Replacement of YQ2OSTYPE and YQ2ARCH with YQ2_OSTYPE and YQ2_ARCH

Fixes #27 and keeps consistency with the other repos.
This commit is contained in:
NeonKnightOA 2024-01-14 11:48:58 -03:00
parent 30bc59a2a6
commit 5204170702

View file

@ -61,12 +61,12 @@
* created on other systems or architectures. This will * created on other systems or architectures. This will
* crash q2 in spectacular ways * crash q2 in spectacular ways
*/ */
#ifndef YQ2OSTYPE #ifndef YQ2_OSTYPE
#error YQ2OSTYPE should be defined by the build system #error YQ2_OSTYPE should be defined by the build system
#endif #endif
#ifndef YQ2ARCH #ifndef YQ2_ARCH
#error YQ2ARCH should be defined by the build system #error YQ2_ARCH should be defined by the build system
#endif #endif
/* /*
@ -771,8 +771,8 @@ WriteGame(const char *filename, qboolean autosave)
Q_strlcpy(sv.ver, SAVEGAMEVER, sizeof(sv.ver)); Q_strlcpy(sv.ver, SAVEGAMEVER, sizeof(sv.ver));
Q_strlcpy(sv.game, GAMEVERSION, sizeof(sv.game)); Q_strlcpy(sv.game, GAMEVERSION, sizeof(sv.game));
Q_strlcpy(sv.os, YQ2OSTYPE, sizeof(sv.os) - 1); Q_strlcpy(sv.os, YQ2_OSTYPE, sizeof(sv.os) - 1);
Q_strlcpy(sv.arch, YQ2ARCH, sizeof(sv.arch)); Q_strlcpy(sv.arch, YQ2_ARCH, sizeof(sv.arch));
fwrite(&sv, sizeof(sv), 1, f); fwrite(&sv, sizeof(sv), 1, f);
@ -874,16 +874,16 @@ ReadGame(const char *filename)
fclose(f); fclose(f);
gi.error("Savegame from another game.so.\n"); gi.error("Savegame from another game.so.\n");
} }
else if (strcmp(sv.os, YQ2OSTYPE) != 0) else if (strcmp(sv.os, YQ2_OSTYPE) != 0)
{ {
fclose(f); fclose(f);
gi.error("Savegame from another os.\n"); gi.error("Savegame from another os.\n");
} }
else if (strcmp(sv.arch, YQ2ARCH) != 0) else if (strcmp(sv.arch, YQ2_ARCH) != 0)
{ {
#if defined(_WIN32) && (defined(__i386__) || defined(_M_IX86)) #if defined(_WIN32) && (defined(__i386__) || defined(_M_IX86))
// before savegame version "YQ2-4" (and after version 1), // before savegame version "YQ2-4" (and after version 1),
// the official Win32 binaries accidentally had the YQ2ARCH "AMD64" // the official Win32 binaries accidentally had the YQ2_ARCH "AMD64"
// instead of "i386" set due to a bug in the Makefile. // instead of "i386" set due to a bug in the Makefile.
// This quirk allows loading those savegames anyway // This quirk allows loading those savegames anyway
if (save_ver >= 4 || strcmp(sv.arch, "AMD64") != 0) if (save_ver >= 4 || strcmp(sv.arch, "AMD64") != 0)