Switch to Enforcers bloody skin when he's killed

When killing the enforcer with one shot (instead of damaging him first
without killing, which will switch to the bloody skin), the skin wasn't
changed. Now it is.
This commit is contained in:
Daniel Gibson 2018-10-03 17:49:07 +02:00
parent 61b100d096
commit 4e031fe308

View file

@ -393,6 +393,7 @@ void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam
// regular death // regular death
self->deadflag = DEAD_DEAD; self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES; self->takedamage = DAMAGE_YES;
self->s.skinnum = 1; /* switch to bloody skin */
n = rand() % 3; n = rand() % 3;
if (n == 0) if (n == 0)