A port of Team Evolves Zaero to Yamagi Quake II
Find a file
Daniel Gibson 0e4e1b7285 Fix crashes when loading savegame
savegame/tables/fields.h was missing some fields with FFL_NOSPAWN
and FFL_NOSPAWN handling in g_spawn.c was missing

Because of that after loading a savegame some pointers were invalid
and dereferencing them resulted in segfaults.
2015-05-19 04:19:41 +02:00
src Fix crashes when loading savegame 2015-05-19 04:19:41 +02:00
.gitignore Fix bug with high velocities in vents in 32bit builds, fix MingW build 2015-05-17 18:48:21 +02:00
LICENSE Add LICENSE files 2011-10-10 19:40:18 +00:00
Makefile Fix bug with high velocities in vents in 32bit builds, fix MingW build 2015-05-17 18:48:21 +02:00
README At some more informations to the README 2012-04-29 11:31:52 +02:00

This is a bugfixed version of Team Evolve's Quake II missionpack
"Zaero". Hundred bugs were fixed, this version should run much more
stable than the the old SDK version. It must be used with the "Yamagi
Quake II Client". For more information visit http://www.yamagi.org/quake2.

ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and
untested! While it might work there are most likely a lot of bugs left!
Furthermore this code needs more cleanup! Do not complain if you run
into problem! Patches (or better pull requests) are welcome. :)