Yamagi Quake II with Q2 Remaster support
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Daniel Gibson c67d82dd53 Use K_LAST instead of 256 in some loops
It's not 256 anymore, hasn't been in a long time..
2020-04-08 04:43:25 +02:00
doc Document gl1_particle_square. 2020-01-12 11:05:15 +01:00
src Use K_LAST instead of 256 in some loops 2020-04-08 04:43:25 +02:00
stuff Add a Dockerfile, submitted by @Opvolger in #498. 2020-01-21 17:26:29 +01:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG Update the CHANGELOG for 7.43. 2020-02-12 17:54:10 +01:00
CMakeLists.txt Quote the raw architecture string, it might contain whitespaces. 2019-07-31 13:42:28 +02:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile Remove adivtab 2019-01-30 22:42:21 +02:00
README.md Fix link to docs. 2019-12-04 19:35:43 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/