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1 changed files with 3 additions and 1 deletions
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@ -499,7 +499,9 @@ A generic function to handle the basics of weapon thinking
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void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DEACTIVATE_LAST, int *pause_frames, int *fire_frames, void (*fire)(edict_t *ent))
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void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DEACTIVATE_LAST, int *pause_frames, int *fire_frames, void (*fire)(edict_t *ent))
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{
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{
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int n;
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int n;
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const unsigned short int change_speed = (g_swap_speed->value > 0)?(unsigned short int)g_swap_speed->value:1;
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const unsigned short int change_speed = (g_swap_speed->value > 1)?
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(g_swap_speed->value < USHRT_MAX)? (unsigned short int)g_swap_speed->value : 1
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: 1;
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if (!ent)
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if (!ent)
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{
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{
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