yquake2remaster/stuff/mapfixes/baseq2
Yamagi be84f7fb89 Set the ambush spawnflag on monster_boss2 in biggun.
I encountered a bug where the monster_boss2 aka hornet in biggun.bsp
somehow slipped into the void while pushed out of it's compartment.
I'm unable to reproduce it, but analysis showed that the hornet isn't
spawned in ambush mode. As soon as the player fires a gun it starts
moving. Maybe that is enough to slip out of the compartment.

Additionally the hornet is a targeted monster. Monsters triggered by
level logic must be set to ambush, otherwise sound and level logic
triggering mess each other up.

Closes #1078.
2023-12-16 18:41:47 +01:00
..
base2.ent Map fixes for old and newly discovered bugs + removed code hacks 2021-04-08 13:42:18 +00:00
base3.ent Fix explosive crate beeing cut of in base3. 2021-06-26 16:53:17 +02:00
biggun.ent Set the ambush spawnflag on monster_boss2 in biggun. 2023-12-16 18:41:47 +01:00
city1.ent Map fixes for old and newly discovered bugs + removed code hacks 2021-04-08 13:42:18 +00:00
city2.ent Map fixes for old and newly discovered bugs + removed code hacks 2021-04-08 13:42:18 +00:00
city3.ent Map fixes for old and newly discovered bugs + removed code hacks 2021-04-08 13:42:18 +00:00
cool1.ent Map fixes for old and newly discovered bugs + removed code hacks 2021-04-08 13:42:18 +00:00
hangar1.ent Add hangar1.ent entity file. 2022-05-07 10:08:49 +02:00
jail5.ent Add entity file for jail5. 2022-05-28 11:49:11 +02:00
lab.ent Fixed some more minor bugs in Research Lab 2022-09-26 23:10:56 +00:00
train.ent Fixed spawnflags of DM-only super shotgun in map train 2021-04-08 14:47:05 +00:00
waste3.ent Additional fix for missing sound effect in waste3 in DM 2021-12-11 14:29:13 +00:00