A port of Team Evolves Zaero to Yamagi Quake II
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Jaime Moreira 52f9229975 Faster "weapprev" and "weapnext" behavior
These commands can now "count" how many times they have been called.
This allows for changing to different weapons, instead of just going
"one down" or "one up".
New cvar "g_quick_swap" allows to enable/disable this behavior.
Includes a preview, in "pickup" style, of the upcoming weapon.
Adaptation of yquake2/yquake2#1076
2024-12-04 20:46:13 -03:00
src Faster "weapprev" and "weapnext" behavior 2024-12-04 20:46:13 -03:00
stuff/mapfixes Fixed unspawnable monsters in three maps 2021-04-07 12:33:06 +00:00
.gitignore Fix function prototypes 2021-01-26 20:55:54 +02:00
CMakeLists.txt Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER 2021-01-14 03:53:47 +01:00
LICENSE Add LICENSE files 2011-10-10 19:40:18 +00:00
Makefile Mark all required CFLAGS and LDFLAGS definition as override. 2023-05-08 21:45:38 +02:00
README At some more informations to the README 2012-04-29 11:31:52 +02:00

This is a bugfixed version of Team Evolve's Quake II missionpack
"Zaero". Hundred bugs were fixed, this version should run much more
stable than the the old SDK version. It must be used with the "Yamagi
Quake II Client". For more information visit http://www.yamagi.org/quake2.

ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and
untested! While it might work there are most likely a lot of bugs left!
Furthermore this code needs more cleanup! Do not complain if you run
into problem! Patches (or better pull requests) are welcome. :)