Einige Dateien aufgeraemunt

This commit is contained in:
Yamagi Burmeister 2009-04-10 15:13:00 +00:00
parent 2590b35e2a
commit 096c3faa1c
6 changed files with 166 additions and 357 deletions

View file

@ -396,7 +396,7 @@ void FoundTarget (edict_t *self)
return; return;
} }
// set monster ideal_yaw to point to the combat point // set monster ideal_yaw to point to the combat point
VectorSubtract (self->goalentity->s.origin, self->s.origin, v); VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
self->ideal_yaw = vectoyaw(v); self->ideal_yaw = vectoyaw(v);
@ -452,12 +452,12 @@ qboolean FindTarget (edict_t *self)
if (self->monsterinfo.aiflags & AI_COMBAT_POINT) if (self->monsterinfo.aiflags & AI_COMBAT_POINT)
return false; return false;
// if the first spawnflag bit is set, the monster will only wake up on // if the first spawnflag bit is set, the monster will only wake up on
// really seeing the player, not another monster getting angry or hearing // really seeing the player, not another monster getting angry or hearing
// something // something
// revised behavior so they will wake up if they "see" a player make a noise // revised behavior so they will wake up if they "see" a player make a noise
// but not weapon impact/explosion noises // but not weapon impact/explosion noises
heardit = false; heardit = false;
if ((level.sight_entity_framenum >= (level.framenum - 1)) && !(self->spawnflags & 1) ) if ((level.sight_entity_framenum >= (level.framenum - 1)) && !(self->spawnflags & 1) )
@ -519,8 +519,6 @@ qboolean FindTarget (edict_t *self)
if (r == RANGE_FAR) if (r == RANGE_FAR)
return false; return false;
// this is where we would check invisibility
// is client in an spot too dark to be seen? // is client in an spot too dark to be seen?
if (client->light_level <= 5) if (client->light_level <= 5)
return false; return false;
@ -597,9 +595,9 @@ qboolean FindTarget (edict_t *self)
self->enemy = client; self->enemy = client;
} }
// //
// got one // got one
// //
FoundTarget (self); FoundTarget (self);
if (!(self->monsterinfo.aiflags & AI_SOUND_TARGET) && (self->monsterinfo.sight)) if (!(self->monsterinfo.aiflags & AI_SOUND_TARGET) && (self->monsterinfo.sight))
@ -664,7 +662,7 @@ qboolean M_CheckAttack (edict_t *self)
return true; return true;
} }
// missile attack // missile attack
if (!self->monsterinfo.attack) if (!self->monsterinfo.attack)
return false; return false;
@ -756,7 +754,7 @@ void ai_run_missile(edict_t *self)
self->monsterinfo.attack (self); self->monsterinfo.attack (self);
self->monsterinfo.attack_state = AS_STRAIGHT; self->monsterinfo.attack_state = AS_STRAIGHT;
} }
}; }
/* /*
@ -824,7 +822,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
vec3_t temp; vec3_t temp;
qboolean hesDeadJim; qboolean hesDeadJim;
// this causes monsters to run blindly to the combat point w/o firing // this causes monsters to run blindly to the combat point w/o firing
if (self->goalentity) if (self->goalentity)
{ {
if (self->monsterinfo.aiflags & AI_COMBAT_POINT) if (self->monsterinfo.aiflags & AI_COMBAT_POINT)
@ -834,11 +832,12 @@ qboolean ai_checkattack (edict_t *self, float dist)
{ {
if ((level.time - self->enemy->teleport_time) > 5.0) if ((level.time - self->enemy->teleport_time) > 5.0)
{ {
if (self->goalentity == self->enemy) if (self->goalentity == self->enemy) {
if (self->movetarget) if (self->movetarget)
self->goalentity = self->movetarget; self->goalentity = self->movetarget;
else else
self->goalentity = NULL; self->goalentity = NULL;
}
self->monsterinfo.aiflags &= ~AI_SOUND_TARGET; self->monsterinfo.aiflags &= ~AI_SOUND_TARGET;
if (self->monsterinfo.aiflags & AI_TEMP_STAND_GROUND) if (self->monsterinfo.aiflags & AI_TEMP_STAND_GROUND)
self->monsterinfo.aiflags &= ~(AI_STAND_GROUND | AI_TEMP_STAND_GROUND); self->monsterinfo.aiflags &= ~(AI_STAND_GROUND | AI_TEMP_STAND_GROUND);
@ -853,7 +852,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
enemy_vis = false; enemy_vis = false;
// see if the enemy is dead // see if the enemy is dead
hesDeadJim = false; hesDeadJim = false;
if ((!self->enemy) || (!self->enemy->inuse)) if ((!self->enemy) || (!self->enemy->inuse))
{ {
@ -884,7 +883,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
if (hesDeadJim) if (hesDeadJim)
{ {
self->enemy = NULL; self->enemy = NULL;
// FIXME: look all around for other targets // FIXME: look all around for other targets
if (self->oldenemy && self->oldenemy->health > 0) if (self->oldenemy && self->oldenemy->health > 0)
{ {
self->enemy = self->oldenemy; self->enemy = self->oldenemy;
@ -913,7 +912,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
self->show_hostile = level.time + 1; // wake up other monsters self->show_hostile = level.time + 1; // wake up other monsters
// check knowledge of enemy // check knowledge of enemy
enemy_vis = visible(self, self->enemy); enemy_vis = visible(self, self->enemy);
if (enemy_vis) if (enemy_vis)
{ {
@ -921,20 +920,12 @@ qboolean ai_checkattack (edict_t *self, float dist)
VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting); VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
} }
// look for other coop players here
// if (coop && self->monsterinfo.search_time < level.time)
// {
// if (FindTarget (self))
// return true;
// }
enemy_infront = infront(self, self->enemy); enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy); enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp); enemy_yaw = vectoyaw(temp);
// JDC self->ideal_yaw = enemy_yaw;
if (self->monsterinfo.attack_state == AS_MISSILE) if (self->monsterinfo.attack_state == AS_MISSILE)
{ {
ai_run_missile (self); ai_run_missile (self);
@ -945,7 +936,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
ai_run_melee (self); ai_run_melee (self);
return true; return true;
} }
// if enemy is not currently visible, we will never attack // if enemy is not currently visible, we will never attack
if (!enemy_vis) if (!enemy_vis)
return false; return false;
@ -1005,14 +996,8 @@ void ai_run (edict_t *self, float dist)
if (self->monsterinfo.attack_state == AS_FLY_STRAFE) if (self->monsterinfo.attack_state == AS_FLY_STRAFE)
{ {
if (self->monsterinfo.flyStrafeTimeout < level.time) ai_fly_strafe(self, dist);
self->monsterinfo.attack_state == AS_STRAIGHT; return;
else
{
ai_fly_strafe(self, dist);
//if (random() < 0.5)
return;
}
} }
if (ai_checkattack (self, dist)) if (ai_checkattack (self, dist))
@ -1026,8 +1011,6 @@ void ai_run (edict_t *self, float dist)
if (enemy_vis) if (enemy_vis)
{ {
// if (self.aiflags & AI_LOST_SIGHT)
// dprint("regained sight\n");
M_MoveToGoal (self, dist); M_MoveToGoal (self, dist);
self->monsterinfo.aiflags &= ~AI_LOST_SIGHT; self->monsterinfo.aiflags &= ~AI_LOST_SIGHT;
VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting); VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
@ -1035,18 +1018,10 @@ void ai_run (edict_t *self, float dist)
return; return;
} }
// coop will change to another enemy if visible
if (coop->value)
{ // FIXME: insane guys get mad with this, which causes crashes!
if (FindTarget (self))
return;
}
if ((self->monsterinfo.search_time) && (level.time > (self->monsterinfo.search_time + 20))) if ((self->monsterinfo.search_time) && (level.time > (self->monsterinfo.search_time + 20)))
{ {
M_MoveToGoal (self, dist); M_MoveToGoal (self, dist);
self->monsterinfo.search_time = 0; self->monsterinfo.search_time = 0;
// dprint("search timeout\n");
return; return;
} }
@ -1059,7 +1034,6 @@ void ai_run (edict_t *self, float dist)
if (!(self->monsterinfo.aiflags & AI_LOST_SIGHT)) if (!(self->monsterinfo.aiflags & AI_LOST_SIGHT))
{ {
// just lost sight of the player, decide where to go first // just lost sight of the player, decide where to go first
// dprint("lost sight of player, last seen at "); dprint(vtos(self.last_sighting)); dprint("\n");
self->monsterinfo.aiflags |= (AI_LOST_SIGHT | AI_PURSUIT_LAST_SEEN); self->monsterinfo.aiflags |= (AI_LOST_SIGHT | AI_PURSUIT_LAST_SEEN);
self->monsterinfo.aiflags &= ~(AI_PURSUE_NEXT | AI_PURSUE_TEMP); self->monsterinfo.aiflags &= ~(AI_PURSUE_NEXT | AI_PURSUE_TEMP);
new = true; new = true;
@ -1068,14 +1042,12 @@ void ai_run (edict_t *self, float dist)
if (self->monsterinfo.aiflags & AI_PURSUE_NEXT) if (self->monsterinfo.aiflags & AI_PURSUE_NEXT)
{ {
self->monsterinfo.aiflags &= ~AI_PURSUE_NEXT; self->monsterinfo.aiflags &= ~AI_PURSUE_NEXT;
// dprint("reached current goal: "); dprint(vtos(self.origin)); dprint(" "); dprint(vtos(self.last_sighting)); dprint(" "); dprint(ftos(vlen(self.origin - self.last_sighting))); dprint("\n");
// give ourself more time since we got this far // give ourself more time since we got this far
self->monsterinfo.search_time = level.time + 5; self->monsterinfo.search_time = level.time + 5;
if (self->monsterinfo.aiflags & AI_PURSUE_TEMP) if (self->monsterinfo.aiflags & AI_PURSUE_TEMP)
{ {
// dprint("was temp goal; retrying original\n");
self->monsterinfo.aiflags &= ~AI_PURSUE_TEMP; self->monsterinfo.aiflags &= ~AI_PURSUE_TEMP;
marker = NULL; marker = NULL;
VectorCopy (self->monsterinfo.saved_goal, self->monsterinfo.last_sighting); VectorCopy (self->monsterinfo.saved_goal, self->monsterinfo.last_sighting);
@ -1096,9 +1068,6 @@ void ai_run (edict_t *self, float dist)
VectorCopy (marker->s.origin, self->monsterinfo.last_sighting); VectorCopy (marker->s.origin, self->monsterinfo.last_sighting);
self->monsterinfo.trail_time = marker->timestamp; self->monsterinfo.trail_time = marker->timestamp;
self->s.angles[YAW] = self->ideal_yaw = marker->s.angles[YAW]; self->s.angles[YAW] = self->ideal_yaw = marker->s.angles[YAW];
// dprint("heading is "); dprint(ftos(self.ideal_yaw)); dprint("\n");
// debug_drawline(self.origin, self.last_sighting, 52);
new = true; new = true;
} }
} }
@ -1115,8 +1084,6 @@ void ai_run (edict_t *self, float dist)
if (new) if (new)
{ {
// gi.dprintf("checking for course correction\n");
tr = gi.trace(self->s.origin, self->mins, self->maxs, self->monsterinfo.last_sighting, self, MASK_PLAYERSOLID); tr = gi.trace(self->s.origin, self->mins, self->maxs, self->monsterinfo.last_sighting, self, MASK_PLAYERSOLID);
if (tr.fraction < 1) if (tr.fraction < 1)
{ {
@ -1144,7 +1111,6 @@ void ai_run (edict_t *self, float dist)
{ {
VectorSet(v, d2 * left * 0.5, -16, 0); VectorSet(v, d2 * left * 0.5, -16, 0);
G_ProjectSource (self->s.origin, v, v_forward, v_right, left_target); G_ProjectSource (self->s.origin, v, v_forward, v_right, left_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
} }
VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal); VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
self->monsterinfo.aiflags |= AI_PURSUE_TEMP; self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
@ -1152,8 +1118,6 @@ void ai_run (edict_t *self, float dist)
VectorCopy (left_target, self->monsterinfo.last_sighting); VectorCopy (left_target, self->monsterinfo.last_sighting);
VectorSubtract (self->goalentity->s.origin, self->s.origin, v); VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v); self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
// gi.dprintf("adjusted left\n");
// debug_drawline(self.origin, self.last_sighting, 152);
} }
else if (right >= center && right > left) else if (right >= center && right > left)
{ {
@ -1161,7 +1125,6 @@ void ai_run (edict_t *self, float dist)
{ {
VectorSet(v, d2 * right * 0.5, 16, 0); VectorSet(v, d2 * right * 0.5, 16, 0);
G_ProjectSource (self->s.origin, v, v_forward, v_right, right_target); G_ProjectSource (self->s.origin, v, v_forward, v_right, right_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
} }
VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal); VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
self->monsterinfo.aiflags |= AI_PURSUE_TEMP; self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
@ -1169,11 +1132,8 @@ void ai_run (edict_t *self, float dist)
VectorCopy (right_target, self->monsterinfo.last_sighting); VectorCopy (right_target, self->monsterinfo.last_sighting);
VectorSubtract (self->goalentity->s.origin, self->s.origin, v); VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v); self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
// gi.dprintf("adjusted right\n");
// debug_drawline(self.origin, self.last_sighting, 152);
} }
} }
// else gi.dprintf("course was fine\n");
} }
M_MoveToGoal (self, dist); M_MoveToGoal (self, dist);
@ -1183,3 +1143,4 @@ void ai_run (edict_t *self, float dist)
if (self) if (self)
self->goalentity = save; self->goalentity = save;
} }

View file

@ -1,6 +1,7 @@
#include "g_local.h" #include "g_local.h"
#include "m_player.h" #include "m_player.h"
char *ClientTeam (edict_t *ent) char *ClientTeam (edict_t *ent)
{ {
char *p; char *p;
@ -22,7 +23,6 @@ char *ClientTeam (edict_t *ent)
return value; return value;
} }
// if ((int)(dmflags->value) & DF_SKINTEAMS)
return ++p; return ++p;
} }
@ -314,7 +314,7 @@ void Cmd_God_f (edict_t *ent)
{ {
char *msg; char *msg;
if (deathmatch->value && !sv_cheats->value) if ((deathmatch->value || coop->value) && !sv_cheats->value)
{ {
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return; return;
@ -343,7 +343,7 @@ void Cmd_Notarget_f (edict_t *ent)
{ {
char *msg; char *msg;
if (deathmatch->value && !sv_cheats->value) if ((deathmatch->value || coop->value) && !sv_cheats->value)
{ {
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return; return;
@ -370,7 +370,7 @@ void Cmd_Noclip_f (edict_t *ent)
{ {
char *msg; char *msg;
if (deathmatch->value && !sv_cheats->value) if ((deathmatch->value || coop->value) && !sv_cheats->value)
{ {
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return; return;
@ -398,16 +398,16 @@ struct altsel_s
} alternates[] = } alternates[] =
{ {
{0}, // filler {0}, // filler
{2,"Blaster", "Flare Gun"}, {2,{"Blaster", "Flare Gun"}},
{1,"Shotgun"}, {1,{"Shotgun"}},
{1,"Super Shotgun"}, {1,{"Super Shotgun"}},
{1,"Machinegun"}, {1,{"Machinegun"}},
{1,"Chaingun"}, {1,{"Chaingun"}},
{1,"Grenade Launcher"}, {1,{"Grenade Launcher"}},
{1,"Rocket Launcher"}, {1,{"Rocket Launcher"}},
{1,"HyperBlaster"}, {1,{"HyperBlaster"}},
{2,"Railgun", "Sniper Rifle"}, {2,{"Railgun", "Sniper Rifle"}},
{2,"BFG10K", "Sonic Cannon"} {2,{"BFG10K", "Sonic Cannon"}}
}; };
qboolean tryUse(edict_t *ent, char *s) qboolean tryUse(edict_t *ent, char *s)
@ -455,7 +455,6 @@ void findNext(edict_t *ent, struct altsel_s *ptr, int offset)
void altSelect(edict_t *ent, int num) void altSelect(edict_t *ent, int num)
{ {
int index = 0;
int offset = -1; int offset = -1;
int i = 0; int i = 0;
struct altsel_s *ptr = NULL; struct altsel_s *ptr = NULL;
@ -485,7 +484,7 @@ void altSelect(edict_t *ent, int num)
offset = 0; offset = 0;
else else
{ {
offset = ((++offset) % ptr->num); offset = ((offset + 1) % (ptr->num));
} }
// now select this offset // now select this offset
@ -539,8 +538,6 @@ void Cmd_Use_f (edict_t *ent)
} }
/* /*
================== ==================
Cmd_Drop_f Cmd_Drop_f
@ -556,7 +553,6 @@ void Cmd_Drop_f (edict_t *ent)
s = gi.args(); s = gi.args();
it = FindItem (s); it = FindItem (s);
if (!it) if (!it)
{ {
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
@ -587,7 +583,7 @@ void Cmd_Inven_f (edict_t *ent)
{ {
int i; int i;
gclient_t *cl; gclient_t *cl;
cl = ent->client; cl = ent->client;
cl->showscores = false; cl->showscores = false;
@ -665,7 +661,6 @@ void Cmd_WeapPrev_f (edict_t *ent)
for (i=1 ; i<=MAX_ITEMS ; i++) for (i=1 ; i<=MAX_ITEMS ; i++)
{ {
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS; index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
// index = (selected_weapon + i)%MAX_ITEMS;
if (!cl->pers.inventory[index]) if (!cl->pers.inventory[index])
continue; continue;
it = &itemlist[index]; it = &itemlist[index];
@ -676,7 +671,6 @@ void Cmd_WeapPrev_f (edict_t *ent)
if (! (it->flags & IT_WEAPON) ) if (! (it->flags & IT_WEAPON) )
continue; continue;
it->use (ent, it); it->use (ent, it);
// if (cl->pers.weapon == it)
if (cl->newweapon == it) if (cl->newweapon == it)
return; // successful return; // successful
} }
@ -693,7 +687,7 @@ void Cmd_WeapNext_f (edict_t *ent)
int i, index; int i, index;
gitem_t *it; gitem_t *it;
int selected_weapon; int selected_weapon;
cl = ent->client; cl = ent->client;
if (!cl->pers.weapon) if (!cl->pers.weapon)
@ -705,7 +699,6 @@ void Cmd_WeapNext_f (edict_t *ent)
for (i=1 ; i<=MAX_ITEMS ; i++) for (i=1 ; i<=MAX_ITEMS ; i++)
{ {
index = (selected_weapon + i)%MAX_ITEMS; index = (selected_weapon + i)%MAX_ITEMS;
// index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index]) if (!cl->pers.inventory[index])
continue; continue;
it = &itemlist[index]; it = &itemlist[index];
@ -716,7 +709,6 @@ void Cmd_WeapNext_f (edict_t *ent)
if (! (it->flags & IT_WEAPON) ) if (! (it->flags & IT_WEAPON) )
continue; continue;
it->use (ent, it); it->use (ent, it);
// if (cl->pers.weapon == it)
if (cl->newweapon == it) if (cl->newweapon == it)
return; // successful return; // successful
} }
@ -1050,7 +1042,7 @@ void ClientCommand (edict_t *ent)
Cmd_Help_f (ent); Cmd_Help_f (ent);
return; return;
} }
if (level.intermissiontime) if (level.intermissiontime)
return; return;
@ -1128,3 +1120,4 @@ void ClientCommand (edict_t *ent)
else // anything that doesn't match a command will be a chat else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true); Cmd_Say_f (ent, false, true);
} }

View file

@ -15,7 +15,7 @@ qboolean CanDamage (edict_t *targ, edict_t *inflictor)
vec3_t dest; vec3_t dest;
trace_t trace; trace_t trace;
// bmodels need special checking because their origin is 0,0,0 // bmodels need special checking because their origin is 0,0,0
if (targ->movetype == MOVETYPE_PUSH) if (targ->movetype == MOVETYPE_PUSH)
{ {
VectorAdd (targ->absmin, targ->absmax, dest); VectorAdd (targ->absmin, targ->absmax, dest);
@ -79,11 +79,9 @@ void Killed (edict_t *targ, edict_t *inflictor, edict_t *attacker, int damage, v
if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD)) if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD))
{ {
// targ->svflags |= SVF_DEADMONSTER; // now treat as a different content type
if (!(targ->monsterinfo.aiflags & AI_GOOD_GUY) && !(targ->spawnflags & 16)) if (!(targ->monsterinfo.aiflags & AI_GOOD_GUY) && !(targ->spawnflags & 16))
{ {
level.killed_monsters++; level.killed_monsters++;
if (coop->value && attacker->client) if (coop->value && attacker->client)
attacker->client->resp.score++; attacker->client->resp.score++;
// medics won't heal monsters that they kill themselves // medics won't heal monsters that they kill themselves
@ -119,7 +117,6 @@ void SpawnDamage (int type, vec3_t origin, vec3_t normal, int damage)
damage = 255; damage = 255;
gi.WriteByte (svc_temp_entity); gi.WriteByte (svc_temp_entity);
gi.WriteByte (type); gi.WriteByte (type);
// gi.WriteByte (damage);
gi.WritePosition (origin); gi.WritePosition (origin);
gi.WriteDir (normal); gi.WriteDir (normal);
gi.multicast (origin, MULTICAST_PVS); gi.multicast (origin, MULTICAST_PVS);
@ -142,11 +139,11 @@ damage amount of damage being inflicted
knockback force to be applied against targ as a result of the damage knockback force to be applied against targ as a result of the damage
dflags these flags are used to control how T_Damage works dflags these flags are used to control how T_Damage works
DAMAGE_RADIUS damage was indirect (from a nearby explosion) DAMAGE_RADIUS damage was indirect (from a nearby explosion)
DAMAGE_NO_ARMOR armor does not protect from this damage DAMAGE_NO_ARMOR armor does not protect from this damage
DAMAGE_ENERGY damage is from an energy based weapon DAMAGE_ENERGY damage is from an energy based weapon
DAMAGE_NO_KNOCKBACK do not affect velocity, just view angles DAMAGE_NO_KNOCKBACK do not affect velocity, just view angles
DAMAGE_BULLET damage is from a bullet (used for ricochets) DAMAGE_BULLET damage is from a bullet (used for ricochets)
DAMAGE_NO_PROTECTION kills godmode, armor, everything DAMAGE_NO_PROTECTION kills godmode, armor, everything
DAMAGE_ARMORMOSTLY reduces the armor more than the health DAMAGE_ARMORMOSTLY reduces the armor more than the health
============ ============
@ -156,7 +153,7 @@ static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damag
gclient_t *client; gclient_t *client;
int save; int save;
int power_armor_type; int power_armor_type;
int index; int index = 0;
int damagePerCell; int damagePerCell;
int pa_te_type; int pa_te_type;
int power; int power;
@ -255,7 +252,7 @@ static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damag
if (client) if (client)
client->pers.inventory[index] -= power_used; client->pers.inventory[index] -= power_used;
else if (ent->svflags & SVF_MONSTER) else
ent->monsterinfo.power_armor_power -= power_used; ent->monsterinfo.power_armor_power -= power_used;
return save; return save;
} }
@ -355,19 +352,17 @@ void M_ReactToDamage (edict_t *targ, edict_t *attacker)
(strcmp(attacker->classname, "monster_jorg") != 0) && (strcmp(attacker->classname, "monster_jorg") != 0) &&
(!(attacker->mteam && targ->mteam && strcmp(attacker->mteam, targ->mteam) == 0))) (!(attacker->mteam && targ->mteam && strcmp(attacker->mteam, targ->mteam) == 0)))
{ {
if (targ->enemy) if (targ->enemy && targ->enemy->client)
if (targ->enemy->client) targ->oldenemy = targ->enemy;
targ->oldenemy = targ->enemy;
targ->enemy = attacker; targ->enemy = attacker;
if (!(targ->monsterinfo.aiflags & AI_DUCKED)) if (!(targ->monsterinfo.aiflags & AI_DUCKED))
FoundTarget (targ); FoundTarget (targ);
} }
else if(attacker->enemy) // otherwise get mad at whoever they are mad at (help our buddy) unless it is us!
// otherwise get mad at whoever they are mad at (help our buddy) else if (attacker->enemy && attacker->enemy != targ)
{ {
if (targ->enemy) if (targ->enemy && targ->enemy->client)
if (targ->enemy->client) targ->oldenemy = targ->enemy;
targ->oldenemy = targ->enemy;
targ->enemy = attacker->enemy; targ->enemy = attacker->enemy;
if (!(targ->monsterinfo.aiflags & AI_DUCKED)) if (!(targ->monsterinfo.aiflags & AI_DUCKED))
FoundTarget (targ); FoundTarget (targ);
@ -433,14 +428,14 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
VectorNormalize(dir); VectorNormalize(dir);
// bonus damage for suprising a monster // bonus damage for suprising a monster
if (!(dflags & DAMAGE_RADIUS) && (targ->svflags & SVF_MONSTER) && (attacker->client) && (!targ->enemy) && (targ->health > 0)) if (!(dflags & DAMAGE_RADIUS) && (targ->svflags & SVF_MONSTER) && (attacker->client) && (!targ->enemy) && (targ->health > 0))
damage *= 2; damage *= 2;
if (targ->flags & FL_NO_KNOCKBACK) if (targ->flags & FL_NO_KNOCKBACK)
knockback = 0; knockback = 0;
// knockback code moved foreward to take into account for DAMAGE_ARMORMOSTLY now // knockback code moved foreward to take into account for DAMAGE_ARMORMOSTLY now
take = damage; take = damage;
save = 0; save = 0;
@ -486,7 +481,7 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
//treat cheat/powerup savings the same as armor //treat cheat/powerup savings the same as armor
asave += save; asave += save;
// figure momentum add // figure momentum add
if (!(dflags & DAMAGE_NO_KNOCKBACK)) if (!(dflags & DAMAGE_NO_KNOCKBACK))
{ {
if ((knockback) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movetype != MOVETYPE_BOUNCEFLY) && (targ->movetype != MOVETYPE_PUSH) && (targ->movetype != MOVETYPE_STOP)) if ((knockback) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movetype != MOVETYPE_BOUNCEFLY) && (targ->movetype != MOVETYPE_PUSH) && (targ->movetype != MOVETYPE_STOP))
@ -494,10 +489,10 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
vec3_t kvel; vec3_t kvel;
float mass; float mass;
if((dflags & DAMAGE_ARMORMOSTLY) && damage > take) if((dflags & DAMAGE_ARMORMOSTLY) && damage > take)
{ {
knockback = (int)((float)knockback * (((float)(damage - take) / (float)damage) + 1.0)); knockback = (int)((float)knockback * (((float)(damage - take) / (float)damage) + 1.0));
} }
if (targ->mass < 50) if (targ->mass < 50)
mass = 50; mass = 50;
@ -517,7 +512,7 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker))
return; return;
// do the damage // do the damage
if (take) if (take)
{ {
if ((targ->svflags & SVF_MONSTER) || (client)) if ((targ->svflags & SVF_MONSTER) || (client))
@ -526,10 +521,8 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
SpawnDamage (te_sparks, point, normal, take); SpawnDamage (te_sparks, point, normal, take);
if (targ->takedamage != DAMAGE_IMMORTAL) targ->health = targ->health - take;
targ->health = targ->health - take;
// kill the entity
if (targ->health <= 0) if (targ->health <= 0)
{ {
if ((targ->svflags & SVF_MONSTER) || (client)) if ((targ->svflags & SVF_MONSTER) || (client))
@ -647,3 +640,4 @@ void T_RadiusDamagePosition (vec3_t origin, edict_t *inflictor, edict_t *attacke
} }
} }
} }

View file

@ -146,8 +146,6 @@ void Move_Calc (edict_t *ent, vec3_t dest, void(*func)(edict_t*), int smoothSpee
} }
// smooth speed change // smooth speed change
// ent->think = Think_SmoothAccelMove;
// ent->nextthink = level.time + FRAMETIME;
Think_SmoothAccelMove(ent); Think_SmoothAccelMove(ent);
} }
else if (ent->moveinfo.speed == ent->moveinfo.accel && ent->moveinfo.speed == ent->moveinfo.decel) else if (ent->moveinfo.speed == ent->moveinfo.accel && ent->moveinfo.speed == ent->moveinfo.decel)
@ -291,7 +289,7 @@ void plat_CalcAcceleratedMove(moveinfo_t *moveinfo)
} }
moveinfo->decel_distance = decel_dist; moveinfo->decel_distance = decel_dist;
}; }
void plat_Accelerate (moveinfo_t *moveinfo) void plat_Accelerate (moveinfo_t *moveinfo)
{ {
@ -362,7 +360,7 @@ void plat_Accelerate (moveinfo_t *moveinfo)
// we are at constant velocity (move_speed) // we are at constant velocity (move_speed)
return; return;
}; }
void Think_AccelMove (edict_t *ent) void Think_AccelMove (edict_t *ent)
{ {
@ -430,8 +428,6 @@ void Think_SmoothAccelMove (edict_t *ent)
ent->think = Think_SmoothAccelMove; ent->think = Think_SmoothAccelMove;
} }
void plat_go_down (edict_t *ent); void plat_go_down (edict_t *ent);
void plat_hit_top (edict_t *ent) void plat_hit_top (edict_t *ent)
@ -514,7 +510,6 @@ void Use_Plat (edict_t *ent, edict_t *other, edict_t *activator)
void Touch_Plat_Center (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf) void Touch_Plat_Center (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{ {
edict_t *trigger = ent;
if (!other->client) if (!other->client)
return; return;
@ -541,9 +536,9 @@ void plat_spawn_inside_trigger (edict_t *ent)
edict_t *trigger; edict_t *trigger;
vec3_t tmin, tmax; vec3_t tmin, tmax;
// //
// middle trigger // middle trigger
// //
trigger = G_Spawn(); trigger = G_Spawn();
trigger->touch = Touch_Plat_Center; trigger->touch = Touch_Plat_Center;
trigger->movetype = MOVETYPE_NONE; trigger->movetype = MOVETYPE_NONE;
@ -794,8 +789,6 @@ void SP_func_rotating (edict_t *ent)
if (!ent->dmg) if (!ent->dmg)
ent->dmg = 2; ent->dmg = 2;
// ent->moveinfo.sound_middle = "doors/hydro1.wav";
ent->use = rotating_use; ent->use = rotating_use;
if (ent->dmg) if (ent->dmg)
ent->blocked = rotating_blocked; ent->blocked = rotating_blocked;
@ -1247,7 +1240,7 @@ void Think_SpawnDoorTrigger (edict_t *ent)
VectorCopy (mins, other->mins); VectorCopy (mins, other->mins);
VectorCopy (maxs, other->maxs); VectorCopy (maxs, other->maxs);
other->owner = ent; other->owner = ent;
other->spawnflags2 = ent->spawnflags2 & SPAWNFLAG2_MIRRORLEVEL; other->spawnflags2 = ent->spawnflags2 & SPAWNFLAG2_MIRRORLEVEL;
other->solid = SOLID_TRIGGER; other->solid = SOLID_TRIGGER;
other->movetype = MOVETYPE_NONE; other->movetype = MOVETYPE_NONE;
other->touch = Touch_DoorTrigger; other->touch = Touch_DoorTrigger;
@ -1280,8 +1273,8 @@ void door_blocked (edict_t *self, edict_t *other)
return; return;
// if a door has a negative wait, it would never come back if blocked, // if a door has a negative wait, it would never come back if blocked,
// so let it just squash the object to death real fast // so let it just squash the object to death real fast
if (self->moveinfo.wait >= 0) if (self->moveinfo.wait >= 0)
{ {
if (self->moveinfo.state == STATE_DOWN) if (self->moveinfo.state == STATE_DOWN)
@ -1495,8 +1488,6 @@ void SP_func_door_rotating (edict_t *ent)
if (!ent->wait) if (!ent->wait)
ent->wait = 3; ent->wait = 3;
//if (!ent->dmg)
// ent->dmg = 2;
if (ent->sounds != 1) if (ent->sounds != 1)
{ {
@ -1734,7 +1725,6 @@ void train_next (edict_t *self)
again: again:
if (!self->target) if (!self->target)
{ {
// gi.dprintf ("train_next: no next target\n");
return; return;
} }

View file

@ -46,16 +46,6 @@ void Action_Push(edict_t *ent);
void Use_PlasmaShield (edict_t *ent, gitem_t *item); void Use_PlasmaShield (edict_t *ent, gitem_t *item);
#if defined(_DEBUG) && defined(_Z_TESTMODE)
void Weapon_LineDraw (edict_t *ent);
void Weapon_Test (edict_t *ent);
qboolean Pickup_TestItem (edict_t *ent, edict_t *other);
void Drop_TestItem (edict_t *ent, gitem_t *item);
#endif
//====================================================================== //======================================================================
/* /*
@ -435,8 +425,6 @@ void Use_Breather (edict_t *ent, gitem_t *item)
ent->client->breather_framenum += 300; ent->client->breather_framenum += 300;
else else
ent->client->breather_framenum = level.framenum + 300; ent->client->breather_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
} }
//====================================================================== //======================================================================
@ -450,8 +438,6 @@ void Use_Envirosuit (edict_t *ent, gitem_t *item)
ent->client->enviro_framenum += 300; ent->client->enviro_framenum += 300;
else else
ent->client->enviro_framenum = level.framenum + 300; ent->client->enviro_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
} }
//====================================================================== //======================================================================
@ -476,8 +462,6 @@ void Use_Silencer (edict_t *ent, gitem_t *item)
ent->client->pers.inventory[ITEM_INDEX(item)]--; ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent); ValidateSelectedItem (ent);
ent->client->silencer_shots += 30; ent->client->silencer_shots += 30;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
} }
//====================================================================== //======================================================================
@ -527,7 +511,6 @@ qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
max = ent->client->pers.max_cells; max = ent->client->pers.max_cells;
else if (item->tag == AMMO_SLUGS) else if (item->tag == AMMO_SLUGS)
max = ent->client->pers.max_slugs; max = ent->client->pers.max_slugs;
// [evolve
else if (item->tag == AMMO_LASERTRIPBOMB) else if (item->tag == AMMO_LASERTRIPBOMB)
max = ent->client->pers.max_tbombs; max = ent->client->pers.max_tbombs;
else if (item->tag == AMMO_FLARES) else if (item->tag == AMMO_FLARES)
@ -538,7 +521,6 @@ qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
max = ent->client->pers.max_a2k; max = ent->client->pers.max_a2k;
else if (item->tag == AMMO_PLASMASHIELD) else if (item->tag == AMMO_PLASMASHIELD)
max = ent->client->pers.max_plasmashield; max = ent->client->pers.max_plasmashield;
// evolve]
else else
return false; return false;
@ -571,15 +553,15 @@ qboolean Pickup_Ammo (edict_t *ent, edict_t *other)
oldcount = other->client->pers.inventory[ITEM_INDEX(ent->item)]; oldcount = other->client->pers.inventory[ITEM_INDEX(ent->item)];
if(ent->spawnflags & 0x08) if(ent->spawnflags & 0x08)
{ {
if(oldcount >= count) if(oldcount >= count)
{ {
return false; return false;
} }
count -= oldcount; count -= oldcount;
} }
if (!Add_Ammo (other, ent->item, count)) if (!Add_Ammo (other, ent->item, count))
return false; return false;
@ -973,7 +955,7 @@ void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf
//====================================================================== //======================================================================
void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf) static void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{ {
if (other == ent->owner) if (other == ent->owner)
return; return;
@ -981,7 +963,7 @@ void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t
Touch_Item (ent, other, plane, surf); Touch_Item (ent, other, plane, surf);
} }
void drop_make_touchable (edict_t *ent) static void drop_make_touchable (edict_t *ent)
{ {
ent->touch = Touch_Item; ent->touch = Touch_Item;
if (deathmatch->value) if (deathmatch->value)
@ -1288,7 +1270,7 @@ gitem_t itemlist[] =
NULL NULL
}, // leave index 0 alone }, // leave index 0 alone
// //
// ARMOR // ARMOR
// //
@ -1495,7 +1477,7 @@ always owned, never in the world
NULL, NULL,
0, 0,
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav" /* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
}, },
/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/ */
@ -1539,7 +1521,7 @@ always owned, never in the world
NULL, NULL,
0, 0,
/* precache */ "weapons/sshotf1b.wav" /* precache */ "weapons/sshotf1b.wav"
}, },
/*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16) /*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/ */
@ -1600,7 +1582,6 @@ always owned, never in the world
/* pickup */ "Grenades", /* pickup */ "Grenades",
/* width */ 3, /* width */ 3,
5, 5,
// "grenades",
"Grenades", "Grenades",
IT_AMMO|IT_WEAPON, IT_AMMO|IT_WEAPON,
NULL, NULL,
@ -1984,8 +1965,6 @@ always owned, never in the world
/* precache */ "items/empnuke/emp_trg.wav" //items/empnuke/emp_act.wav items/empnuke/emp_spin.wav items/empnuke/emp_idle.wav /* precache */ "items/empnuke/emp_trg.wav" //items/empnuke/emp_act.wav items/empnuke/emp_spin.wav items/empnuke/emp_idle.wav
}, },
// EVOLVE]
// //
// POWERUP ITEMS // POWERUP ITEMS
// //
@ -2233,7 +2212,7 @@ gives +1 to maximum health
NULL, NULL,
0, 0,
/* precache */ "" /* precache */ ""
}, },
// //
// KEYS // KEYS
@ -2602,80 +2581,6 @@ security pass for the security level
/* precache */ "" /* precache */ ""
}, },
#if defined(_DEBUG) && defined(_Z_TESTMODE)
/* weapon_ldraw (.3 .3 1) (-16 -16 -16) (16 16 16)
always owned, never in the world
*/
{
"weapon_linedraw",
NULL,
Use_Weapon,
NULL,
Weapon_LineDraw,
"misc/w_pkup.wav",
NULL, 0,
"models/weapons/v_blast/tris.md2",
/* icon */ "w_blaster",
/* pickup */ "Line Draw",
0,
0,
NULL,
IT_WEAPON,
NULL,
0,
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
},
/* weapon_testweapon (.3 .3 1) (-16 -16 -16) (16 16 16)
loaded from weapon.cfg
*/
{
"weapon_test",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_Test,
"misc/w_pkup.wav",
"models/weapons/v_blast/tris.md2", EF_ROTATE,
"models/weapons/v_blast/tris.md2",
/* icon */ "w_blaster",
/* pickup */ "Test",
0,
0,
"Shells",
IT_WEAPON,
NULL,
0,
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
},
/* weapon_testitem (.3 .3 1) (-16 -16 -16) (16 16 16)
loaded from item.cfg
*/
{
"item_test",
Pickup_TestItem,
NULL,
Drop_TestItem,
NULL,
"misc/w_pkup.wav",
"models/weapons/v_blast/tris.md2", 0,
"models/weapons/v_blast/tris.md2",
/* icon */ "w_blaster",
/* pickup */ "Test",
0,
0,
NULL,
0,
NULL,
0,
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
},
#endif
// end of list marker // end of list marker
{NULL} {NULL}
}; };
@ -2779,3 +2684,4 @@ void SetItemNames (void)
power_screen_index = ITEM_INDEX(FindItem("Power Screen")); power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
power_shield_index = ITEM_INDEX(FindItem("Power Shield")); power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
} }

View file

@ -1,6 +1,7 @@
// g_local.h -- local definitions for game module // g_local.h -- local definitions for game module
#include "q_shared.h" #include "q_shared.h"
#include "z_anim.h"
// define GAME_INCLUDE so that game.h does not define the // define GAME_INCLUDE so that game.h does not define the
// short, server-visible gclient_t and edict_t structures, // short, server-visible gclient_t and edict_t structures,
@ -24,9 +25,6 @@
// Zaero includes // Zaero includes
#include "z_debug.h" #include "z_debug.h"
#ifdef CACHE_SOUND
#include "z_list.h"
#endif
// the "gamename" client command will print this plus compile date // the "gamename" client command will print this plus compile date
#define GAMEVERSION "Zaero 1.1" #define GAMEVERSION "Zaero 1.1"
@ -123,51 +121,51 @@ typedef enum
//deadflag //deadflag
#define DEAD_NO 0 #define DEAD_NO 0
#define DEAD_DYING 1 #define DEAD_DYING 1
#define DEAD_DEAD 2 #define DEAD_DEAD 2
#define DEAD_RESPAWNABLE 3 #define DEAD_RESPAWNABLE 3
//range //range
#define RANGE_MELEE 0 #define RANGE_MELEE 0
#define RANGE_NEAR 1 #define RANGE_NEAR 1
#define RANGE_MID 2 #define RANGE_MID 2
#define RANGE_FAR 3 #define RANGE_FAR 3
//gib types //gib types
#define GIB_ORGANIC 0 #define GIB_ORGANIC 0
#define GIB_METALLIC 1 #define GIB_METALLIC 1
//monster ai flags //monster ai flags
#define AI_STAND_GROUND 0x00000001 #define AI_STAND_GROUND 0x00000001
#define AI_TEMP_STAND_GROUND 0x00000002 #define AI_TEMP_STAND_GROUND 0x00000002
#define AI_SOUND_TARGET 0x00000004 #define AI_SOUND_TARGET 0x00000004
#define AI_LOST_SIGHT 0x00000008 #define AI_LOST_SIGHT 0x00000008
#define AI_PURSUIT_LAST_SEEN 0x00000010 #define AI_PURSUIT_LAST_SEEN 0x00000010
#define AI_PURSUE_NEXT 0x00000020 #define AI_PURSUE_NEXT 0x00000020
#define AI_PURSUE_TEMP 0x00000040 #define AI_PURSUE_TEMP 0x00000040
#define AI_HOLD_FRAME 0x00000080 #define AI_HOLD_FRAME 0x00000080
#define AI_GOOD_GUY 0x00000100 #define AI_GOOD_GUY 0x00000100
#define AI_BRUTAL 0x00000200 #define AI_BRUTAL 0x00000200
#define AI_NOSTEP 0x00000400 #define AI_NOSTEP 0x00000400
#define AI_DUCKED 0x00000800 #define AI_DUCKED 0x00000800
#define AI_COMBAT_POINT 0x00001000 #define AI_COMBAT_POINT 0x00001000
#define AI_MEDIC 0x00002000 #define AI_MEDIC 0x00002000
#define AI_RESURRECTING 0x00004000 #define AI_RESURRECTING 0x00004000
#define AI_SCHOOLING 0x00008000 #define AI_SCHOOLING 0x00008000
#define AI_REDUCEDDAMAGE 0x00010000 #define AI_REDUCEDDAMAGE 0x00010000
#define AI_SCHOOLINGTURNING 0x00020000 #define AI_SCHOOLINGTURNING 0x00020000
#define AI_SCHOOLINGTURNINGFAST 0x00040000 #define AI_SCHOOLINGTURNINGFAST 0x00040000
#define AI_DODGETIMEOUT 0x00080000 #define AI_DODGETIMEOUT 0x00080000
#define AI_JUMPING 0x00100000 #define AI_JUMPING 0x00100000
#define AI_MONREDUCEDDAMAGE 0x00200000 #define AI_MONREDUCEDDAMAGE 0x00200000
#define AI_ONESHOTTARGET 0x00400000 #define AI_ONESHOTTARGET 0x00400000
//monster attack state //monster attack state
#define AS_STRAIGHT 1 #define AS_STRAIGHT 1
#define AS_SLIDING 2 #define AS_SLIDING 2
#define AS_MELEE 3 #define AS_MELEE 3
#define AS_MISSILE 4 #define AS_MISSILE 4
#define AS_FLY_STRAFE 5 #define AS_FLY_STRAFE 5
@ -480,12 +478,12 @@ typedef struct
float flyStrafePitch; float flyStrafePitch;
float flyStrafeTimeout; float flyStrafeTimeout;
//schooling info //schooling info
float zSchoolSightRadius; float zSchoolSightRadius;
float zSchoolMaxSpeed, zSchoolMinSpeed; float zSchoolMaxSpeed, zSchoolMinSpeed;
float zSpeedStandMax, zSpeedWalkMax; float zSpeedStandMax, zSpeedWalkMax;
float zSchoolDecayRate, zSchoolMinimumDistance; float zSchoolDecayRate, zSchoolMinimumDistance;
int zSchoolFlags; int zSchoolFlags;
float reducedDamageAmount; float reducedDamageAmount;
@ -511,47 +509,47 @@ extern int body_armor_index;
// means of death // means of death
#define MOD_UNKNOWN 0 #define MOD_UNKNOWN 0
#define MOD_BLASTER 1 #define MOD_BLASTER 1
#define MOD_SHOTGUN 2 #define MOD_SHOTGUN 2
#define MOD_SSHOTGUN 3 #define MOD_SSHOTGUN 3
#define MOD_MACHINEGUN 4 #define MOD_MACHINEGUN 4
#define MOD_CHAINGUN 5 #define MOD_CHAINGUN 5
#define MOD_GRENADE 6 #define MOD_GRENADE 6
#define MOD_G_SPLASH 7 #define MOD_G_SPLASH 7
#define MOD_ROCKET 8 #define MOD_ROCKET 8
#define MOD_R_SPLASH 9 #define MOD_R_SPLASH 9
#define MOD_HYPERBLASTER 10 #define MOD_HYPERBLASTER 10
#define MOD_RAILGUN 11 #define MOD_RAILGUN 11
#define MOD_BFG_LASER 12 #define MOD_BFG_LASER 12
#define MOD_BFG_BLAST 13 #define MOD_BFG_BLAST 13
#define MOD_BFG_EFFECT 14 #define MOD_BFG_EFFECT 14
#define MOD_HANDGRENADE 15 #define MOD_HANDGRENADE 15
#define MOD_HG_SPLASH 16 #define MOD_HG_SPLASH 16
#define MOD_WATER 17 #define MOD_WATER 17
#define MOD_SLIME 18 #define MOD_SLIME 18
#define MOD_LAVA 19 #define MOD_LAVA 19
#define MOD_CRUSH 20 #define MOD_CRUSH 20
#define MOD_TELEFRAG 21 #define MOD_TELEFRAG 21
#define MOD_FALLING 22 #define MOD_FALLING 22
#define MOD_SUICIDE 23 #define MOD_SUICIDE 23
#define MOD_HELD_GRENADE 24 #define MOD_HELD_GRENADE 24
#define MOD_EXPLOSIVE 25 #define MOD_EXPLOSIVE 25
#define MOD_BARREL 26 #define MOD_BARREL 26
#define MOD_BOMB 27 #define MOD_BOMB 27
#define MOD_EXIT 28 #define MOD_EXIT 28
#define MOD_SPLASH 29 #define MOD_SPLASH 29
#define MOD_TARGET_LASER 30 #define MOD_TARGET_LASER 30
#define MOD_TRIGGER_HURT 31 #define MOD_TRIGGER_HURT 31
#define MOD_HIT 32 #define MOD_HIT 32
#define MOD_TARGET_BLASTER 33 #define MOD_TARGET_BLASTER 33
#define MOD_SNIPERRIFLE 34 #define MOD_SNIPERRIFLE 34
#define MOD_TRIPBOMB 35 #define MOD_TRIPBOMB 35
#define MOD_FLARE 36 #define MOD_FLARE 36
#define MOD_A2K 37 #define MOD_A2K 37
#define MOD_SONICCANNON 38 #define MOD_SONICCANNON 38
#define MOD_AUTOCANNON 39 #define MOD_AUTOCANNON 39
#define MOD_GL_POLYBLEND 40 #define MOD_GL_POLYBLEND 40
#define MOD_FRIENDLY_FIRE 0x8000000 #define MOD_FRIENDLY_FIRE 0x8000000
extern int meansOfDeath; extern int meansOfDeath;
@ -600,9 +598,6 @@ extern cvar_t *gamedir;
extern cvar_t *grenadeammotype; extern cvar_t *grenadeammotype;
extern cvar_t *grenadeammo; extern cvar_t *grenadeammo;
extern cvar_t *bettyammo; extern cvar_t *bettyammo;
#ifdef CACHE_SOUND
extern cvar_t *printSoundRejects;
#endif
#define world (&g_edicts[0]) #define world (&g_edicts[0])
@ -714,11 +709,11 @@ void T_RadiusDamage (edict_t *inflictor, edict_t *attacker, float damage, edict_
void T_RadiusDamagePosition (vec3_t origin, edict_t *inflictor, edict_t *attacker, float damage, edict_t *ignore, float radius, int mod); void T_RadiusDamagePosition (vec3_t origin, edict_t *inflictor, edict_t *attacker, float damage, edict_t *ignore, float radius, int mod);
// damage flags // damage flags
#define DAMAGE_RADIUS 0x00000001 // damage was indirect #define DAMAGE_RADIUS 0x00000001 // damage was indirect
#define DAMAGE_NO_ARMOR 0x00000002 // armour does not protect from this damage #define DAMAGE_NO_ARMOR 0x00000002 // armour does not protect from this damage
#define DAMAGE_ENERGY 0x00000004 // damage is from an energy based weapon #define DAMAGE_ENERGY 0x00000004 // damage is from an energy based weapon
#define DAMAGE_NO_KNOCKBACK 0x00000008 // do not affect velocity, just view angles #define DAMAGE_NO_KNOCKBACK 0x00000008 // do not affect velocity, just view angles
#define DAMAGE_BULLET 0x00000010 // damage is from a bullet (used for ricochets) #define DAMAGE_BULLET 0x00000010 // damage is from a bullet (used for ricochets)
#define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no effect #define DAMAGE_NO_PROTECTION 0x00000020 // armor, shields, invulnerability, and godmode have no effect
#define DAMAGE_ARMORMOSTLY 0x00000040 // reduces the armor more than the health #define DAMAGE_ARMORMOSTLY 0x00000040 // reduces the armor more than the health
@ -803,7 +798,6 @@ edict_t *PlayerTrail_PickFirst (edict_t *self);
edict_t *PlayerTrail_PickNext (edict_t *self); edict_t *PlayerTrail_PickNext (edict_t *self);
edict_t *PlayerTrail_LastSpot (void); edict_t *PlayerTrail_LastSpot (void);
// //
// g_client.c // g_client.c
// //
@ -825,6 +819,7 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
// g_svcmds.c // g_svcmds.c
// //
void ServerCommand (void); void ServerCommand (void);
qboolean SV_FilterPacket (char *from);
// //
// p_view.c // p_view.c
@ -863,24 +858,6 @@ void G_RunEntity (edict_t *ent);
void SaveClientData (void); void SaveClientData (void);
void FetchClientEntData (edict_t *ent); void FetchClientEntData (edict_t *ent);
#if defined(_DEBUG) && defined(_Z_TESTMODE)
//
// z_mtest.c
//
void Cmd_TestItem (edict_t *ent);
#endif
//
// z_trigger.c
//
#ifdef CACHE_SOUND
void printSoundNum();
void initSoundList();
#endif
// //
// z_item.c // z_item.c
// //
@ -1050,10 +1027,6 @@ struct gclient_s
float respawn_time; // can respawn when time > this float respawn_time; // can respawn when time > this
#if defined(_DEBUG) && defined(_Z_TESTMODE)
struct edict_s *lineDraw;
#endif
// used for blinding // used for blinding
int flashTime; int flashTime;
int flashBase; int flashBase;
@ -1239,11 +1212,6 @@ struct edict_s
float weaponsound_time; float weaponsound_time;
#if defined(_DEBUG) && defined(_Z_TESTMODE)
//can't teach an old dog new tricks
void *extra_data;
#endif
// schooling info // schooling info
edict_t *zRaduisList, *zSchoolChain; edict_t *zRaduisList, *zSchoolChain;
float zDistance; float zDistance;
@ -1272,10 +1240,7 @@ struct edict_s
int bossFireCount; int bossFireCount;
}; };
//zaero debug includes (need type info)
#include "z_frames.h"
#include "z_anim.h"
// Zaero dmflags // Zaero dmflags
#define ZDM_NO_GL_POLYBLEND_DAMAGE 1 #define ZDM_NO_GL_POLYBLEND_DAMAGE 1
#define ZDM_ZAERO_ITEMS 2 #define ZDM_ZAERO_ITEMS 2