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224 lines
8.2 KiB
Markdown
224 lines
8.2 KiB
Markdown
# Yamagi Quake II
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This is the Yamagi Quake II Client, an enhanced version of id Software's Quake
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II with focus on offline and coop gameplay. Both the gameplay and the graphics
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are unchanged, but many bugs if the last official release were fixed and some
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nice to have features like widescreen support and a modern OpenGL 3.2 renderer
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were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64
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bit clean. It works perfectly on modern processors and operating systems. Yamagi
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Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD,
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Windows and OS X.
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This code is build upon Icculus Quake II, which itself is based on Quake II
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3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the
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LICENSE file for further information.
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## Installation
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Yamagi Quake II is installed in 3 steps:
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- Game data setup.
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- Music extraction.
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- Download and extract the executables.
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### Game data Setup
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Over the years Quake II was distributed in a myriad of ways:
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- As a demo version.
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- As a retail release on CD.
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- As part of Quake IV.
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- Through steam.
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- etc.
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Yamagi Quake II supports all of these version, even the rather limited demo.
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Full versions require about 1.6 GiB hard drive space, the demo version about 150
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Mib.
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#### Full versions
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The easiest way to install a full version of Quake II is to start with the
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patch. Please note that the patch is **required** for all full versions of the
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game, even the newer ones like Steam. Without it Yamagi Quake II will not work!
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1. Download the patch:
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https://deponie.yamagi.org/quake2/idstuff/q2-3.20-x86-full-ctf.exe
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2. Extract the patch into an empty directory. The patch is just an ordinary
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self-extracting ZIP file. On Windows it can be extracted by double clicking
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on it, on other systems an archiver or even the *unzip* command can be used.
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Now it's time to remove the following files from the extracted patch. They're
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the original executables, documentation and so on. They aren't needed anymore:
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- 3.20_Changes.txt
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- quake2.exe
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- ref_gl.dll
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- ref_soft.dll
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- baseq2/gamex86.dll
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- ctf/ctf2.ico
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- ctf/gamex86.dll
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- ctf/readme.txt
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- ctf/server.cfg
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- xatrix/gamex86.dll
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- rogue/gamex86.dll
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Copy the pak0.pak file and the video/ subdirectory from your Quake II
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distribution (CD, Steam download, etc) into the baseq2/ subdirectory of the
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extracted patch.
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If you own the optional addons you'll need to copy their gamedata too:
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- For The Reckoning copy the pak0.pak and the video/ subdirectory from your
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addon distribution into the xatrix/ subdirectory.
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- For Ground Zero copy the pak0.pak and the video/ subdirectory from your
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addon distribution into the rogue/ subdirectory.
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#### The demo version
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1. Get the demo from https://deponie.yamagi.org/quake2/idstuff/q2-314-demo-x86.exe
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and extract it. It's just an ordinary, self-extract ZIP file. On Windows it
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can be extracted by double clicking on it, on other system an archiver or
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even the *unzip* command can be used.
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3. Create a new directory and a subdirectory baseq2/ in it.
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3. Copy the pak0.pak and the players/ subdirectory from Install/Data/baseq2/
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into the newly created baseq2/ subdirectory.
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The demo **must not** be patched! Patching the demo will break it!
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### Music extraction
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The retail CD version of Quake II and both addons contain up to 11 Audio CD
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tracks, forming the soundtrack. Since modern computers lack the ability for
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classic Audio CD playback, it's often emulated by a transparent combination
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of CD ripping and playback. The tracks can be ripped into OGG/Vorbis files.
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Yamagi Quake II will use these files instead of the CD tracks.
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Later Quake II version, for example the one included with Quake IV and the one
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available through Steam, lack the soundtrack. Nevertheless Yamagi Quake II can
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play it if you copy the files into the directories mentioned above.
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#### Using a generic CD extractor / CD ripper
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1. Install a CD extractor and set it to OGG/Vorbis files.
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2. Put the Quake II CD into your CD drive and extract the files.
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3. The files must be named after the CD track. Track 02 becomes 02.ogg, track
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03 becomes 03.ogg and so on. On both the Quake II and the Addon CDs track 1
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is the data track and can't be ripped.
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4. Put these files into the corresponding subdirectory:
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- baseq2/music for Quake II.
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- xatrix/music for The Reckoning.
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- rogue/music for Ground Zero.
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#### Extracting music on BSD, Linux and OS X
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An easy way to extract the music on unixoid platforms is to use
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*stuff/cdripper.sh*, a simple shellscript we provide. It needs *cdparanoia* and
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oggenc from the *vorbis-tools* package installed. Use your package manager of
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choice (apt-get, dnf, homebrew, ...) to install them. Just execute the script
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and copy the resulting music/ directory to:
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- baseq2/ for Quake II.
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- xatrix/ for The Reckoning.
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- rogue/ for Ground Zero.
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### Download and extract the executables
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How the Yamagi Quake II executables are installed depends on the platform:
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- For Windows a package with all Yamagi Quake II executables is provided.
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- Some Linux distributions and BSD systems provide Yamagi Quake II packages.
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- On OS X you need to compile from source.
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- Of course Yamagi Quake II can be compiled from source on all platforms.
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#### Microsoft Windows
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1. Get the latest release from https://www.yamagi.org/quake2
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2. Extract it into the gamedata directory created above. quake2.exe must be
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placed next to the baseq2/ subdirectory.
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On Windows Yamagi Quake II is fully portable, you can move the installation
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directory wherever and whenever you like. To update Yamagi Quake II just
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overwrite the old files with the new ones.
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#### Binary Package from your Linux distribution or BSD system
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Many Linux distributions and BSD systems provide Yamagi Quake II packages.
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Please refer to the documentation of your distribution or system. The gamedata
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is searched at:
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- A global directory specified by the package.
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- The same directory as the quake2 executable.
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- In $HOME/.yq2
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- The directory given with the *+set basedir /path/to/quake2_installation/*
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commandline argument.
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If you're a package maintainer, please look at our documentation at
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[stuff/packaging.md](stuff/packaging.md).
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### Compiling from source
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To compile Yamagi Quake II from source, you need the following dependencies,
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including development headers:
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- A GCC-compatible compiler like GCC, MinGW (see below) or clang.
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- GNU make or cmake.
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- A libGL implementation with OpenGL system headers.
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- SDL 2.0 or SDL 1.2 (2.0 recommended, edit the Makefile to use 1.2 instead).
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- libogg, libvorbis and libvorbisfile.
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- A OpenAL implementation, openal-soft is highly recommended.
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- zlib.
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Yamagi Quake II has 2 build systems:
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- A classic GNU Makefile.
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- A CMake file.
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Both build system provide the same options and features, it's up to the user to
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decide which one to use.
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#### On Linux distribution or BSD systems
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On debian based distributions (including Ubuntu and Mint) the dependencies can
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be installed with: `apt-get install build-essential libgl1-mesa-dev libsdl2-dev
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libogg-dev libvorbis-dev libopenal-dev zlib1g-dev`
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On OS X we recommend using [homebrew](https://brew.sh) to install the
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dependencies: `brew install sdl2 libvorbis libogg openal-soft`
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On FreeBSD you'll need something like: `pkg install gmake libGL sdl2 libogg
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libvorbis openal-soft`
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#### On Windows
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On Windows a MinGW environment is needed. A preinstalled environment with all
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dependencies can be found at https://deponie.yamagi.org/quake2/windows/build/
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Just extract it into C:\MSYS2\ and start either the 32 bit or 64 bit version
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through *C:\MSYS2\msys32.exe* or *C:\MSYS2\msys64.exe*. With the preinstalled
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MinGW environment GNU Make is highly recommended, CMake requires further
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configuration. At this time Yamagi Quake II can't be compiled with Microsoft
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Visual Studio.
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#### Compiling
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Download the latest release from https://www.yamagi.org/quake2 or clone the
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source from https://github.com/yquake2/yquake2.git, change into the yquake2/
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source directory and type *make*. After that copy everything from the release/
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directory to your Yamagi Quake II installation directory.
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For the addons download or clone their source, change into the source directory
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and type *make*. After the compilation finishes the release/game.so is copied to
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the corresponding directory in your Quake II installation.
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