Fix compiler warnings

src/g_items.c:2869:6: warning: variable ‘index’ set but not used [-Wunused-but-set-variable]
src/g_phys.c:535:10: warning: variable ‘mins’ set but not used [-Wunused-but-set-variable]
src/g_phys.c:535:16: warning: variable ‘maxs’ set but not used [-Wunused-but-set-variable]
src/g_spawn.c:575:6: warning: variable ‘oldmaxent’ set but not used [-Wunused-but-set-variable]
src/g_target.c:537:6: warning: variable ‘effect’ set but not used [-Wunused-but-set-variable]
src/monster/boss2/boss2.c:564:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable]
src/monster/boss3/boss31.c:601:8: warning: variable ‘range’ set but not used [-Wunused-but-set-variable]
src/monster/boss3/boss31.c:650:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable]
src/monster/boss3/boss32.c:678:8: warning: variable ‘range’ set but not used [-Wunused-but-set-variable]
src/monster/boss3/boss32.c:811:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable]
src/monster/boss/boss.c:797:8: warning: variable ‘length’ set but not used [-Wunused-but-set-variable]
src/player/hud.c:167:7: warning: variable ‘picnum’ set but not used [-Wunused-but-set-variable]
This commit is contained in:
Denis Pauk 2021-01-26 20:24:31 +02:00
parent 7275a593a6
commit fda7c543b8
9 changed files with 146 additions and 187 deletions

View file

@ -2866,8 +2866,8 @@ void SetItemNames (void)
{ {
int i; int i;
gitem_t *it; gitem_t *it;
int index;
for (i=0, index = 0; i<game.num_items ; i++) for (i=0; i<game.num_items ; i++)
{ {
it = &itemlist[i]; it = &itemlist[i];
gi.configstring (CS_ITEMS+i, it->pickup_name); gi.configstring (CS_ITEMS+i, it->pickup_name);

View file

@ -532,7 +532,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
{ {
int i, e; int i, e;
edict_t *check, *block; edict_t *check, *block;
vec3_t mins, maxs;
pushed_t *p; pushed_t *p;
vec3_t org, org2, move2, forward, right, up; vec3_t org, org2, move2, forward, right, up;
vec3_t realmins, realmaxs; vec3_t realmins, realmaxs;
@ -555,13 +554,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
move[i] = 0.125 * (int)temp; move[i] = 0.125 * (int)temp;
} }
// find the bounding box
for (i=0 ; i<3 ; i++)
{
mins[i] = pusher->absmin[i] + move[i];
maxs[i] = pusher->absmax[i] + move[i];
}
// we need this for pushing things later // we need this for pushing things later
VectorSubtract (vec3_origin, amove, org); VectorSubtract (vec3_origin, amove, org);
AngleVectors (org, forward, right, up); AngleVectors (org, forward, right, up);

View file

@ -572,7 +572,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
const char *com_token; const char *com_token;
int i; int i;
float skill_level; float skill_level;
int oldmaxent;
skill_level = floor (skill->value); skill_level = floor (skill->value);
if (skill_level < 0) if (skill_level < 0)
@ -679,8 +678,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
ED_CallSpawn (ent); ED_CallSpawn (ent);
} }
oldmaxent = globals.num_edicts;
gi.dprintf("%i entities created\n", globals.num_edicts); gi.dprintf("%i entities created\n", globals.num_edicts);
gi.dprintf ("%i entities inhibited\n", inhibit); gi.dprintf ("%i entities inhibited\n", inhibit);

View file

@ -534,8 +534,6 @@ speed default is 1000
void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator) void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
{ {
int effect;
if (!self) if (!self)
{ {
return; return;
@ -547,13 +545,6 @@ void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
return; return;
} }
if (self->spawnflags & 2)
effect = 0;
else if (self->spawnflags & 1)
effect = EF_HYPERBLASTER;
else
effect = EF_BLASTER;
fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLASTER); fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLASTER);
gi.sound (self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0); gi.sound (self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);
} }

View file

@ -794,7 +794,7 @@ mmove_t zboss_move_attack2b = {FRAME_attack2bStart, FRAME_attack2bEnd, zboss_fra
void HookDragThink (edict_t *self) void HookDragThink (edict_t *self)
{ {
vec3_t dir, vec; vec3_t dir, vec;
float length, speed; float speed;
vec3_t hookoffset = {-5, -24, 34}; vec3_t hookoffset = {-5, -24, 34};
vec3_t forward, right; vec3_t forward, right;
@ -809,7 +809,6 @@ void HookDragThink (edict_t *self)
} }
VectorSubtract (self->owner->s.origin, self->s.origin, dir); VectorSubtract (self->owner->s.origin, self->s.origin, dir);
length = VectorLength (dir);
AngleVectors (self->owner->s.angles, forward, right, NULL); AngleVectors (self->owner->s.angles, forward, right, NULL);
G_ProjectSource(self->owner->s.origin, hookoffset, forward, right, vec); G_ProjectSource(self->owner->s.origin, hookoffset, forward, right, vec);

View file

@ -561,7 +561,6 @@ qboolean Boss2_CheckAttack (edict_t *self)
vec3_t temp; vec3_t temp;
float chance; float chance;
trace_t tr; trace_t tr;
qboolean enemy_infront;
int enemy_range; int enemy_range;
float enemy_yaw; float enemy_yaw;
@ -585,7 +584,6 @@ qboolean Boss2_CheckAttack (edict_t *self)
return false; return false;
} }
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy); enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp); enemy_yaw = vectoyaw(temp);

View file

@ -597,17 +597,11 @@ void jorg_firebullet (edict_t *self)
void jorg_attack(edict_t *self) void jorg_attack(edict_t *self)
{ {
vec3_t vec;
float range;
if (!self) if (!self)
{ {
return; return;
} }
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
range = VectorLength (vec);
if (random() <= 0.75) if (random() <= 0.75)
{ {
gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0); gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
@ -647,7 +641,6 @@ qboolean Jorg_CheckAttack (edict_t *self)
vec3_t temp; vec3_t temp;
float chance; float chance;
trace_t tr; trace_t tr;
qboolean enemy_infront;
int enemy_range; int enemy_range;
float enemy_yaw; float enemy_yaw;
@ -671,7 +664,6 @@ qboolean Jorg_CheckAttack (edict_t *self)
return false; return false;
} }
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy); enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp); enemy_yaw = vectoyaw(temp);

View file

@ -674,8 +674,6 @@ void makron_sight(edict_t *self, edict_t *other)
void makron_attack(edict_t *self) void makron_attack(edict_t *self)
{ {
vec3_t vec;
float range;
float r; float r;
if (!self) if (!self)
@ -685,10 +683,6 @@ void makron_attack(edict_t *self)
r = random(); r = random();
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
range = VectorLength (vec);
if (r <= 0.3) if (r <= 0.3)
self->monsterinfo.currentmove = &makron_move_attack3; self->monsterinfo.currentmove = &makron_move_attack3;
else if (r <= 0.6) else if (r <= 0.6)
@ -808,7 +802,6 @@ qboolean Makron_CheckAttack (edict_t *self)
vec3_t temp; vec3_t temp;
float chance; float chance;
trace_t tr; trace_t tr;
qboolean enemy_infront;
int enemy_range; int enemy_range;
float enemy_yaw; float enemy_yaw;
@ -832,7 +825,6 @@ qboolean Makron_CheckAttack (edict_t *self)
return false; return false;
} }
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy); enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp); enemy_yaw = vectoyaw(temp);

View file

@ -164,7 +164,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
int sorted[MAX_CLIENTS]; int sorted[MAX_CLIENTS];
int sortedscores[MAX_CLIENTS]; int sortedscores[MAX_CLIENTS];
int score, total; int score, total;
int picnum;
int x, y; int x, y;
gclient_t *cl; gclient_t *cl;
edict_t *cl_ent; edict_t *cl_ent;
@ -212,7 +211,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
cl = &game.clients[sorted[i]]; cl = &game.clients[sorted[i]];
cl_ent = g_edicts + 1 + sorted[i]; cl_ent = g_edicts + 1 + sorted[i];
picnum = gi.imageindex ("i_fixme");
x = (i>=6) ? 160 : 0; x = (i>=6) ? 160 : 0;
y = 32 + 32 * (i%6); y = 32 + 32 * (i%6);