Windows and OS X support for the Makefile

This commit is contained in:
Lennart Burmeister 2013-05-13 08:12:00 +02:00
parent 7e05ae8f6e
commit 3bcb10d734

View file

@ -2,7 +2,7 @@
# Makefile for the zaero game module for Quake II # # Makefile for the zaero game module for Quake II #
# # # #
# Just type "make" to compile the # # Just type "make" to compile the #
# - Zaero Game (game.so) # # - Zaero Game (game.so / game.dll) #
# # # #
# Dependencies: # # Dependencies: #
# - None, but you need a Quake II to play. # # - None, but you need a Quake II to play. #
@ -14,24 +14,27 @@
# - FreeBSD # # - FreeBSD #
# ----------------------------------------------------- # # ----------------------------------------------------- #
# Check the OS type # Detect the OS
ifdef SystemRoot
OSTYPE := Windows
else
OSTYPE := $(shell uname -s) OSTYPE := $(shell uname -s)
endif
# Some plattforms call it "amd64" and some "x86_64" # Detect the architecture
ifeq ($(OSTYPE), Windows)
# At this time only i386 is supported on Windows
ARCH := i386
else
# Some platforms call it "amd64" and some "x86_64"
ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/) ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
endif
# Refuse all other plattforms as a firewall against PEBKAC # Refuse all other platforms as a firewall against PEBKAC
# (You'll need some #ifdef for your unsupported plattform!) # (You'll need some #ifdef for your unsupported plattform!)
ifneq ($(ARCH),i386) ifeq ($(findstring $(ARCH), i386 x86_64 sparc64 ia64),)
ifneq ($(ARCH),x86_64)
$(error arch $(ARCH) is currently not supported) $(error arch $(ARCH) is currently not supported)
endif endif
endif
# ----------
# The compiler
CC := gcc
# ---------- # ----------
@ -53,13 +56,22 @@ CC := gcc
# -fPIC for position independend code. # -fPIC for position independend code.
# #
# -MMD to generate header dependencies. # -MMD to generate header dependencies.
ifeq ($(OSTYPE), Darwin)
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \ CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
-fPIC -Wall -pipe -g -MMD -Wall -pipe -g -arch i386 -arch x86_64
else
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
-Wall -pipe -g -MMD
endif
# ---------- # ----------
# Base LDFLAGS. # Base LDFLAGS.
ifeq ($(OSTYPE), Darwin)
LDFLAGS := -shared -arch i386 -arch x86_64
else
LDFLAGS := -shared LDFLAGS := -shared
endif
# ---------- # ----------
@ -68,23 +80,59 @@ all: zaero
# ---------- # ----------
# When make is invoked by "make VERBOSE=1" print
# the compiler and linker commands.
ifdef VERBOSE
Q :=
else
Q := @
endif
# ----------
# Phony targets
.PHONY : all clean zaero
# ----------
# Cleanup # Cleanup
ifeq ($(OSTYPE), Windows)
clean: clean:
@echo "===> CLEAN" @echo "===> CLEAN"
@rm -Rf build release @-rmdir /S /Q release build
else
clean:
@echo "===> CLEAN"
${Q}rm -Rf build release
endif
# ---------- # ----------
# The zaero game # The zaero game
ifeq ($(OSTYPE), Windows)
zaero: zaero:
@echo '===> Building game.so' @echo "===> Building game.dll"
@mkdir -p release/ ${Q}tools/mkdir.exe -p release
${MAKE} release/game.dll
build/%.o: %.c
@echo "===> CC $<"
${Q}tools/mkdir.exe -p $(@D)
${Q}$(CC) -c $(CFLAGS) -o $@ $<
else
zaero:
@echo "===> Building game.so"
${Q}mkdir -p release
$(MAKE) release/game.so $(MAKE) release/game.so
build/%.o: %.c build/%.o: %.c
@echo '===> CC $<' @echo "===> CC $<"
@mkdir -p $(@D) ${Q}mkdir -p $(@D)
@$(CC) -c $(CFLAGS) -o $@ $< ${Q}$(CC) -c $(CFLAGS) -o $@ $<
release/game.so : CFLAGS += -fPIC
endif
# ---------- # ----------
@ -168,8 +216,14 @@ ZAERO_DEPS= $(ZAERO_OBJS:.o=.d)
# ---------- # ----------
ifeq ($(OSTYPE), Windows)
release/game.dll : $(ZAERO_OBJS)
@echo "===> LD $@"
${Q}$(CC) $(LDFLAGS) -o $@ $(ZAERO_OBJS)
else
release/game.so : $(ZAERO_OBJS) release/game.so : $(ZAERO_OBJS)
@echo '===> LD $@' @echo "===> LD $@"
@$(CC) $(LDFLAGS) -o $@ $(ZAERO_OBJS) ${Q}$(CC) $(LDFLAGS) -o $@ $(ZAERO_OBJS)
endif
# ---------- # ----------