mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 06:20:48 +00:00
226 lines
8.4 KiB
Markdown
226 lines
8.4 KiB
Markdown
# Yamagi Quake II
|
|
|
|
This is the Yamagi Quake II Client, an enhanced version of id Software's Quake
|
|
II with focus on offline and coop gameplay. Both the gameplay and the graphics
|
|
are unchanged, but many bugs if the last official release were fixed and some
|
|
nice to have features like widescreen support were added. Unlike most other
|
|
Quake II source ports Yamagi Quake II is fully 64 bit clean. It works perfectly
|
|
on modern processors and operating systems. Yamagi Quake II runs on nearly all
|
|
common platforms; including FreeBSD, Linux, OpenBSD, Windows and OS X.
|
|
|
|
This code is build upon Icculus Quake II, which itself is based on Quake II
|
|
3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the
|
|
LICENSE file for further information.
|
|
|
|
|
|
## Installation
|
|
|
|
Yamagi Quake II is installed in 3 steps:
|
|
|
|
- Game data setup.
|
|
- Music extraction.
|
|
- Download and extract the executables.
|
|
|
|
|
|
### Game data Setup
|
|
|
|
Over the years Quake II was distributed in a myriad of ways:
|
|
|
|
- As a demo version.
|
|
- As a retail release on CD.
|
|
- As part of Quake IV.
|
|
- Through steam.
|
|
- etc.
|
|
|
|
Yamagi Quake II supports all of these version, even the limited demo. Full
|
|
versions require about 1.6 GiB hard drive space, the demo version about 150 Mib.
|
|
|
|
|
|
#### Full versions
|
|
|
|
The easiest way to install a full version of Quake II is to start with the
|
|
patch. Please note that the patch is **required** for all full versions of the
|
|
game, even the newer ones like Steam. Without it Yamagi Quake II will not work!
|
|
|
|
1. Download the patch:
|
|
http://deponie.yamagi.org/quake2/idstuff/q2-3.20-x86-full-ctf.exe
|
|
2. Extract the patch into an empty directory. The patch is just an ordinary
|
|
self-extracting ZIP file. On Windows it can be extracted by double clicking
|
|
on it, on other systems an archiver or even the *unzip* command can be used.
|
|
|
|
Now it's time to remove the following files from the extracted patch. They're
|
|
the original executables, documentation and so on. They aren't needed anymore:
|
|
|
|
- 3.20_Changes.txt
|
|
- quake2.exe
|
|
- ref_gl.dll
|
|
- ref_soft.dll
|
|
- baseq2/gamex86.dll
|
|
- baseq2/maps.lst
|
|
- ctf/ctf2.ico
|
|
- ctf/gamex86.dll
|
|
- ctf/readme.txt
|
|
- ctf/server.cfg
|
|
- xatrix/gamex86.dll
|
|
- rogue/gamex86.dll
|
|
|
|
Copy the pak0.pak file and the video/ subdirectory from your Quake II
|
|
distribution (CD, Steam download, etc) into the baseq2/ subdirectory of the
|
|
extracted patch.
|
|
|
|
If you own the optional addons you'll need to copy their gamedata too:
|
|
|
|
- For The Reckoning copy the pak0.pak and the video/ subdirectory from your
|
|
addon distribution into the xatrix/ subdirectory.
|
|
- For Ground Zero copy the pak0.pak and the video/ subdirectory from your
|
|
addon distribution into the rogue/ subdirectory.
|
|
|
|
|
|
#### The demo version
|
|
|
|
1. Get the demo from http://deponie.yamagi.org/quake2/idstuff/q2-314-demo-x86.exe
|
|
and extract it. It's just an ordinary, self-extract ZIP file. On Windows it
|
|
be extracted by double clicking on it, on other system an archiver or even
|
|
the *unzip* command can be used.
|
|
3. Create a new directory and a subdirectory baseq2/ in it.
|
|
3. Copy the pak0.pak and the players/ subdirectory from Install/Data/baseq2/
|
|
into the newly created baseq2/ subdirectory.
|
|
|
|
The demo **must not** be patched! Patching the demo will break it!
|
|
|
|
|
|
### Music extraction
|
|
|
|
The retail CD version of Quake II and both addons contain up to 11 Audio CD
|
|
tracks, forming the soundtrack. Since modern computers lack the ability for
|
|
classic Audio CD playback, it's often emulated by a transparent combination
|
|
of CD ripping and playback, these tracks can be ripped into OGG/Vorbis files.
|
|
Yamagi Quake II will use these files instead of the CD tracks.
|
|
|
|
Later Quake II version, for example the one included with Quake IV and the one
|
|
available through Steam, lack the soundtrack. Nevertheless Yamagi Quake II can
|
|
play it if you copy the files into the directories mentioned above.
|
|
|
|
|
|
#### Using a generic CD extractor / CD ripper
|
|
|
|
1. Install a CD extractor and set it to OGG/Vorbis files.
|
|
2. Put the Quake II CD into your CD drive and extract the files.
|
|
3. The files must be named after the CD track. Track 02 becomes 02.ogg, track
|
|
03 becomes 03.ogg and so on. On both the Quake II and the Addon CDs track 1
|
|
is the data track and can't be ripped.
|
|
4. Put these files into the corresponding subdirectory:
|
|
- baseq2/music for Quake II.
|
|
- xatrix/music for The Reckoning.
|
|
- rogue/music for Ground Zero.
|
|
|
|
|
|
#### Extracting music on BSD, Linux and OS X
|
|
|
|
An easy way to extract the music on unixoid platforms is to use
|
|
*stuff/cdripper.sh*, a simple shellscript we provide. It needs *cdparanoia* and
|
|
oggenc from the *vorbis-tools* package installed. Use your package manager of
|
|
choice (apt-get, dnf, homebrew, ...) to install them. Just execute the script
|
|
and copy the resulting music/ directory to:
|
|
- baseq2/ for Quake II.
|
|
- xatrix/ for The Reckoning.
|
|
- rogue/ for Ground Zero.
|
|
|
|
|
|
### Download and extract the executables
|
|
|
|
How the Yamagi Quake II executables are installed depends on the platform:
|
|
|
|
- For Windows a package with all Yamagi Quake II executables is provided.
|
|
- Some Linux distributions and BSD systems provide Yamagi Quake II packages.
|
|
- On OS X you need to compile from source.
|
|
- Of course Yamagi Quake II can be compiled from source on all platforms.
|
|
|
|
|
|
#### Microsoft Windows
|
|
|
|
1. Get the latest release from http://www.yamagi.org/quake2
|
|
2. Extract it into the gamedata directory created above. quake2.exe must be
|
|
placed next to the baseq2/ subdirectory.
|
|
|
|
On Windows Yamagi Quake II is fully portable, you can move the installation
|
|
directory wherever and whenever you like. To update Yamagi Quake II just
|
|
overwrite the old files with the new ones.
|
|
|
|
|
|
#### Binary Package from your Linux distribution or BSD system
|
|
|
|
Many Linux distributions and BSD systems provide Yamagi Quake II packages.
|
|
Please refer to the documentation of your distribution or system. The gamedata
|
|
is searched at:
|
|
|
|
- A global directory specified by the package.
|
|
- The same directory as the quake2 executable.
|
|
- In $HOME/.yq2
|
|
- The directory given with the *+set basedir /path/to/quake2_installation/*
|
|
commandline argument.
|
|
|
|
Yamagi Quake II has support for an alternative startup config. It may be a good
|
|
idea to install it, since it sets some global options to sane defaults. Copy
|
|
yq2.cfg to the baseq2/ subdirectory in your gamedata directory. Usually yq2.cfg
|
|
can be found somewhere in /usr/share or /usr/local/share.
|
|
|
|
|
|
### Compiling from source
|
|
|
|
To compile Yamagi Quake II from source, you need the following dependencies,
|
|
including development headers:
|
|
|
|
- A GCC-compatible compiler like GCC, MinGW (see below) or clang.
|
|
- GNU make or cmake.
|
|
- A libGL implementation with OpenGL system headers.
|
|
- SDL 2.0 or SDL 1.2 (2.0 recommended, edit the Makefile to use 1.2 instead).
|
|
- libogg, libvorbis and libvorbisfile.
|
|
- A OpenAL implementation, openal-soft is highly recommended.
|
|
- zlib.
|
|
|
|
Yamagi Quake II has 2 build systems:
|
|
|
|
- A classic GNU Makefile.
|
|
- A CMake file.
|
|
|
|
Both build system provide the same options and features, it's up to the user to
|
|
decide which one to use.
|
|
|
|
|
|
#### On Linux distribution or BSD systems
|
|
|
|
On debian based distributions (including Ubuntu and Mint) the dependencies can
|
|
be installed with: `apt-get install build-essential libgl1-mesa-dev libsdl2-dev
|
|
libogg-dev libvorbis-dev libopenal-dev zlib1g-dev`
|
|
|
|
On OS X we recommend using [homebrew](http://brew.sh) to install the
|
|
dependencies: `brew install sdl2 libvorbis libogg openal-soft`
|
|
|
|
On FreeBSD you'll need something like: `pkg install gmake libGL sdl2 libogg
|
|
libvorbis openal-soft`
|
|
|
|
|
|
#### On Windows
|
|
|
|
On Windows a MinGW environment is needed. A preinstalled environment with all
|
|
dependencies can be found at http://deponie.yamagi.org/quake2/windows/build/
|
|
Just extract it into C:\MinGW\ and start either the 32 bit or 64 bit version
|
|
through *C:\MinGW\MSYS32* or *C:\MinGW\MSYS64*. With the preinstalled MinGW
|
|
environment GNU Make is highly recommended, CMake requires further
|
|
configuration. At this time Yamagi Quake II can't be compiled with Microsoft
|
|
Visual Studio.
|
|
|
|
|
|
#### Compiling
|
|
|
|
Download the latest release from http://www.yamagi.org/quake2 or clone the
|
|
source from https://github.com/yquake2/yquake2.git, change into the yquake2/
|
|
source directory and type *make*. After that copy everything from the release/
|
|
directory to your Yamagi Quake II installation directory.
|
|
|
|
For the addons download or clone their source, change into the source directory
|
|
and type *make* (*make CC=gcc* on Windows). After the compilation finishes the
|
|
release/game.so is copied to the corresponding directory in your Quake II
|
|
installation.
|
|
|