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Fix clang warnings, abs() may not be used for floats.
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@ -444,7 +444,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
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}
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}
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// try other directions
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// try other directions
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if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax))
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if ( ((rand()&3) & 1) || fabs(deltay)>fabs(deltax))
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{
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{
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tdir=d[1];
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tdir=d[1];
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d[1]=d[2];
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d[1]=d[2];
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