 2021-01-14 03:53:47 +01:00
LICENSE Add LICENSE files 2011-10-10 19:40:18 +00:00
Makefile Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER 2021-01-14 03:53:47 +01:00
README At some more informations to the README 2012-04-29 11:31:52 +02:00

README

This is a bugfixed version of Team Evolve's Quake II missionpack
"Zaero". Hundred bugs were fixed, this version should run much more
stable than the the old SDK version. It must be used with the "Yamagi
Quake II Client". For more information visit http://www.yamagi.org/quake2.

ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and
untested! While it might work there are most likely a lot of bugs left!
Furthermore this code needs more cleanup! Do not complain if you run
into problem! Patches (or better pull requests) are welcome. :)