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#1 Fixed viper bomb not killing monster_tank in zbase1
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@ -1682,7 +1682,7 @@ void misc_viper_bomb_touch (edict_t *self, edict_t *other, cplane_t *plane, csur
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G_UseTargets (self, self->activator);
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self->s.origin[2] = self->absmin[2] + 1;
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T_RadiusDamage (self, self, self->dmg, NULL, self->dmg+40, MOD_BOMB);
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T_RadiusDamage (self, self, self->dmg, self, self->dmg+40, MOD_BOMB);
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BecomeExplosion2 (self);
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}
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