A port of Team Evolves Zaero to Yamagi Quake II
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Daniel Gibson 0822b94db9 Fixed some crashes during gameplay and loading; broke savegame compat
I added more missing fields to savegame/tables/fields.h and reordered
everything to make missing fields easier to find.
This broke savegame compatibility, and that might happen again.
I hope I'll remember to bump the savegame version before merging this
branch to master.

I also got segfaults (e.g. when a door was blocked by a corpse) in
G_UseTargets() because activator was NULL.

And in g_cmds.c there was a typo in OnSameTeam() - from the relatively
recent fix. No idea why, it doesn't exist in the other addons..
2015-06-29 18:11:12 +02:00
src Fixed some crashes during gameplay and loading; broke savegame compat 2015-06-29 18:11:12 +02:00
.gitignore Fix bug with high velocities in vents in 32bit builds, fix MingW build 2015-05-17 18:48:21 +02:00
LICENSE Add LICENSE files 2011-10-10 19:40:18 +00:00
Makefile Fixed some crashes during gameplay and loading; broke savegame compat 2015-06-29 18:11:12 +02:00
README At some more informations to the README 2012-04-29 11:31:52 +02:00

This is a bugfixed version of Team Evolve's Quake II missionpack
"Zaero". Hundred bugs were fixed, this version should run much more
stable than the the old SDK version. It must be used with the "Yamagi
Quake II Client". For more information visit http://www.yamagi.org/quake2.

ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and
untested! While it might work there are most likely a lot of bugs left!
Furthermore this code needs more cleanup! Do not complain if you run
into problem! Patches (or better pull requests) are welcome. :)