A port of Team Evolves Zaero to Yamagi Quake II
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Dremor8484 4733f22e6f
Update weapon.c
the aimfix was working only on half of the attack, since the supershotgun shoots 2 times (half bullets left, half bullets right)

to carefully test it i tried to comment out 1 of the 2 shots while also keep yaw change to 0
in 1 case the bullets hit around the crossair, in the other case the bullets were not centered around the crossair.

i added the same fix to the shot that did not have it, and it worked.

i tested it out with yaw-5 and yaw+5 with both shots shooting at the same time and the bullets appeared to gather into 2 distinct clusters one left side of crossair, one right side of crossair like 2 eyes on the wall
2022-12-03 15:58:53 +01:00
src Update weapon.c 2022-12-03 15:58:53 +01:00
stuff/mapfixes Fixed unspawnable monsters in three maps 2021-04-07 12:33:06 +00:00
.gitignore Fix function prototypes 2021-01-26 20:55:54 +02:00
CMakeLists.txt Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER 2021-01-14 03:53:47 +01:00
LICENSE Add LICENSE files 2011-10-10 19:40:18 +00:00
Makefile Normalize `arm64` to `aarch64`. 2022-05-20 12:58:46 +02:00
README At some more informations to the README 2012-04-29 11:31:52 +02:00

README

This is a bugfixed version of Team Evolve's Quake II missionpack
"Zaero". Hundred bugs were fixed, this version should run much more
stable than the the old SDK version. It must be used with the "Yamagi
Quake II Client". For more information visit http://www.yamagi.org/quake2.

ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and
untested! While it might work there are most likely a lot of bugs left!
Furthermore this code needs more cleanup! Do not complain if you run
into problem! Patches (or better pull requests) are welcome. :)