..
header
Made the game able to handle entity overload better
2021-10-29 17:54:26 +00:00
monster
Fix soldiers never showing their pain skins as long as they're alive.
2021-11-04 18:35:47 +01:00
player
Rename variable to conform to naming guidelines
2021-09-27 18:29:37 +02:00
savegame
Rename variable to conform to naming guidelines
2021-09-27 18:29:37 +02:00
g_ai.c
Made the game able to handle entity overload better
2021-10-29 17:54:26 +00:00
g_chase.c
Some minor cleanup/tuning/commenting
2013-04-14 18:46:08 +02:00
g_cmds.c
Added cycleweap command for generalized xatrix-like weapon switching
2019-09-29 11:57:09 +00:00
g_combat.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_func.c
Implemented coop_elevator_delay
cvar (for func_plat)
2020-08-10 14:27:35 +02:00
g_items.c
Fix for some items playing wrong sound when instantly used
2020-04-11 01:50:57 +00:00
g_main.c
Rename variable to conform to naming guidelines
2021-09-27 18:29:37 +02:00
g_misc.c
Made the game able to handle entity overload better
2021-10-29 17:54:26 +00:00
g_monster.c
Console warning and fix for triggered monsters with no targetname
2021-03-28 17:16:36 +00:00
g_phys.c
Shark bbox fix and added check for inuse after entity thinking
2021-04-18 01:07:07 +00:00
g_spawn.c
Map fixes for old and newly discovered bugs + removed code hacks
2021-04-08 13:42:18 +00:00
g_svcmds.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_target.c
PVS Studio fixes for game/
2020-02-10 17:55:41 +01:00
g_trigger.c
Revert "Cleanup vector math"
2015-10-19 18:20:47 +02:00
g_turret.c
Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations
2020-12-16 22:44:38 +02:00
g_utils.c
Made the game able to handle entity overload better
2021-10-29 17:54:26 +00:00
g_weapon.c
Easier handling of skill levels by using defines instead of numbers
2020-01-22 12:57:37 -03:00