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A port of Team Evolves Zaero to Yamagi Quake II
0822b94db9
I added more missing fields to savegame/tables/fields.h and reordered everything to make missing fields easier to find. This broke savegame compatibility, and that might happen again. I hope I'll remember to bump the savegame version before merging this branch to master. I also got segfaults (e.g. when a door was blocked by a corpse) in G_UseTargets() because activator was NULL. And in g_cmds.c there was a typo in OnSameTeam() - from the relatively recent fix. No idea why, it doesn't exist in the other addons.. |
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This is a bugfixed version of Team Evolve's Quake II missionpack "Zaero". Hundred bugs were fixed, this version should run much more stable than the the old SDK version. It must be used with the "Yamagi Quake II Client". For more information visit http://www.yamagi.org/quake2. ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and untested! While it might work there are most likely a lot of bugs left! Furthermore this code needs more cleanup! Do not complain if you run into problem! Patches (or better pull requests) are welcome. :)