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#2 Fixed insane marine not killed by explosion
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1 changed files with 1 additions and 1 deletions
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@ -325,7 +325,7 @@ void target_explosion_explode (edict_t *self)
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gi.multicast (self->s.origin, MULTICAST_PHS);
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}
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T_RadiusDamage (self, self->activator, self->dmg, NULL, self->dmg+40, MOD_EXPLOSIVE);
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T_RadiusDamage (self, self->activator, self->dmg, self, self->dmg+40, MOD_EXPLOSIVE);
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save = self->delay;
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self->delay = 0;
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