yquake2remaster/src/game
Yamagi e42d2736fa Fix soldiers never showing their pain skins as long as they're alive.
Since `self->helth` is set after calling `master_start()`
`self->max_health is always 0. Found by @drakonorodny and
analyzed by @BjossiAlfreds. Closes #761.
2021-11-04 18:35:47 +01:00
..
header Made the game able to handle entity overload better 2021-10-29 17:54:26 +00:00
monster Fix soldiers never showing their pain skins as long as they're alive. 2021-11-04 18:35:47 +01:00
player Rename variable to conform to naming guidelines 2021-09-27 18:29:37 +02:00
savegame Rename variable to conform to naming guidelines 2021-09-27 18:29:37 +02:00
g_ai.c Made the game able to handle entity overload better 2021-10-29 17:54:26 +00:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c Added cycleweap command for generalized xatrix-like weapon switching 2019-09-29 11:57:09 +00:00
g_combat.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_func.c Implemented coop_elevator_delay cvar (for func_plat) 2020-08-10 14:27:35 +02:00
g_items.c Fix for some items playing wrong sound when instantly used 2020-04-11 01:50:57 +00:00
g_main.c Rename variable to conform to naming guidelines 2021-09-27 18:29:37 +02:00
g_misc.c Made the game able to handle entity overload better 2021-10-29 17:54:26 +00:00
g_monster.c Console warning and fix for triggered monsters with no targetname 2021-03-28 17:16:36 +00:00
g_phys.c Shark bbox fix and added check for inuse after entity thinking 2021-04-18 01:07:07 +00:00
g_spawn.c Map fixes for old and newly discovered bugs + removed code hacks 2021-04-08 13:42:18 +00:00
g_svcmds.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_target.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations 2020-12-16 22:44:38 +02:00
g_utils.c Made the game able to handle entity overload better 2021-10-29 17:54:26 +00:00
g_weapon.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:57:37 -03:00