..
header
Change edict_s->show_hostile from qboolean to int and add casts
2016-12-18 09:11:58 +01:00
monster
Switch to Enforcers bloody skin when he's killed, fixes #331
2018-10-03 17:44:32 +02:00
player
Rebase soft render from https://icculus.org/quake2/
2017-12-11 23:33:19 +02:00
savegame
Fix spelling of "information", and re-word a comment with multiple typos
2018-07-21 12:03:23 +01:00
g_ai.c
Fix a potential crash in ai_run_melee() and ai_run_missile().
2017-09-07 18:13:01 +02:00
g_chase.c
Some minor cleanup/tuning/commenting
2013-04-14 18:46:08 +02:00
g_cmds.c
Fix stupid bug when scaling the chat input.
2018-06-25 09:41:57 +02:00
g_combat.c
Add a missing sanity check. attacker->classname may be NULL.
2017-03-13 14:17:51 +01:00
g_func.c
Quirk map bug in waste3 (secret not counted)
2017-04-15 18:38:09 +02:00
g_items.c
Prevent a divion by zero
2012-06-04 09:13:29 +02:00
g_main.c
It works again, ref_gl doesn't use any client symbols anymore
2017-02-19 06:03:07 +01:00
g_misc.c
Make debris SOLID_NOT, fixes #154
2016-10-24 17:27:57 +02:00
g_monster.c
Redo 95bbb99
in a more correct manner.
2018-09-30 19:47:48 +02:00
g_phys.c
SV_Physics_Pusher: fix the 'memory corrupted' check
2015-08-24 17:43:22 +02:00
g_spawn.c
Use strtod() instead of strof() to aid VS2005
2016-12-18 10:17:06 +01:00
g_svcmds.c
Introduce a wrapper Q_fopen() and replace fopen() with it.
2018-02-05 07:43:26 +01:00
g_target.c
Rebase soft render from https://icculus.org/quake2/
2017-12-11 23:33:19 +02:00
g_trigger.c
Revert "Cleanup vector math"
2015-10-19 18:20:47 +02:00
g_turret.c
Revert "Convert random() to randk() and crandom() to crandk()"
2012-06-14 12:12:57 +02:00
g_utils.c
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-04 09:13:29 +02:00
g_weapon.c
some sanity check commenting
2013-05-11 12:57:50 +02:00