yquake2remaster/doc
Yamagi 8cc3361730 Hardcode the SDL audio driver (again) to `directsound` under Windows.
Windows defaults to `wassapi`, which is a sensible choice. But WASAPI
only guarantees 32 bit float samples, anything else only works if the
driver or something supports it and YQ2 requires 16 bit samples. That
can be worked around by having SDL recode the audio, but I don't want
such a invasive change right before a release.

Another part of #1132.
2024-08-08 18:43:03 +02:00
..
010_index.md Document the commands added by YQ2. 2019-10-12 16:39:42 +02:00
020_installation.md Update 020_installation.md 2023-01-15 01:24:54 -05:00
030_configuration.md Show correct replacement for gl_lightmap cvar 2023-08-26 19:18:24 -04:00
040_cvarlist.md Hardcode the SDL audio driver (again) to `directsound` under Windows. 2024-08-08 18:43:03 +02:00
050_commands.md game: Add spawn on start point 2022-09-04 23:40:55 +03:00
060_multiplayer.md Include downloads into the security considerations. 2024-06-22 16:57:30 +02:00
070_packaging.md Small corrections to the documentation. 2021-06-03 07:24:42 +02:00
080_contributing.md Reorder documentation files and make room for future additions. 2019-10-12 16:17:18 +02:00
090_filelists.md Add fotosteps.pkz to the filelist. 2022-10-09 11:05:42 +02:00