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Hardcode the SDL audio driver (again) to directsound
under Windows.
Windows defaults to `wassapi`, which is a sensible choice. But WASAPI only guarantees 32 bit float samples, anything else only works if the driver or something supports it and YQ2 requires 16 bit samples. That can be worked around by having SDL recode the audio, but I don't want such a invasive change right before a release. Another part of #1132.
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3 changed files with 14 additions and 3 deletions
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@ -1,10 +1,11 @@
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Quake II 8.40 to 8.41:
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- Fix an endless loop in the OpenGL 1.4 renderer crashing the game and
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blocking further progress under some circumstances. (by protocultor)
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- Don't force a platform dependend ,hard coded SDL audio driver, let SDL
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- Don't force a platform dependend, hard coded SDL audio driver, let SDL
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choose the driver instead. This may fix the SDL audio backend on some
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platforms. The driver can still be overridden by setting `s_sdldriver`
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to something else than `auto`.
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to something else than `auto`. Under Windows `s_sdldriver` defaults
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`directsound` because `auto` may choose an incompatible driver.
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Quake II 8.30 to 8.40:
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- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
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@ -303,7 +303,8 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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* **s_sdldriver**: Can be set to the name of a SDL audio driver. If set
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to `auto`, SDL chooses the driver. If set to anything else the given
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driver is forced, regardless if supported by SDL or the platform or
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not.
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not. By default set to `directsound` under Windows and `auto` on all
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other platforms.
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* **s_underwater**: Dampen sounds if submerged. Enabled by default.
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@ -1351,7 +1351,11 @@ SDL_BackendInit(void)
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int sndfreq = (Cvar_Get("s_khz", "44", CVAR_ARCHIVE))->value;
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int sndchans = (Cvar_Get("sndchannels", "2", CVAR_ARCHIVE))->value;
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#if _WIN32
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cvar_t *s_sdldriver = (Cvar_Get("s_sdldriver", "directsound", CVAR_ARCHIVE));
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#else
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cvar_t *s_sdldriver = (Cvar_Get("s_sdldriver", "auto", CVAR_ARCHIVE));
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#endif
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if (strcmp(s_sdldriver->string, "auto") != 0)
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{
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@ -1512,7 +1516,12 @@ SDL_BackendInit(void)
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int sndbits = (Cvar_Get("sndbits", "16", CVAR_ARCHIVE))->value;
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int sndfreq = (Cvar_Get("s_khz", "44", CVAR_ARCHIVE))->value;
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int sndchans = (Cvar_Get("sndchannels", "2", CVAR_ARCHIVE))->value;
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#if _WIN32
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cvar_t *s_sdldriver = (Cvar_Get("s_sdldriver", "directsound", CVAR_ARCHIVE));
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#else
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cvar_t *s_sdldriver = (Cvar_Get("s_sdldriver", "auto", CVAR_ARCHIVE));
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#endif
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if (strcmp(s_sdldriver->string, "auto") != 0)
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{
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