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https://github.com/yquake2/zaero.git
synced 2024-11-10 06:32:04 +00:00
Fixed ungibbable makron parts
This commit is contained in:
parent
d4b117d946
commit
d1e26350b4
6 changed files with 93 additions and 32 deletions
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@ -82,9 +82,6 @@ void Killed (edict_t *targ, edict_t *inflictor, edict_t *attacker, int damage, v
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return;
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return;
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}
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}
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if (targ->health < -999)
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targ->health = -999;
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targ->enemy = attacker;
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targ->enemy = attacker;
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if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD))
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if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD))
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@ -117,6 +117,7 @@ void SP_monster_mutant (edict_t *self);
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void SP_monster_supertank (edict_t *self);
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void SP_monster_supertank (edict_t *self);
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void SP_monster_boss2 (edict_t *self);
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void SP_monster_boss2 (edict_t *self);
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void SP_monster_jorg (edict_t *self);
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void SP_monster_jorg (edict_t *self);
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void SP_monster_makron (edict_t *self);
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void SP_monster_boss3_stand (edict_t *self);
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void SP_monster_boss3_stand (edict_t *self);
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void SP_monster_commander_body (edict_t *self);
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void SP_monster_commander_body (edict_t *self);
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@ -259,6 +260,7 @@ spawn_t spawns[] = {
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{"monster_supertank", SP_monster_supertank},
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{"monster_supertank", SP_monster_supertank},
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{"monster_boss2", SP_monster_boss2},
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{"monster_boss2", SP_monster_boss2},
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{"monster_boss3_stand", SP_monster_boss3_stand},
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{"monster_boss3_stand", SP_monster_boss3_stand},
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{"monster_makron", SP_monster_makron},
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{"monster_jorg", SP_monster_jorg},
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{"monster_jorg", SP_monster_jorg},
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{"monster_commander_body", SP_monster_commander_body},
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{"monster_commander_body", SP_monster_commander_body},
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@ -696,7 +696,6 @@ void makron_attack(edict_t *self)
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Makron Torso. This needs to be spawned in
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Makron Torso. This needs to be spawned in
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---
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---
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*/
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*/
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void makron_torso_think (edict_t *self)
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void makron_torso_think (edict_t *self)
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{
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{
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if (!self)
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if (!self)
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@ -704,34 +703,97 @@ void makron_torso_think (edict_t *self)
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return;
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return;
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}
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}
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if (++self->s.frame < 365)
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/* detach from the makron if the legs are gone completely */
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self->nextthink = level.time + FRAMETIME;
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if (self->owner && (!self->owner->inuse || (self->owner->health <= self->owner->gib_health)))
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else
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{
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{
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self->s.frame = 346;
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self->owner = NULL;
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self->nextthink = level.time + FRAMETIME;
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}
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}
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}
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void makron_torso (edict_t *ent)
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/* if the makron is revived the torso was put back on him */
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if (self->owner && self->owner->deadflag != DEAD_DEAD)
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{
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{
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if (!ent)
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G_FreeEdict(self);
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return;
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}
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if (++self->s.frame >= FRAME_death320)
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{
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self->s.frame = FRAME_death301;
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}
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self->nextthink = level.time + FRAMETIME;
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}
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static void makron_torso_origin (edict_t *self, edict_t *torso)
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{
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vec3_t v;
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trace_t tr;
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AngleVectors(self->s.angles, v, NULL, NULL);
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VectorMA(self->s.origin, -84.0f, v, v);
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tr = gi.trace(self->s.origin, torso->mins, torso->maxs, v, self, MASK_SOLID);
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VectorCopy (tr.endpos, torso->s.origin);
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}
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void makron_torso_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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int n;
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if (self->health > self->gib_health)
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{
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{
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return;
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return;
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}
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}
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ent->movetype = MOVETYPE_NONE;
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gi.sound(self, CHAN_VOICE, gi.soundindex( "misc/udeath.wav"), 1, ATTN_NORM, 0);
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ent->solid = SOLID_NOT;
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VectorSet (ent->mins, -8, -8, 0);
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ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
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VectorSet (ent->maxs, 8, 8, 8);
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damage, GIB_ORGANIC);
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ent->s.frame = 346;
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ent->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
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for (n = 0; n < 4; n++)
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ent->think = makron_torso_think;
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{
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ent->nextthink = level.time + 2 * FRAMETIME;
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ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
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ent->s.sound = gi.soundindex ("makron/spine.wav");
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damage, GIB_METALLIC);
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gi.linkentity (ent);
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}
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}
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G_FreeEdict(self);
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}
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void makron_torso (edict_t *self)
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{
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edict_t *torso;
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if (!self)
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{
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return;
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}
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torso = G_Spawn();
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VectorCopy(self->s.angles, torso->s.angles);
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VectorSet(torso->mins, -24, -24, 0);
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VectorSet(torso->maxs, 24, 24, 16);
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makron_torso_origin(self, torso);
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torso->gib_health = -800;
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torso->takedamage = DAMAGE_YES;
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torso->die = makron_torso_die;
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torso->deadflag = DEAD_DEAD;
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torso->owner = self;
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torso->movetype = MOVETYPE_TOSS;
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torso->solid = SOLID_BBOX;
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torso->svflags = SVF_MONSTER|SVF_DEADMONSTER;
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torso->clipmask = MASK_MONSTERSOLID;
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torso->s.frame = FRAME_death301;
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torso->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
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torso->think = makron_torso_think;
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torso->nextthink = level.time + 2 * FRAMETIME;
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torso->s.sound = gi.soundindex("makron/spine.wav");
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gi.linkentity(torso);
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}
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//
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//
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// death
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// death
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@ -744,8 +806,8 @@ void makron_dead (edict_t *self)
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return;
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return;
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}
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}
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VectorSet (self->mins, -60, -60, 0);
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VectorSet (self->mins, -48, -48, 0);
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VectorSet (self->maxs, 60, 60, 72);
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VectorSet (self->maxs, 48, 48, 24);
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self->movetype = MOVETYPE_TOSS;
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self->movetype = MOVETYPE_TOSS;
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self->svflags |= SVF_DEADMONSTER;
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self->svflags |= SVF_DEADMONSTER;
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self->nextthink = 0;
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self->nextthink = 0;
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@ -755,8 +817,6 @@ void makron_dead (edict_t *self)
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void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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{
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edict_t *tempent;
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int n;
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int n;
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if (!self)
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if (!self)
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@ -786,14 +846,13 @@ void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
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self->deadflag = DEAD_DEAD;
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self->deadflag = DEAD_DEAD;
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self->takedamage = DAMAGE_YES;
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self->takedamage = DAMAGE_YES;
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tempent = G_Spawn();
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makron_torso (self);
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VectorCopy (self->s.origin, tempent->s.origin);
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VectorCopy (self->s.angles, tempent->s.angles);
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/* lower bbox since the torso is gone */
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tempent->s.origin[1] -= 84;
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self->maxs[2] = 64;
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makron_torso (tempent);
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gi.linkentity (self);
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self->monsterinfo.currentmove = &makron_move_death2;
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self->monsterinfo.currentmove = &makron_move_death2;
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}
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}
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qboolean Makron_CheckAttack (edict_t *self)
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qboolean Makron_CheckAttack (edict_t *self)
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@ -1011,6 +1070,7 @@ void MakronToss (edict_t *self)
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}
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}
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ent = G_Spawn ();
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ent = G_Spawn ();
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ent->classname = "monster_makron";
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ent->nextthink = level.time + 0.8;
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ent->nextthink = level.time + 0.8;
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ent->think = MakronSpawn;
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ent->think = MakronSpawn;
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ent->target = self->target;
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ent->target = self->target;
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@ -408,7 +408,7 @@ void G_SetStats (edict_t *ent)
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// health
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// health
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//
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//
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ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health;
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ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health;
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ent->client->ps.stats[STAT_HEALTH] = ent->health;
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ent->client->ps.stats[STAT_HEALTH] = (ent->health < -99) ? -99 : ent->health;
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//
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//
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// ammo
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// ammo
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@ -747,6 +747,7 @@ extern void SP_monster_makron ( edict_t * self ) ;
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extern void MakronPrecache ( void ) ;
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extern void MakronPrecache ( void ) ;
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extern qboolean Makron_CheckAttack ( edict_t * self ) ;
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extern qboolean Makron_CheckAttack ( edict_t * self ) ;
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extern void makron_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
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extern void makron_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
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extern void makron_torso_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
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extern void makron_dead ( edict_t * self ) ;
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extern void makron_dead ( edict_t * self ) ;
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extern void makron_torso ( edict_t * ent ) ;
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extern void makron_torso ( edict_t * ent ) ;
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extern void makron_torso_think ( edict_t * self ) ;
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extern void makron_torso_think ( edict_t * self ) ;
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@ -747,6 +747,7 @@
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{"MakronPrecache", (byte *)MakronPrecache},
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{"MakronPrecache", (byte *)MakronPrecache},
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{"Makron_CheckAttack", (byte *)Makron_CheckAttack},
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{"Makron_CheckAttack", (byte *)Makron_CheckAttack},
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{"makron_die", (byte *)makron_die},
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{"makron_die", (byte *)makron_die},
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{"makron_torso_die", (byte *)makron_torso_die},
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{"makron_dead", (byte *)makron_dead},
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{"makron_dead", (byte *)makron_dead},
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{"makron_torso", (byte *)makron_torso},
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{"makron_torso", (byte *)makron_torso},
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{"makron_torso_think", (byte *)makron_torso_think},
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{"makron_torso_think", (byte *)makron_torso_think},
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