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Fixes for makron jump sequence
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81f809bea3
commit
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1 changed files with 72 additions and 29 deletions
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@ -664,12 +664,6 @@ void makron_pain (edict_t *self, edict_t *other, float kick, int damage)
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void makron_sight(edict_t *self, edict_t *other)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &makron_move_sight;
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}
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void makron_attack(edict_t *self)
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@ -1030,50 +1024,99 @@ MakronSpawn
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*/
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void MakronSpawn (edict_t *self)
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{
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vec3_t vec;
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edict_t *player;
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vec3_t vec;
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edict_t *enemy;
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edict_t *oldenemy;
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if (!self)
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{
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return;
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}
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SP_monster_makron (self);
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/* spawning can mess with enemy state so clear it temporarily */
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enemy = self->enemy;
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self->enemy = NULL;
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// jump at player
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player = level.sight_client;
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if (!player)
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return;
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oldenemy = self->oldenemy;
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self->oldenemy = NULL;
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SP_monster_makron(self);
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if (self->think)
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{
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self->think(self);
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}
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/* and re-link enemy state now that he's spawned */
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if (enemy && enemy->inuse && enemy->deadflag != DEAD_DEAD)
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{
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self->enemy = enemy;
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}
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if (oldenemy && oldenemy->inuse && oldenemy->deadflag != DEAD_DEAD)
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{
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self->oldenemy = oldenemy;
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}
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if (!self->enemy)
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{
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self->enemy = self->oldenemy;
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self->oldenemy = NULL;
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}
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enemy = self->enemy;
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if (enemy)
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{
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FoundTarget(self);
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VectorCopy(self->pos1, self->monsterinfo.last_sighting);
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}
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if (enemy && visible(self, enemy))
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{
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VectorSubtract(enemy->s.origin, self->s.origin, vec);
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self->s.angles[YAW] = vectoyaw(vec);
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VectorNormalize(vec);
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}
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else
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{
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AngleVectors(self->s.angles, vec, NULL, NULL);
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}
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VectorScale(vec, 400, self->velocity);
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/* the jump frames are fixed length so best to normalize the up speed */
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self->velocity[2] = 200.0f * (sv_gravity->value / 800.0f);
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VectorSubtract (player->s.origin, self->s.origin, vec);
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self->s.angles[YAW] = vectoyaw(vec);
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VectorNormalize (vec);
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VectorMA (vec3_origin, 400, vec, self->velocity);
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self->velocity[2] = 200;
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self->groundentity = NULL;
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self->s.origin[2] += 1;
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gi.linkentity(self);
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self->pain_debounce_time = level.time + 1;
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self->monsterinfo.currentmove = &makron_move_sight;
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}
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/*
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=================
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MakronToss
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Jorg is just about dead, so set up to launch Makron out
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=================
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*/
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void MakronToss (edict_t *self)
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* Jorg is just about dead, so set up to launch Makron out
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*/
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void
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MakronToss(edict_t *self)
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{
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edict_t *ent;
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edict_t *ent;
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if (!self)
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{
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return;
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}
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ent = G_Spawn ();
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ent = G_Spawn();
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ent->classname = "monster_makron";
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ent->nextthink = level.time + 0.8;
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ent->think = MakronSpawn;
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ent->target = self->target;
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VectorCopy (self->s.origin, ent->s.origin);
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}
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VectorCopy(self->s.origin, ent->s.origin);
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VectorCopy(self->s.angles, ent->s.angles);
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VectorCopy(self->monsterinfo.last_sighting, ent->pos1);
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ent->enemy = self->enemy;
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ent->oldenemy = self->oldenemy;
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}
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